Zuhayr
1de493c272
Fixes #9021
2015-05-16 18:45:31 +09:30
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
Zuhayr
e1a14e3c41
Removes xenoarch reconstitutors entirely. "Fixes" #5413
2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
Ccomp5950
10a8c56c5d
Merge pull request #9286 from Zuhayr/dev
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Fixes, clothes stripping refactor.
2015-05-16 00:53:14 -04:00
Zuhayr
f021467f8b
Merges two redundant procs.
2015-05-16 01:55:19 +09:30
Zuhayr
890693b839
Allowed accessories to function as custom items using icon_override
2015-05-16 01:37:04 +09:30
Zuhayr
8611499e87
Fixes #8842
2015-05-15 23:53:59 +09:30
Zuhayr
7535e027b9
Fixes #9192
2015-05-15 23:53:38 +09:30
Zuhayr
f65c4e95f6
Fixes #9060
2015-05-15 23:38:01 +09:30
Zuhayr
256c057608
Fixes #8376
2015-05-15 23:27:33 +09:30
Zuhayr
5b9eefdebf
Merge with dev.
2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601
Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173 .
2015-05-15 23:19:57 +09:30
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
PsiOmegaDelta
b963e807f6
Merge pull request #9273 from GinjaNinja32/grab_del
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Fixes grabs runtiming on qdel()
2015-05-15 08:22:52 +02:00
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
GinjaNinja32
21394e78c4
Merge remote-tracking branch 'upstream/dev' into new_tables
2015-05-15 00:12:40 +01:00
GinjaNinja32
363ce0a925
Fixes grabs runtiming on qdel()
2015-05-15 00:07:45 +01:00
PsiOmegaDelta
4f40e92a95
Merge pull request #9272 from Mloc/nanoui
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better nanoui caching + fixes
2015-05-14 23:48:15 +02:00
Mloc
cfb51cf198
better nanoui caching + fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-14 22:35:50 +01:00
PsiOmega
f9306431b7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
Chinsky
8d83e8d452
Merge pull request #9202 from Zuhayr/customitems
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Custom items refactor.
2015-05-14 21:47:04 +03:00
PsiOmegaDelta
9ed8f69e02
Merge pull request #9240 from Techhead0/internalsBox
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Moves survival boxes to species datums.
2015-05-14 09:38:24 +02:00
GinjaNinja32
fb329fb8e0
Merge remote-tracking branch 'upstream/dev' into new_tables
2015-05-13 20:46:58 +01:00
GinjaNinja32
4b87799072
New tables, code section. Changelog entry soon.
2015-05-13 19:08:39 +01:00
Daranz
b95692e484
Fix a problem in human/has_eyes()
2015-05-13 13:58:37 -04:00
Techhead0
875a4fd893
Moves equip_survival_gear into job controller, species gear into datums.
2015-05-13 04:07:01 -04:00
Zuhayr
1dfade1a33
master>dev
2015-05-13 17:09:57 +09:30
Zuhayr
3c10cc5852
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into customitems
2015-05-13 17:00:10 +09:30
Techhead0
f41300bbe3
Merge remote-tracking branch 'remotes/Baystation12/dev' into internalsBox
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Conflicts:
maps/exodus-1.dmm
2015-05-13 03:10:36 -04:00
Techhead0
e38ef1c7ef
Moves survival boxes to species datums.
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Surivival gear is now assigned based on species. Most
species get standard gear, but Vox receive a nitrogen
tank instead, and Diona obtain an emergency flare
instead of a survival box.
As a side effect, engineers no longer spawn with larger
emergency tanks.
Fixes #9237
2015-05-13 02:31:17 -04:00
Hubblenaut
32b463237f
Final adjustments to icons, adds delay to pinning
2015-05-12 17:21:37 +02:00
GinjaNinja32
c952507f3c
Fixes carp attacking mechs over z-levels
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Fixes #9198 .
2015-05-12 15:53:28 +01:00
Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Hubblenaut
1b3ddb8633
Merge remote-tracking branch 'upstream/dev' into dev
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
Zuhayr
49930fe55d
Debugging!
2015-05-12 21:30:06 +09:30
Zuhayr
2222445eb3
Merge pull request #9166 from MrSnapwalk/AI-and-pAI-sprites
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Adds 7 new AI core sprites and adds new pAI card sprites.
2015-05-12 21:01:30 +09:30
Chinsky
e9cc39039c
Merge pull request #8946 from Zuhayr/miningstuff
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Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
c8135cf87b
Merge pull request #9205 from mwerezak/masks
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Snacks, drinks, and pills now check mouth coverage
2015-05-12 18:11:48 +09:30
Zuhayr
b15ff78302
Merge pull request #9130 from mwerezak/device-powercell
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Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
Chinsky
a6ecdedf74
Fix for being forever tajaran
2015-05-12 07:48:54 +03:00
Chinsky
495783de59
As per Ginja's suggestion, dummies are now used one per prefs datum.
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Slightly less metal but amount of stuff created/deleted in every human is just too huge.
2015-05-12 07:24:25 +03:00
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Chinsky
86c8c8c52b
Changed similar proc in datacore to just use icons of actual human it gets. Works fine for both latejoin and roundstart.
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Also fixed a runtime, somehow head was created without a tajaran and got lost.
2015-05-12 06:42:08 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Chinsky
5c8ceae2fa
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into deaddoll
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2015-05-12 06:04:22 +03:00
Chinsky
29823e3552
Changed update_preview_icon to use a human dolly to get all those icons instead of... old way.
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I guess it's more hacky, but fairly shorter and means you don't need to touch that... thing when you add a new job/change existing loadout.
Also changed preference transfer to use appearance procs to properly sync with organ colors.
2015-05-12 05:55:49 +03:00
mwerezak
b1bfbf346d
Snacks, drinks, and pills now check mouth coverage
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Mouth coverage is defined somewhat conservatively so that breath masks
and the like do not prevent eating. In general only things that
completely cover your face or head like gasmasks and space suit helmets
block eating and drinking, or forcing the same on someone.
2015-05-11 22:17:24 -04:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30