Commit Graph

32972 Commits

Author SHA1 Message Date
naut
55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
Matt Atlas
14d7425cee Expanded admin powers for full moderators. (#20522)
- Full moderators can now use rejuvenate.
- Full moderators can now spawn atoms.
- Full moderators can now remove/add languages.
- Full moderators can now teleport mobs.
- Repurposes R_BAN into a generic permission that full moderators and
above have, and locks teleport behind it.

None of these powers may be used for round-altering purposes. Pending
review by the head admin and the host.

To-do: check that Borealis and permissions in general don't explode with
these changes.

---------

Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-04 17:02:49 +00:00
Tag103
b9c82c271c Adds uniform colored Solarian Marine berets (#20532)
Adds Solarian Marine berets.
They have a green coloured and a grey colored version.
They're for the Marines because the Army already has the blue ones.
They spawn inside Sol marine uniform closets in addition to the utility
coverings already inside them.


![solberetsitemsprites](https://github.com/user-attachments/assets/dd1401b8-1990-4968-a5c6-3e18e2aa77af)

![solberetshowcase](https://github.com/user-attachments/assets/a6a2ff90-277a-4323-89e2-ae42bcac60e4)

---------

Signed-off-by: Tag103 <Tag1031@protonmail.com>
Co-authored-by: Tag103 <Tag1031@protonmail.com>
2025-03-04 16:16:05 +00:00
Fluffy
0f145d473e Some rework on the skin.dmf (#20494)
Removed the use of deprecated parameter icon-size.
Uniformed all clients to use fit to screen.
Fit to viewport is automatically attempted at login.
Statusbar is now hidden by default, giving more screen space.
Toggle fullscreen now works as expected, for even more screen space.

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-03 21:39:35 +00:00
Wowzewow (Wezzy)
c46e21595b Storage Fix 2, Featuring Maths (#20535)
I had to unironically bust out my pen and paper for this bullshit and
magnifying tool to actually check if things were pixel perfect.

- bugfix: "Fixes storage box alignment and storage space UI to use
better maths."
- qol: "Tweaks IDs, IDs and firing pins now rotate 90 degrees when in
storage for easier clickability."
  - bugfix: "Fixes Item Tooltip toggle message."
- bugfix: "Fixes roundstart items in storage not showing item outlines."

Fixes #20529

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-02 22:02:54 +00:00
Snowy1237
a217abf9ba Fixes the CE hardsuit magboots turning invisible when magboot mode is turned on. (#20538)
See title.

Fixes #18393
2025-03-02 14:07:33 +00:00
FearTheGabby
298117e9fb Lore adjustments to Orepit origins (#20525)
Done with permission from @NobleRow and the synthetic lore team!
Reflects the outcome of the BitByte news article [found
here.](https://forums.aurorastation.org/topic/15858-bitbyte/page/4/#comment-179689)

For humans: "All Orepitters abroad in the Open Doors memorandum would
not work in jobs not requiring an education, and cannot work for
Hephaestus Industries because of its practice of not hiring Trinarists,
nor directly for the Stellar Corporate Conglomerate due to its distrust
of the Church; Orepitters who travel abroad independently, either
because they are not Trinarists or not participants in the memorandum,
are not held to this. Human Orepitters born in the Twenty Parishes
should select the Native Orepitter accent, while humans born in
Providence or the Marches should select the Providence accent."

For IPCs: "All Orepitters abroad in the Open Doors memorandum would not
work in jobs not requiring an education, and cannot work for Hephaestus
Industries because of its practice of not hiring Trinarists, nor
directly for the Stellar Corporate Conglomerate due to its distrust of
the Church; Orepitters who travel abroad independently, either because
they are not Trinarists or not participants in the memorandum, are not
held to this."

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-03-02 13:48:13 +00:00
Fluffy
267b4a1211 Fixed ninja teleporter (#20542)
Fixed ninja teleporter requiring access to run.
Renamed the program to 'ninja teleporter' and removed the standard
teleporter from the program list for the preset.

Fixes #20237
2025-03-02 11:14:10 +00:00
Fluffy
b955c6ce65 Fix runtime soundevent token (#20527)
Fix runtime soundevent token
2025-02-27 23:09:08 +00:00
Fluffy
23782b0d9b Fix 20521 (#20526)
Fixes #20521 

In fact it was never a problem, and it wasn't the problem described, but
it was unintuitive that you had to set it while it was still showing 0,
this addresses it
2025-02-27 23:09:00 +00:00
hazelrat
6a385d0864 Custom item prosthetics fix (#20462)
This adds a toggle to the equip_custom_items proc to alternate between
it equipping only body-related items, and everything else. These two
toggleable modes are called separately.

