Commit Graph

24429 Commits

Author SHA1 Message Date
Alberyk
552a60f1de Adds fox in hand sprites. (#5172)
Fixes #4899
2018-08-27 22:48:18 +03:00
BurgerLUA
9fdb93d160 Adds the ability to rename food (#5174) 2018-08-27 22:38:27 +03:00
Mykhailo Bykhovtsev
5be6f5a1b2 Beepsky update (#5075)
Beepsky uses walk_to() instead of step_to()

Beepsky has variable of his speed that is used by walk_to()

Beepsky now targets person who attacks them.

Beepsky now reports if they are being attacked.

Beepsky uses better and shorter patrol paths
2018-08-27 22:21:31 +03:00
NortonDK
434e7779e2 Renaming space heater (#5147)
Changed the name and description of the space heater(now space A/C), to better show that it can also cool
2018-08-24 08:54:19 +02:00
Werner
2ed882d016 Bar / Kitchen Overhaul (#5110)
Revives Burgers Bar / Kitchen overhaul #4969
2018-08-23 18:45:16 +02:00
Alberyk
c559c01799 Upgrades mining voidsuit and hardsuit allowed items in the suit storage slot (#5169)
-allows you to store kas and thermal drills in the suit storage slot when you are wearing a mining voidsuit or hardsuit
2018-08-23 00:03:19 +02:00
LordFowl
463abaafc8 Removes grenade timers (#5072)
You can no longer screwdriver a grenade to adjust its timers.
All grenades now have a 3-second timer.
If you want instant-detonation you will require a grenade launcher.
2018-08-22 19:08:09 +02:00
Mykhailo Bykhovtsev
4c780177c5 Fixes check (#5166) 2018-08-21 19:12:26 +02:00
skull132
a910ded29b Merge branch 'master' into development 2018-08-11 21:41:05 +03:00
Erki
4bcfbd3acc Fixes vending machines for BYOND 1438+ (#5135) 2018-08-11 19:38:45 +02:00
Alberyk
cb0295ad7d Fixes the derelict shuttle apc and penguins missing their sprites (#5132) 2018-08-11 13:50:30 +03:00
BurgerLUA
bba8870b72 Fixes #5125 (#5131) 2018-08-11 13:49:52 +03:00
Mykhailo Bykhovtsev
a31ac206f1 Dionea anti-radiation drugs damage tweak (#5126)
* Tweaks variable, finished

* Changelog
2018-08-11 13:49:06 +03:00
ParadoxSpace
2cd60e90f7 Ports Shitloads of Fashion From Polaris (#5058) 2018-08-08 21:30:14 +03:00
BurgerLUA
672d2c2bf4 Fixes Food For Real Now (#5111) 2018-08-08 07:41:56 +03:00
LordFowl
f2ba46606c Removes slow down introduced by #5034 (#5112) 2018-08-08 07:41:47 +03:00
ben10083
2bbf46cdee Service borg synthesizer upgrade (#5070)
Added coffee and espresso to service borg drink synthesizer
2018-08-07 21:25:19 +02:00
Panter
ecbeada84b Fixed the 'Uniform, NavyBlue (Warden)' in the character loadout actually being a duplicate 'Uniform, NavyBlue (Security Officer)'. (#5108) 2018-08-07 21:24:52 +02:00
BurgerLUA
c31bcd2d72 Additional August Fixes (#5104)
Fixes #5101
Fixes plants/food being able to be poured into reagent containers.
Fixes server hanging during backpressure surge.
2018-08-07 22:09:30 +03:00
Erki
29a641c2e8 Fixes the runtime of mob/visible_message not having a range arg (#5100) 2018-08-07 09:02:08 +03:00
Alberyk
bf467f2fcd August bugfixes (#5096)
-removes the shotgun magazines things, not done properly by #5010
-fixes more secret chems showing up on cargo warehouse
-removes rainbow slime core, since there is no way you can get it, from the bounties
-fix the adhomian bread recipe
-removes the mining drone ore hunting behavior, which just ended with them falling down holes and other dumb things
-fixes #5097 by removing the bluespace leak ruin, since the bluespace walls had some bizarre interaction with simulated turfs in the asteroid, besides just pushing half of the loots into walls
2018-08-07 09:01:42 +03:00
Karolis
eeda41a31f Fixed vueui resources not working (#5095)
* Fixed vueui resources not working

