Commit Graph

5437 Commits

Author SHA1 Message Date
Zuhayr
1de493c272 Fixes #9021 2015-05-16 18:45:31 +09:30
Zuhayr
36acf64f18 Partial fix for #8825 2015-05-16 18:33:03 +09:30
Zuhayr
e1a14e3c41 Removes xenoarch reconstitutors entirely. "Fixes" #5413 2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4 Merge remote-tracking branch 'upstream/dev' into new_tables
Conflicts:
	code/setup.dm
2015-05-16 08:53:33 +01:00
Ccomp5950
10a8c56c5d Merge pull request #9286 from Zuhayr/dev
Fixes, clothes stripping refactor.
2015-05-16 00:53:14 -04:00
Zuhayr
f021467f8b Merges two redundant procs. 2015-05-16 01:55:19 +09:30
Zuhayr
890693b839 Allowed accessories to function as custom items using icon_override 2015-05-16 01:37:04 +09:30
Zuhayr
8611499e87 Fixes #8842 2015-05-15 23:53:59 +09:30
Zuhayr
7535e027b9 Fixes #9192 2015-05-15 23:53:38 +09:30
Zuhayr
f65c4e95f6 Fixes #9060 2015-05-15 23:38:01 +09:30
Zuhayr
256c057608 Fixes #8376 2015-05-15 23:27:33 +09:30
Zuhayr
5b9eefdebf Merge with dev. 2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601 Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173. 2015-05-15 23:19:57 +09:30
Kelenius
10915eae24 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
PsiOmegaDelta
b963e807f6 Merge pull request #9273 from GinjaNinja32/grab_del
Fixes grabs runtiming on qdel()
2015-05-15 08:22:52 +02:00
GinjaNinja32
354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
GinjaNinja32
21394e78c4 Merge remote-tracking branch 'upstream/dev' into new_tables 2015-05-15 00:12:40 +01:00
GinjaNinja32
363ce0a925 Fixes grabs runtiming on qdel() 2015-05-15 00:07:45 +01:00
PsiOmegaDelta
4f40e92a95 Merge pull request #9272 from Mloc/nanoui
better nanoui caching + fixes
2015-05-14 23:48:15 +02:00
Mloc
cfb51cf198 better nanoui caching + fixes
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-14 22:35:50 +01:00
PsiOmega
f9306431b7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
Chinsky
8d83e8d452 Merge pull request #9202 from Zuhayr/customitems
Custom items refactor.
2015-05-14 21:47:04 +03:00
PsiOmegaDelta
9ed8f69e02 Merge pull request #9240 from Techhead0/internalsBox
Moves survival boxes to species datums.
2015-05-14 09:38:24 +02:00
GinjaNinja32
fb329fb8e0 Merge remote-tracking branch 'upstream/dev' into new_tables 2015-05-13 20:46:58 +01:00
GinjaNinja32
4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00
Daranz
b95692e484 Fix a problem in human/has_eyes() 2015-05-13 13:58:37 -04:00
Techhead0
875a4fd893 Moves equip_survival_gear into job controller, species gear into datums. 2015-05-13 04:07:01 -04:00
Zuhayr
1dfade1a33 master>dev 2015-05-13 17:09:57 +09:30
Zuhayr
3c10cc5852 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into customitems 2015-05-13 17:00:10 +09:30
Techhead0
f41300bbe3 Merge remote-tracking branch 'remotes/Baystation12/dev' into internalsBox
Conflicts:
	maps/exodus-1.dmm
2015-05-13 03:10:36 -04:00
Techhead0
e38ef1c7ef Moves survival boxes to species datums.
Surivival gear is now assigned based on species. Most
species get standard gear, but Vox receive a nitrogen
tank instead, and Diona obtain an emergency flare
instead of a survival box.
As a side effect, engineers no longer spawn with larger
emergency tanks.
Fixes #9237
2015-05-13 02:31:17 -04:00
Hubblenaut
32b463237f Final adjustments to icons, adds delay to pinning 2015-05-12 17:21:37 +02:00
GinjaNinja32
c952507f3c Fixes carp attacking mechs over z-levels
Fixes #9198.
2015-05-12 15:53:28 +01:00
Zuhayr
4e85c5f387 Dev merge. 2015-05-12 23:33:29 +09:30
Hubblenaut
1b3ddb8633 Merge remote-tracking branch 'upstream/dev' into dev
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
Zuhayr
49930fe55d Debugging! 2015-05-12 21:30:06 +09:30
Zuhayr
2222445eb3 Merge pull request #9166 from MrSnapwalk/AI-and-pAI-sprites
Adds 7 new AI core sprites and adds new pAI card sprites.
2015-05-12 21:01:30 +09:30
Chinsky
e9cc39039c Merge pull request #8946 from Zuhayr/miningstuff
Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
c8135cf87b Merge pull request #9205 from mwerezak/masks
Snacks, drinks, and pills now check mouth coverage
2015-05-12 18:11:48 +09:30
Zuhayr
b15ff78302 Merge pull request #9130 from mwerezak/device-powercell
Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
Chinsky
a6ecdedf74 Fix for being forever tajaran 2015-05-12 07:48:54 +03:00
Chinsky
495783de59 As per Ginja's suggestion, dummies are now used one per prefs datum.
Slightly less metal but amount of stuff created/deleted in every human is just too huge.
2015-05-12 07:24:25 +03:00
Zuhayr
3184f157e9 qdel 2015-05-12 13:12:58 +09:30
Chinsky
86c8c8c52b Changed similar proc in datacore to just use icons of actual human it gets. Works fine for both latejoin and roundstart.
Also fixed a runtime, somehow head was created without a tajaran and got lost.
2015-05-12 06:42:08 +03:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Chinsky
5c8ceae2fa Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into deaddoll
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2015-05-12 06:04:22 +03:00
Chinsky
29823e3552 Changed update_preview_icon to use a human dolly to get all those icons instead of... old way.
I guess it's more hacky, but fairly shorter and means you don't need to touch that... thing when you add a new job/change existing loadout.
Also changed preference transfer to use appearance procs to properly sync with organ colors.
2015-05-12 05:55:49 +03:00
mwerezak
b1bfbf346d Snacks, drinks, and pills now check mouth coverage
Mouth coverage is defined somewhat conservatively so that breath masks
and the like do not prevent eating. In general only things that
completely cover your face or head like gasmasks and space suit helmets
block eating and drinking, or forcing the same on someone.
2015-05-11 22:17:24 -04:00
Zuhayr
4cf296a6c9 First pass on custom item cleanup/refactor. 2015-05-12 10:53:16 +09:30
Zuhayr
e28acd5045 Dev merge. 2015-05-11 18:45:14 +09:30