This is intended to resolve a bug in live where, if you join in with a
custom item prosthetic leg, your shoes will be automatically unequipped
the moment you join. This seems to happen because custom items are
currently equipped after the rest of the loadout/job equipment, so your
shoes are put on before your custom item leg is.
2025-02-27 13:34:25 +00:00
hazelrat
dbc48b9792 Jabbing other people with overloaders (#20463)
Allows you to jab other people with an overloader. Adds some more
documentation to overloader code, and adjusts effect_time and effects so
that overloaders last the same amount of time but provide more messages
to the user than before.

---------

Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-27 13:34:23 +00:00
Wowzewow (Wezzy)
fda25beae4 Storage z-fighting bugfix (#20518)
Fixes this shit from happening.

<img width="256" alt="dreamseeker_siriznpX2I"
src="https://github.com/user-attachments/assets/ed7c1daa-79bb-4030-9667-547d7756d350"
/>
2025-02-27 13:33:46 +00:00
hazelrat
cde18f64c0 Quick-E-Burger loadout fixes (#20523)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20493

PRing on behalf of goblin.stev, should resolve various bugs with the QEB
stuff.
2025-02-27 13:25:32 +00:00
hazelrat
d186806afe Adds an accent for Reade (#20476)
Adds an accent tag for Reade, usable by humans with the Reade origin and
by IPCs with all human accents. This is intended as a catch-all for
characters from Reade specifically, and from spacefaring communities
elsewhere in the outer regions of Tau Ceti, such as around Chandras and
Dumas.

The idea has been cleared by Trio, I'll also send this PR over in case
lore wants any changes.


![image](https://github.com/user-attachments/assets/0b9afdc3-5011-48d4-8452-6536c42d8bc3)

---------

Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-27 13:25:25 +00:00
FearTheGabby
cbbb927654 Quality-of-life changes to dogtag accessories (#20396)
see changelog or the video below


https://github.com/user-attachments/assets/d20d1a1b-f147-406c-aa3d-2dc5a310c38c

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-25 17:52:11 +00:00
FlamingLily
5078644542 Added more patient lockers to the medbay, and more medical gowns to the patient lockers. (#20500)
i love medical rp
(Literally nothing else to this than the title)

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-02-25 17:47:18 +00:00
Wowzewow (Wezzy)
88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Fluffy
11d6467709 Updated SSProfiler (#20506)
Updated SSProfiler to not override the file after every dump
2025-02-22 23:33:11 +00:00
senorsapo
b6822049e7 Radios for assistant alt-title jobs (#20490)
Changes:

Medical Orderly, Technical Assistant and Wait Staff now have Medical,
Engineering and Service radios.
Medical Orderly gets Medical Equipment and Morgue access.

Why?

If they're meant to be helping roles, they need to be able to be reached
by their superiors on the frequency. Having to ask for a radio every
round is repetitive and makes no sense at all.

Orderly got morgue added for obvious reasons, and medical equipment has
been added so that they can can access the medical cubicle + exam rooms.
2025-02-21 17:48:05 +00:00
FearTheGabby
b95079aa6c Reduces wheelchair loadout cost to 2 points (#20480)
Title. 4 loadout points is crazy for an item meant for roleplay value
and doesn't disincentivize anyone who would use the item for nefarious
purposes anyway.

More wheelchair changes to come whenever I figure out the code better,
including the ability to retain the name, description and color when
putting it down or picking it back up.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-21 01:41:52 +00:00
Fluffy
3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy
f09ec22549 Fixed comet expulsion event not triggering (hopefully). (#20502)
Fixed comet expulsion event not triggering (hopefully).
Slight refactor of the event container events list.
2025-02-20 22:54:07 +00:00
hazelrat
fc8bab0a6c Synthetic forewarning to hivebot invasions (#20374)
This adds a foreboding warning at the beginning of hivebot invasions,
appearing exclusively to synthetic crew. This riffs off the unique
relationship positronics have with hivebots in lore, but isn't intended
to portray a resurgence of the hivebot signal on every single hivebot
invasion event.

**Must be greenlit by synthlore before being merged.**
2025-02-20 11:52:33 +00:00
Ben
2ea694c5b6 Exosuit Voice Commands: Toggle Power and Maintenance (#20481)
- Toggle maintenance protocol can now be done by anyone if no pilot in
an exosuit and with no link(allowing for species such as bulwarks to be
able to do more with exosuits)
- New command to toggle power (self-explanatory), minor refactor of
toggle power code for exosuit to permit this.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-02-20 11:50:47 +00:00
hazelrat
bcf56bcb71 Rough desert turf fix (#20499)
![image](https://github.com/user-attachments/assets/879a6421-120f-448d-b4f7-e303049aed9b)