* Changelog

* Mistake
2018-08-06 21:51:43 +02:00
BurgerLua
b60792eb2f JUST IN CASE 2018-08-06 01:52:14 -07:00
BurgerLua
589d86b0c4 yeet 2018-08-05 21:10:50 -07:00
BurgerLua
fe50df5f04 Fixes #5089 2018-08-05 19:29:51 -07:00
BurgerLua
afb9755a03 One more 2018-08-05 19:23:08 -07:00
BurgerLua
af04daa17b Added 2018-08-05 17:11:48 -07:00
skull132
b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
ParadoxSpace
f1dd7d562d Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
2018-08-05 20:23:40 +03:00
BurgerLUA
1620d81661 Extinguisher + Container Reworks (#4793)
Reworked how slipping on tiles work. If there is too much lube/water on one tile, it will spread to all adjacent tiles.

Fixed a potential bug where spilling copious amounts of water on a tile will turn it to ice.

Containers are much more saner now. They all share a standard system, unless specified.

You can drink from any open holdable container using help intent. You can splash the contents of the container on anything via harm intent.

Sinks are more saner, you can refill or empty them easier with various refill amounts.

Removed silly exclusive cyborg limb checking for hyposprays.

Added a new chemsprayer, the "Xenoblaster" which is a significantly weaker chem sprayer. Two can be found in xenobiology.

Large reagent containers (beer kegs, water tanks, fuel tanks) now share a system together. Both can leak their reagents via harm intent with a wrench, and bother can accept any sort of reagent, with exception to the fuel tank.

Large reagent container leaking happens over time as opposed to just leaking every time it moves.

New chemical, Monoammonium phosphate. Monoammonium phosphate is a fertilizer and also a potent fire extinguishing and preventing chemical. It can be made with 1 part ammonia, 1 part sulfuric acid, 1 part sodium, 1 part phosphorus.

All extinguishers now have monoammonium phosphate in them instead of water.

Extinguishers can hold any reagent, however they must be filled using an extinguisher refiller cartridge. These can be ordered or found in atmospherics.

Nerfed the extinguisher range so it only sprays in a 3x3 radius.

Mini-extinguishers spray in a 1x1 radius.

Adds Monoammonium phosphate containers across the station.

Most watertanks are replaced with Monoammonium phosphate containers.
2018-08-05 20:14:00 +03:00
Alberyk
4cd7b99e43 Board games update: chess edition (#5013)
-updates the board to be a little better, porting bay updates to it
-adds chess pieces as well, ported from bay too
-you can now drag the board to yourself to hold it, instead of having to drag it everywhere if you want to move it
-added chess and checkers kits to the loadout
2018-08-05 18:40:43 +03:00
BurgerLUA
c2708ba0a4 Xenobiology Map Overhaul (#5032)
Revamps Xenobiology so it's worthy of a research station.
2018-08-05 09:42:39 +02:00
Alberyk
a2786edf7e Adds the hunter-seeker cyborg preset (#5033)
At the request of kyres1 this prs adds the preset for a cyborg to be used in the future synth events, sprites were made by kyres himself. Also, gives the syndicate cyborg's smg a new sprite.
2018-08-04 22:22:41 +02:00
Werner
f1c7c4e091 Ports TGs System of Cargo Rewards and Bounties (#4998)
This Ports TGs System of Cargo Rewards and Bounties.
It also changes the paths of some of the foods (to be easier to use with the bounites)
It integrates the bounty application into the cargo control app
The cargo control app can now print invoices for orders and shipments
https://forums.aurorastation.org/viewtopic.php?f=21&t=11529
2018-08-04 21:34:18 +02:00
Mykhailo Bykhovtsev
b1a3703a9b Dionea anti-radiation drugs reaction (#5054)
As per request of Lore Dev team, this adds Dionea (allergic) reaction to any anti-radiation reagents. And also toxin regeneration from radiation ...
2018-08-04 21:21:22 +02:00
Mykhailo Bykhovtsev
dd4efb5a27 EMP resistance items (#4995)
Adds cyborg heavy surge prevention module as an upgrade by robotics. It is expensive to make, requires a bit high tech, and can protect cyborg for 1-3 EMP pulses which is purely random when module is installed.

