Commit Graph

20841 Commits

Author SHA1 Message Date
Brightdawn~
7740b81fbc Coffee Machine: Update 1
This is only the beginning of the Coffee machine updates and new
recipes!
2016-05-16 11:04:10 +01:00
ArcBot
9a11c728a8 Fixes spectrometer not accepting coolant 2016-05-15 16:37:20 -04:00
skull132
aec33074de Merge pull request #285 from LordFowl/development
Vaurca Changes + Map Batch
2016-05-15 21:00:17 +03:00
skull132
310fadf562 Merge pull request #298 from LordLag/master
Changes Reroute
2016-05-15 20:53:45 +03:00
skull132
6287b3be66 Merge pull request #253 from skull132/sql-new-fix
Fixes #255
2016-05-15 20:40:44 +03:00
skull132
ce041cf297 Antag Count Balancing
Should make scaling of antags proper. At the start of the round, it updates the initial_spawn_target of each active antagonist template in relation to the player count.

The initial_spawn_target will never be lower than the initial_spawn_req, or higher than the hard_cap. It'll default as necessary.
2016-05-15 18:10:50 +03:00
skull132
66e31b3ee2 Vampire - HUD icons 2016-05-15 15:51:54 +03:00
skull132
6db7d7f00f Vampire - Frenzy Messages & Modification
Isntead of random probability ticks, the messages are sent every X seconds, depending on how close to frenzy you are. Easier to control the spam that way.

Also cleans up the feed code with easier accessing of vars, and makes feeding reduce frenzy.
2016-05-15 15:40:10 +03:00
skull132
e6ac0a534b Vampire - help verb
Adds a malf AI-esque help verb to all vampires. Lore blurb included!
2016-05-15 03:25:04 +03:00
skull132
c20fd96200 Vampire - Frenzied Grapple
A frenzied vampire can grapple a random victim. Puts them into aggressive grab if possible.
2016-05-14 21:04:13 +03:00
skull132
4b654cf880 Vampire - Logs
Logging. Fucking. Everything forever. Reeee!
2016-05-14 19:49:09 +03:00
skull132
869e32ae8d Vampire - Failure Feedback
Adds feedback for failed vampire_can_affect_target() checks. So a vampire knows why they cannot interact with another subject.
2016-05-14 18:51:21 +03:00
skull132
1bd3b2c064 Vampire - Full Power
Gaining 650 total blood will grant a vampire full power.

At this moment, this enables a vampire to:
* Veil step while dragging victims along
* Instantly dominate people
* Affect chaplains and other vampires (who are not at full power yet)
2016-05-14 18:18:42 +03:00
skull132
69f168870a Vampire - Enthrall rework
Works on grabs now, as opposed to just target selection. Makes more sense this way.
2016-05-14 17:48:38 +03:00
skull132
6276a18dfb Vampire - Draining Fixes
The victim is now perpetually stunned while being fed upon. Also gives them feedback on what they remember (specifically, they don't remember being fed upon IC).
2016-05-14 17:42:16 +03:00
skull132
6be763fc8f Vampire - Enthrall and Embrace Fixes
Stops spamming the thrall with a screen full of messages.
Should make the embrace work properly on all roles.
2016-05-14 17:16:14 +03:00
skull132
399ad21b68 Vampire - Feedback and Typos
Provides better feedback to the vampire on powers that take a bit to activate.
2016-05-14 17:07:06 +03:00
skull132
6b7d2c7656 Vampire - Weil Valk Fixes 2
Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00
skull132
37988ef009 Vampire Fixes - Veilstep, veil walk, bats
Veil step now works specifically with shadowed tiles.
You can now exit out of veil walk by toggling the ability again.
Bats will no longer attack the person who spawned them, or his thralls.
2016-05-14 16:27:50 +03:00
skull132
33a4764792 Vampire - Feeding fixes
Runtime error fix for eating SSDs.
Makes monkeys, dead people, and SSDs give usable blood instead of total blood. This makes it easier for the vamp to recover from a frenzy.
2016-05-14 15:24:23 +03:00
skull132
9388d92fb9 Fixes Initial Frenzy
Newly spawned vampires get 30 units of blood to use hypnotise with. This also fixes them gaining frenzy right off the bat.
2016-05-14 15:16:33 +03:00
skull132
8d91352941 Fixes Power Addition
Vampire power instances were not properly generated, they are now.
2016-05-14 15:14:47 +03:00
skull132
1caff18271 Vampire - Frenzy
Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.