The exoplanet/desert/rough subtype currently references icons that don't
exist, so it appears black ingame. This comments out the icon_state
definition pending on the rough subtype actually having sprites, so for
now it uses the same sprites as the regular desert turfs.
2025-02-20 11:50:40 +00:00
FearTheGabby
912add2a1a Adds customization for loadout wheelchairs (#20485)
see changelog or video


https://github.com/user-attachments/assets/533fd37d-fbe2-472a-9959-7c672f85836b

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-20 11:50:35 +00:00
Fluffy
7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
FearTheGabby
1273654636 Fixes Bulwark sprite being offset when disembarking cargo tug (#20471)
Credits to Cupa on the Discord for recommending the code implementation
used here.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-16 19:30:11 +00:00
ASmallCuteCat
224f94ac07 Adds Quick-E-Burger gear to the loadout. (#20475)
This PR adds four new items for Orion Express characters. They can be
found in the Factions tab of the loadout.

Orion Softcap - found under "orion headwear selection"
Quick-E-Burger Apron
Quick-E-Burger Jumpsuit
Quick-E-Burger visor

All credit for the sprites goes to goblin.stev, I only did the funny
words that make them work ingame.
2025-02-16 19:06:14 +00:00
Fluffy
f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
Wowzewow (Wezzy)
186f94ff58 Sick Bugfixes (#20466)
Fixes #20458
Fixes #20456
Fixes #20455
Fixes #20449
Fixes #20447
Fixes #20440
Fixes #20434
Fixes #18515
Fixes #20443

Ugh. I'm still sick.
2025-02-16 18:18:45 +00:00
Wowzewow (Wezzy)
c70c41ea18 Sweater stuff (#20474)
- bugfix: "Sweaters can be worn in the shirt slot now. Fixes sweaters
not layering when worn as an accessory."
2025-02-16 18:18:43 +00:00
hazelrat
0d372cb7e4 Greimorian queens and servants take atmos damage (#20460)
Removes the immunity to atmos damage and cold damage from greimorians
queens and servants. This is primarily so they cannot go into vacuum
without being damaged, which is odd given all other greimorian variants
cannot do so.
2025-02-16 18:18:27 +00:00
Fluffy
3c7a028366 Fix sign (#20483)
And the CI with it
2025-02-15 22:28:37 +00:00
ike709
2067d9474d Use native sign() in BYOND 516 (#20452)
https://www.byond.com/docs/ref/#/proc/sign

BYOND 516 adds `sign()` as a built-in proc.

Signed-off-by: ike709 <ike709@users.noreply.github.com>
2025-02-11 19:21:20 +00:00
FearTheGabby
f0f93251af Fixes Golden Deep shirts & outerwear (#20454)
Some Golden Deep clothing wasn't adjusted with the pants update, so this
rectifies that.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-10 15:26:10 +00:00
Geeves
1cbb70abaf Holodeck Combat Training (#19837)
* Added a combat training simulator to the holodeck, which spawns
holocarp that deal pain damage.
2025-02-10 15:18:37 +00:00
Fluffy
63acc59d1e Removed away_mission deprecated system (#20445)
Removed away_mission deprecated system, made initialization a little
faster.

Made global uplink datum a GLOB.

Remember to purge
https://github.com/Aurorastation/Aurora.3/wiki/Dynamic-Maps
2025-02-09 12:09:11 +00:00
TheDanseMacabre
872e4969bc Solarian political party pins (#20397)
These Solarian star pins are a traditional way to indicate political
allegiances in the Alliance. Democracy rocks!

---------

Signed-off-by: TheDanseMacabre <57339900+TheDanseMacabre@users.noreply.github.com>
Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-05 13:09:59 +00:00
Fluffy
1810ac27a8 Initiate 516 compatibility efforts (#20426)
Renamed all the "caller" vars to "requester", as the var would otherwise
overshadow the new one that is present in 516

No player facing changes
2025-02-05 13:09:42 +00:00
Wowzewow (Wezzy)
2d4b7de686 New Cryogenics animations and sprites (#20413)
Title.


![dreamseeker_ql89bz8lQY](https://github.com/user-attachments/assets/96ef8e5b-889c-423d-8842-85de18bfbb2f)
2025-02-05 13:08:50 +00:00
FabianK3
fd5fda15dd Add red high visibility clothing set (#20436)
### Summary

This PR adds a red version of the high visibility clothing set.

