This pr adds a tank, reserved for a future event and adminbus. Sprites were made by kyres1.
Adds some sounds to certain mecha actions, like loading crates or using a drill.
Ports padded caps from baystation.
A few bugfixes.
Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
- Diona are no longer blind all the time. Fixes#5543
- Radium doesn't spam Diona with messages. Fixes#5544
- Synthetics like AI/cyborgs/PAI can now talk. Fixes#5516
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds.
Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
There was a bit of an oversight when it came to two damage formulas that I thankfully picked up. While testing everything in development. This PR changes the formulas for burn damage and temperature change caused by reagents.
Adds (read:ports) a few hair pins, a few hair bows, more hair flower pins, and flower crowns. Make a wood circlet, then apply sunflower/poppy/harebell seeds to make a flower crown.
This PR also fixes department jackets, and finishes up by adding a sec cloak (and hos cloak) and sec jacket.
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
This was requested by Lore team.
Diona no longer splits after loosing their head.
Without head Diona's speech range is reduced to 3 tiles(number might be changed) and is muffled.
Without head Diona goes blind
Time to regenerate limb for Diona is increased from minute to 10 minutes. Fixes#5472Fixes#5418
Diona will be notified when they attempt to regrow lost limb.
Tiny code cleanup(replacing usr << with to_chat)
Radium now cures burn, brute, toxin damage for Diona.
All reagents that affect Diona gestalt now affect nymphs as well
When being split diona Gestalt now distributes all reagents to nymphs equally.
Originaly I decided to just port from paracode but decided to just code it a more simple way with less hassle of porting it.
"Added the ability to do plastic surgery to fix disfigured face's and for other purposes. Credit to MarinaGryphon for Assistance"
You can now fast fill chess board by clicking on it with chess pieces box.
You can now shake off all pieces off board by clicking on board in your active hand.
Chess box now picks up all chess pieces of same color as box off the turf by clicking on the chess piece
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
This pr ports the slot machines from tg, as suggested in the forums. They are not implemented anywhere in the map, but can be built using a board that you can print in research.
Overview
Firelocks now generate their direction based on its surroundings. This only applies to firelocks that spawn in the map. This is entirely a cosmetic feature and any bugs that will (incredibly unlikely) occur will not cause a max singularity to spawn.
https://i.imgur.com/msEMNR2.png
Create Object now populates list of objects instantly. Compared to original 3-4 seconds of freezes.
Quick Create Object was removed due to regular being extremely fast.