To het out of it, you need to consume more blood.
2016-05-14 15:04:12 +03:00
skull132
1004a53814 Vampire - status flags as opposed to binary toggles
Swaps out a slew of individual binary toggles for a single status bitfield. Easier to manage this way.
2016-05-09 20:31:16 +03:00
skull132
a8bb090cee Presence - emote list populating 2016-05-09 15:10:51 +03:00
LordFowl
9390feffef Vaurca Compatibility Patch
Attempt to make Travis recognize my damn work.
2016-05-05 20:39:11 -04:00
LordFowl
f85e66640b Compatibility Patch
Modifies grown.dm, station.dm, snacks.dm, and preferences.dm to be
compatible with the latest devbuild.
2016-05-05 20:32:40 -04:00
LordFowl
818c3a484f Fixing Preferences
Manual fix to preferences.dm
2016-05-05 20:08:06 -04:00
LordFowl
c7ca0887e7 Vaurca Changes
Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
skull132
41433240bf handle_vampire() update 1
Integrates frenzy while being in the chapel area.
2016-05-05 23:23:11 +03:00
skull132
496e01bc15 Vampire Thrall Fix
Forgot to add the thrall to the master's datum list.
2016-05-05 23:10:59 +03:00
skull132
317f6c6610 Remove Old Vampire Defines
These are no longer used. Bye-bye.
2016-05-05 23:10:36 +03:00
skull132
91db04eb3f Vampire Progression
Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
92847d06b3 Ban System Update - better mirroring
Mirrors have been updated to actually fetch the active mirror, as opposed to using an old mirror and referencing that, and then letting the banned individual through.

You can also now view the mirrors for a ban.

Also denies entry for people who for _some_ reason lack a computer ID or an IP address. The former can be done by using a specific wsock32.dll in your BYOND bin to bypass bans.
2016-05-01 13:47:33 +03:00
skull132
d990b4f854 dbcore.dm - parse_db_lists() proc
Makes the usage of prepared statements with lists easier, by allowed you to set a parameter as a list.

Primarily for `WHERE x IN (y, z, w)` queries.
2016-05-01 13:46:07 +03:00
skull132
5d66916a45 Banning Update
Fetches a CID and IP automatically, if none are entered.
2016-04-30 15:02:11 +03:00
skull132
3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00
Lord Lag
edbec1962f Fixes #263, #235. Tweaks ED
Asides from two small bugfixes, adjusts Emergency Doors.
2016-04-17 14:09:31 +01:00
skull132
9dcbf5bc08 Mercenary Spawn Target
Initial spawn target is now 4, so it should default to 4.
2016-04-03 22:22:56 +03:00
skull132
3f1c460632 Fix dbcon.IsConnected() runtimes
Passes an empty DBConnection object whenever no config exists. This way, you don't need the config to be defined to run the server without runtime spam.
2016-04-03 20:03:32 +03:00
skull132
c01a919316 Cryopod timer halved 2016-04-03 16:02:55 +03:00
skull132
fb8d293b42 Sec records cabinets no longer emit light
Fixes #248
2016-04-03 01:45:26 +03:00
skull132
7d21c400cf Fix World Status
Now displays fun things.
2016-04-02 23:38:18 +03:00
skull132
61744e18e8 Aghost requires R_MOD or R_ADMIN 2016-04-02 22:30:45 +03:00
skull132
a04676eddc Fixes Two Nar'sies
No more spawning 2 Nar'sies in one go by accident.
2016-04-02 22:14:36 +03:00
skull132
0ae50883ef Merge pull request #242 from skull132/master
Fixes #241
2016-03-27 16:40:10 +03:00
skull132
11dbb71978 Fixes #241
Stop coding at 3AM, kids.
2016-03-27 16:35:14 +03:00
skull132
054c267d48 Merge pull request #239 from skull132/master
Fixes #238
2016-03-26 06:45:11 +02:00
skull132
f3ae9b6251 Fixes #238 2016-03-26 06:41:55 +02:00
skull132
68a2e3dcd9 Merge pull request #229 from Mahzel/development
Characters database #109
2016-03-25 23:23:19 +02:00