### Changes

- Added red high vis textures
- Add item for jacket and pants
- Add items to loadout

### Preview


![image](https://github.com/user-attachments/assets/515f677b-eb36-4559-b7de-dd4c87f09bfc)


![image](https://github.com/user-attachments/assets/88095d24-4ee9-45ea-aa9c-54546611dd64)


![image](https://github.com/user-attachments/assets/4b8a799f-47e5-4f34-a8a6-99103652f172)


![image](https://github.com/user-attachments/assets/26cf5c27-3229-46e7-b508-6640d04ba553)


![image](https://github.com/user-attachments/assets/f3250280-491a-44bb-a895-2c316ab21d00)


![image](https://github.com/user-attachments/assets/013df1b4-9ad6-4289-9ac7-a407da6bfdf6)


![image](https://github.com/user-attachments/assets/00e95647-d35b-4d73-8155-e2d87e426a0d)
2025-02-05 13:08:33 +00:00
FlamingLily
f3303cfc85 Fixes Assistant outfits. (#20442)
Fixes the outfits from #20368
2025-02-05 13:08:28 +00:00
ASmallCuteCat
8dfd9850c5 Removes a duplicate word (#20425)
Removes a duplicate word from the big red text you see in your chatlog
when you're close to dying.
2025-02-03 07:40:28 +00:00
FearTheGabby
36f3ca0154 Fixes firefighter helmets (#20435)
Basically, firefighter helmets didn't have heat protection assigned to
the head, nor did non-atmos firefighter helmets have a maximum heat
protection value assigned. This meant that

1. Heat would seep through the helmet and burn the mob anyway, making
firesuit loadouts essentially functionless
2. Vaurca Bulwarks had no way of protecting against fires because of the
above and the fact that they can't wear voidsuits

This rectifies that.


![image](https://github.com/user-attachments/assets/942588de-9d7e-4989-89d7-4bc23c3c1326)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-03 07:37:08 +00:00
Wowzewow (Wezzy)
6166877f67 CNY Bugfixes (#20433)
Fixes #20421
Fixes #18097
Fixes #19989
Fixes #19950
Fixes #18933
Fixes #18060
Fixes #17723
Fixes #17497
Fixes #17113
Fixes #14905
Fixes #20202
Fixes #20439

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-03 07:35:28 +00:00
Ben
a13f33a6e3 Ship/Shuttle Terminal Access Checks (#20227)
Ship consoles such as targeting and sensors now check for access.

Emagging a ship console disables access checks

Horizon shuttles given access requirements (bridge crew can access any
ship)

Went through most offships and added access requirements, likely missed
some however.

For access requirements, I only added them for helm control, targetting,
and shuttle control consoles

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-31 13:53:50 +00:00
Ben
25569ce312 Poster Refactor + TCAF GPS Tags (#20278)
- TCAF Corvette given GPS tags and posters for recruitment
- In process ballooned into major poster refactoring, replacing global
list with singletons and adding defined poster subtypes for mappers
- All defined posters switched to subtype equivalent

Held of on placing any posters in Horizon, as that would be best for a
seperate PR if I ever do that

We also might need better names for some of these posters.

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-01-31 13:53:23 +00:00
FlamingLily
f5fd3a9229 Assistant Overhaul (#20368)
FORUM THREAD:
https://forums.aurorastation.org/topic/20580-assistant-overhaul/#comment-179129

This one will probably need a wiki change or two.

The Assistant Overhaul! A.K.A "FlamingLily commits to coding something
and forgets for six months"

Also, the "Lab Assistant" (Science's learner role) has been renamed to
"Research Intern" with alt-titles to match, in the same vein as the
medical intern. This serves the dual role of clarifying the role's
nature as a departmental learner, AND makes space for the assistant alt
title.

This PR adds four new titles to the Assistant role, complete with access
and loadouts to match.
* Wait Staff: This one's pretty self explanatory. They haul food and
drinks FROM the kitchen and bar TO customers. They do not cook, and do
not get kitchen or bar access.
* Technical Assistant: This one's job is to haul crates and parts for
engineers. They get access to engineering's lobby and main hallways (as
far as a Janitor can get), but otherwise get nothing. They CANNOT start
the engines, shields, atmosphere, or anything. They spawn with a
high-vis vest and a debugger, for token vending-machine fixing efforts.
* Lab Assistant: This one's job is to haul crates and equipment for
scientists. They get access to ACCESS_RESEARCH which is like, two doors
in the research meeting room and not even the hallway outside I think
(idk). They also get a labcoat and safety goggles. For safety.
* Medical Orderly: This one's job is to haul equipment and corpses,
clean up a messy GTR, and stay out of medical's way when an alert is
called. Maybe they can man the reception as well. They spawn with a
labcoat and sterilizine (not even cleaner, because it's funnier that
way.)

I want to insist that these are assistant alt titles, and not roles with
responsibilities. They cannot do repairs, they cannot do science, they
cannot do surgery, and they CERTAINLY can't cook.

Changelog:
- rscadd: "Added four new assistant alt titles: Wait Staff, Technical
Assistant, Lab Assistant, and Medical Orderly (These are still
ASSISTANTS, and cannot perform the relevant departmental skills. These
are also different from learner roles, such as the Interns.)"
- rscadd: "Renamed the existing "Lab Assistant" (The learner role) to
"Research Intern" to better represent the intent for the role and to
make space for the alt title."

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-01-31 12:08:43 +00:00