Commit Graph

348 Commits

Author SHA1 Message Date
Geeves
25491fec91 Catch Noise Fix (#11636) 2021-04-15 14:31:18 +02:00
Geeves
7f13954725 Sight Stuff (#11546) 2021-03-29 18:13:45 +02:00
Alberyk
c1793a4a33 Tweaks species night vision (#11416) 2021-03-15 21:51:49 -03:00
Geeves
07030ce391 Vendor Throwing (#11244) 2021-03-10 14:52:50 +01:00
Matt Atlas
e7eef8b7db Fixes rig armor not working and some other armor stuff. (#11365) 2021-03-04 12:52:27 -03:00
Geeves
824b47d91b Plasma Cutter Improvements (#11231) 2021-02-24 16:01:28 +01:00
Matt Atlas
cc0171f154 Adds plate carriers, restyles all current station armor to plate carriers, turns arm guards and leg guards into accessories. (#11230) 2021-02-21 15:12:17 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Sparky
6cd58d965a Colourable Lighters for Loadout (#11103)
Makes the cheap lighters from the loadout colourable. Also shuffled about some stuff to do with overlays to allow for less copypasta in the future.

changes:

    tweak: "Cheap lighters are now colourable in the loadout."
2021-02-13 21:29:00 +02:00
Wowzewow (Wezzy)
f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Geeves
cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
Wowzewow (Wezzy)
5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
Werner
6aff536a84 Revert "Pick up fixes (#10922)" (#10949) 2021-01-10 15:01:58 +01:00
Wowzewow (Wezzy)
e0854fd1e3 Pick up fixes (#10922)
Pick up animation now does the little shake at the start correctly.

also cleans up some stuff here and there
2021-01-10 12:55:09 +02:00
Wowzewow (Wezzy)
5149a8fe60 Putting down and disposals animation (#10873) 2021-01-04 21:21:12 +01:00
Wowzewow (Wezzy)
f4f95e6c2a Ears matter (and other antenna stuff.) (#10790) 2021-01-03 16:36:37 +01:00
Geeves
583a0de249 Legcuff Tweaks (#10769) 2020-12-17 18:10:38 +01:00
Geeves
0d70630e7c Cigarettes Burn (#10670) 2020-12-09 11:01:26 +01:00
Geeves
46a7a7d4ff Pick-up Animation Fix (#10738) 2020-12-07 12:17:25 +01:00
Geeves
e61f1342b9 Pick Up (#10584) 2020-11-17 18:42:57 +01:00
Geeves
ae46ed4a04 Zombie Stuff (#10499) 2020-11-17 10:15:09 +01:00
Geeves
2042dafb69 Disable Click Macros (#10533) 2020-11-17 10:15:00 +01:00
Wowzewow (Wezzy)
cbc835a2db You can shove all small mobs in the glass jar now (#10484) 2020-11-16 21:59:03 +01:00
Wowzewow (Wezzy)
c05ae3345b Show held item shows icon beside now (#10483) 2020-11-12 16:33:37 +01:00
mikomyazaki
ad8601a529 Removes vision cones. (#10488) 2020-11-11 08:21:08 +01:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkins
9277165fc2 Windoor fixes and tweaks (#10330)
* Fix several bugs with windoors

* add power usage to windoor

* apply suggestions
2020-10-26 18:39:38 +01:00
Alberyk
b8b1cd5e8a Tajara Biology Additions: Retro Biopunk Edition (#9990) 2020-10-04 20:22:41 +02:00
Geeves
40b6a1b995 Throwables Fix (#10066)
Catching fragile containers no longer causes them to shatter.
    Catching items no longer plays the hit by thrown item sound.
2020-09-27 16:12:49 +03:00
mikomyazaki
16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)
baca20621f New generic pickup and drop sounds (#9701) 2020-08-21 22:33:00 -03:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Geeves
d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Doxxmedearly
16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
Wowzewow (Wezzy)
3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
Alberyk
abea80f1e9 Blood cleaning fixes (#9244)
* Blood cleaning fixes

* adds changelog
2020-06-30 11:58:17 +02:00
Geeves
7922c58c77 Spacebike Storage and Speedbuff (#9134)
Spacebikes, speeders, and monowheels now have storage compartments accessible by dragging it onto your sprite.
    Spacebikes and speeders now drive a bit faster on non-space tiles.
2020-06-29 22:13:04 +03:00
Alberyk
bb9d1e2b22 Reworks aut'akh augments (#9079)
This pr changes all aut'akh augments and adds a couple of new ones, with effects and the like. Requested by sleepy.
2020-06-28 13:58:37 +03:00
Matt Atlas
c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Geeves
344630ea29 Agent ID Buff (#8918)
The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
    The price of the agent ID card have been upped to 4, from 3.
    Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.

Credits to Loaf (the man of many names) from Nebula for teaching me this technique.
2020-05-25 19:22:41 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Matt Atlas
77d8844eb2 Ghosts can now jump to emotes, better follow links, ghosts can now see where someone ghosted. (#8677) 2020-04-25 16:00:56 +02:00
Wowzewow (Wezzy)
723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00