Adds IPC surge prevention module via antag uplink. The module comes in the form of modified red nanopaste that only interacts with IPCs. Like cyborg module it gives EMP protection for 1-3 pulses which is purely random by nanopaste. Can be used only once per paste. Cost for it is 14 telecrystals(idk if need to bump it higher, idea is that you can't buy two of them as traitor).

adds sprite for new nanopaste with surge module.

Cleans up some code in files I worked on.

Fixes bug where destroyed cyborg components would vanish. Fixes #5000
2018-08-04 21:14:32 +03:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
187613428e Adds some random asteroid dungeons (#5052) 2018-08-03 22:46:06 +02:00
Alberyk
38c53205c9 Fix girders and cult rune layers (#5079)
-fixes #4395
-fixes #4766
-fixes #3425
2018-08-03 21:58:07 +03:00
BurgerLUA
d93d155fdd Kinetic Accelerator Additions (#4965)
I want mining to be able to find some unique, powerful kinetic accelerators while out on the dig. Most of these are pretty high tier (Class B to S, or BS for short) and should be great finds for miners.

I also made it so that you can only pump the assemblies if you have two hands, and some kinetic accelerators are just too heavy to fire with one hand.
2018-08-03 00:15:55 +02:00
LordFowl
76cb0a59eb [Ready for Review] Unapologetic Grid Check Buffs (#5034)
When deprived of power airlocks will now open, unless they are marked as secure (Vault airlocks, AI core airlocks, and EVA airlocks) or are welded/bolted.
When deprived of power blast doors will automatically close.
Blast doors can no longer be opened with just a crowbar.
Some mapping changes have been made to ensure no department is completely inescapable due to blast doors.

No longer will people who had the misfortune of not shoving a crowbar in their pocket be forced to stare at an empty wall for 40 minutes. On the flipside now power outages will not just be a free ticket to loot the armory/bridge.
2018-08-02 18:49:47 +02:00
BurgerLUA
e6fb8b11fc remove rogue pipe bug (#5022)
Pipes burned shit too fast so this should fix it.
2018-08-02 01:27:19 +02:00
Fire-and-Glory
2c5458f705 Changing vending machine K'ois description (#5069)
* Changed vendor-kois description
2018-08-02 01:25:31 +02:00
Alberyk
eb63c1d178 Food and seed update: the tobacco fixing (#5020)
-adds tobacco, peppercorn, onion and garlic seeds
-adds new cooking recipes, sprites from baystation and polaris
2018-08-02 01:10:25 +02:00
Alberyk
047c3a4c83 Gun update 2018: mk II (#5010)
-removes the shotgun magazines, moving their sprites to the boxes instead
-shotguns boxes should now all have eight shotgun shells, up from seven
-added incendiary and emp shotgun shells boxes
-added the baindolier, a belt that can hold up to 16 shotgun slugs
-fixed a bug with unloading the pocket rifle
-added empty sprites for the uzi and a different loaded gyro pistol icon
-updates some gun related merchant lists a bit
-adds the weapon suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11486
2018-08-02 01:01:26 +02:00
Alberyk
57034371ef Brings back adjusting sterile masks (#5003)
As requested in this thread: https://forums.aurorastation.org/viewtopic.php?p=102853

Also adjusts the breath mask code to be a bit better, and add unique sprites for the surgical mask being lowered.
2018-08-02 00:44:25 +02:00
Alberyk
914c690fdb Adds another unathi clothing option (#5004)
Adds the uniform suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11270

Also, an unathi piece of body armor and helmet. All sprites were made by dronz.
2018-08-02 00:30:18 +02:00
Alberyk
c55cc53317 Adds tajaran flags (#5050)
-adds the Democratic People's Republic of Adhomai flag and banner
-adds the People's Republic of Adhomai flag and banner

You can get both from the loadout. Sprites were made by kyres1.
2018-08-01 01:11:24 +03:00
ben10083
e3b0cc5e42 Adding a Medical hud to Medical Module (#5048)
For some reason the Medical module does not have a medical hud, so they cannot change the physical status of their patients (they can see health via sensors but currently cannot change their status). This fixes that by giving it a medical hud.
2018-07-31 20:58:56 +02:00