Commit Graph

6789 Commits

Author SHA1 Message Date
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
fernerr 2280992904 Makes centcom airlocks unhackable via door hacking tools, be affected by ex_act or emps (#9660) 2020-08-11 12:04:51 +02:00
Matt Atlas c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
mikomyazaki 573a7c8cd5 Random item spawners no longer spawn documents (#9646) 2020-08-09 12:23:39 +02:00
Doxxmedearly 6ec4b4be66 Huniefix (#9643) 2020-08-09 12:23:18 +02:00
Wowzewow (Wezzy) 9c5ff423bf adds rfd-s radials (#9575) 2020-08-08 18:24:55 +02:00
Wowzewow (Wezzy) 8d9a3c1c6b Fixes cigarette pipes spawning infinte ashes and no more lighter spam (#9579) 2020-08-06 21:26:42 +02:00
Geeves 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
Geeves 4777208aac Borg Unbuckle (#9597) 2020-08-06 21:00:02 +02:00
mikomyazaki 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Wowzewow (Wezzy) a9c018c30d fixes fancy boxes not updating icon on init (#9618) 2020-08-06 11:43:57 +02:00
mikomyazaki 61d710e9d6 Splitting stacks no longer sometimes makes the new stack full. (#9604) 2020-08-04 02:45:10 +02:00
mikomyazaki 389efceb84 Makes sure cigarette consumption rate is higher than MINIMUM_CHEMICAL_VOLUME (#9581) 2020-08-03 11:46:30 +02:00
Geeves 164066be9e Slime Clean-up (#9515) 2020-08-02 16:02:58 +02:00
Snakebittenn 09cc511d56 Adds Additional Jackboot Styles (#9520) 2020-08-01 22:10:16 -03:00
mikomyazaki 37c574b8fe Labourer's Choice cigarette packet doesn't go invisible when opened (#9552)
Fixes #9549

Taj card was throwing off the count to determine icon state.
2020-08-01 20:43:02 +03:00
Matt Atlas 0254194029 Fixes the mounted RFD-C not working. (#9560) 2020-08-01 12:41:59 -03:00
mikomyazaki 0d7ab9bd66 Pipe painters can be used on /obj/item/pipes that are not secured to the floor (#9519) 2020-08-01 12:00:03 +02:00
Doxxmedearly e63da66c69 Implant phrase tweaks (#9488) 2020-07-30 19:17:03 +02:00
Wowzewow (Wezzy) 4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
Geeves e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
mikomyazaki eb4ee55e22 Nitrile gloves box now has a description. (#9507) 2020-07-29 12:05:39 -03:00
HouseOfSynth 80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
HouseOfSynth 00ebe0a0cb 50DPS Urinal fix (#9471) 2020-07-28 17:09:14 +02:00
Doxxmedearly d4bbf2f60e Bedsheet Bedbugs (#9481) 2020-07-27 17:04:17 -03:00
Doxxmedearly aa80dd4f2e Invisible gib bugfix (#9489) 2020-07-27 16:23:25 +02:00
Alberyk 370e7036bf Fixes the zweihander having no sprite (#9476) 2020-07-26 19:04:41 -03:00
Chada-1 d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazaki 9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
Geeves 44e1a72531 Material Crafting (#9398) 2020-07-25 18:55:35 +02:00
mikomyazaki f797b207fd PDA message alerts don't appear for unconscious players (#9449) 2020-07-25 15:07:17 +02:00
Geeves 990f178024 HoS Armored Trenchcoat (#9425) 2020-07-25 11:58:42 +02:00
FirinMaLazors 513eacd3eb Added Nitrile box, works like paper bin (#9356)
Added a nitrile gloves box, and sprite, based on the paper bin. Left the custom papers code in, since I wasn't sure how to change it.
2020-07-24 11:15:56 +03:00
kyres1 9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Wowzewow (Wezzy) 4b432f1f96 fixes chewable trash items not spawning (#9418)
title

Fixes #9404
2020-07-22 23:16:56 +03:00
Geeves 9b99beef9f Remote Chair Fix (#9430) 2020-07-22 18:49:06 +02:00
Wowzewow (Wezzy) 1c5d493882 Fixes PDA medical scan functionality. (#9420) 2020-07-21 18:04:53 +02:00
Wowzewow (Wezzy) 4bd9bc6a20 Fixes invisible foam swords (#9417) 2020-07-21 17:59:31 +02:00
Joshie fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Alberyk d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
Geeves c5969842cb Machine Descriptions (#9359)
Gave various machines descriptions.
2020-07-20 20:51:52 +03:00
Geeves 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Wowzewow (Wezzy) 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves 7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Geeves de8d14fbe8 No Zippo Spam (#9283)
Tweaked lighter activation messages to be less spammy. They appear smaller and only have a three tile range.
2020-07-14 22:43:55 +03:00
Matt Atlas 29205c5c84 Fixes ghosts phasing into reality. (#9361)
When leaving bluespace you would phase into reality despite being a ghost, breaking the fabric of time and space

This no longer happens
2020-07-14 21:56:30 +03:00
Wowzewow (Wezzy) 7cdd4ec5e2 Cigarettes and chewables stay in your mouth/hands when they go out, and cigs no longer stay lit in storage (#9302) 2020-07-14 11:52:14 +02:00