Commit Graph

9438 Commits

Author SHA1 Message Date
RustingWithYou
6957bc34f1 Blueprints Rework (#18947)
Reworks blueprints to use an eye component for area selection and
changing. Blueprints will now work on whichever overmap site they spawn
on if overmap is enabled, though currently they have only been added to
the Horizon.

Adds shuttle-modifying blueprints for altering shuttle areas and
exoplanet outpost blueprints for creating areas on exoplanets. A set of
outpost blueprints and a lockbox containing blueprints for the Horizon's
shuttles have been added to the CE's locker.

Moves eye creation to a component.

Ported from:
https://github.com/NebulaSS13/Nebula/pull/465
https://github.com/NebulaSS13/Nebula/pull/564
https://github.com/NebulaSS13/Nebula/pull/3046
2024-04-19 21:56:26 +00:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
RustingWithYou
8c4b86349d Makes prosthetics editable in appearance editor (#18879)
The appearance editor can now change organs and limbs into
prosthetic/nymph/amputated versions.
As ghostroles can now edit their own limbs, the Tarwa Conglomerate
ghostroles no longer have random nymph limbs.
Height and speech bubbles no longer need the user to be able to change
their species to modify them

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-18 22:50:20 +00:00
RustingWithYou
eb63f6998b New Origin Traits (#18792)
Adds two new origin traits - small pain resistance and a minor stamina
increase. Currently Unathi from the Tza Prairie have the stamina boost
and Unathi from the Zazalai Mountains have the pain reduction.

Also adds drug & alcohol resistance to Crevan Tajara.
2024-04-18 22:50:13 +00:00
RustingWithYou
a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
RustingWithYou
0974255058 Unathi Skeleton (#18943)
Adds an Unathi skeleton sprite, so the lizards can be turned undead
properly.
2024-04-18 14:02:08 +00:00
SidVeld
63b56177e6 Translator augment (#18905)
Adds an augmented translator to the game, with which the user can
understand all human languages. I did not add a translator from xeno
languages, as it would have been very strong, given the difficulty of
translation and the peculiarities of their languages.

I have decomposed the original augment file to improve readability and
code handling. Hopefully this won't cause trouble in the future. (Sorry,
but an 800+ line file is a very large file.)
2024-04-17 09:45:58 +00:00
smellie
3777f0e90d Replaces EUM with the overhauled Hieroaetheria (#18832)
Replaces all things EUM with the overhauled Hieroaetheria.


![icons](https://github.com/Aurorastation/Aurora.3/assets/58568342/ced603c9-2d9d-425b-8357-31d6c75f00b4)

![icons2](https://github.com/Aurorastation/Aurora.3/assets/58568342/ee6c5cbd-d9f8-4e8a-b12c-e955f8b68711)

![icons3](https://github.com/Aurorastation/Aurora.3/assets/58568342/883ec620-a0ad-4f66-816a-85721373c41f)
Above accent icons by Caelphon.

![icons4](https://github.com/Aurorastation/Aurora.3/assets/58568342/34954a29-ba01-45b1-978b-7887960110cd)
Hieroaetherian accent icon by Hollyhock.
2024-04-16 20:05:22 +00:00
lavillastrangiato
ea83d359e4 Many Bug Fixes (#18938)
Fixeeeeees...

* Fixes #17501
* Fixes #15349
* Fixes #18772
* Fixes #15125
* Various incorrect usages of the demonym of Medina (they've been
changed to "Madani")
* Half-fixes #18878. The flak/plates/helmet are all added to the crates,
but I couldn't fix the non-existent wear sprites.
2024-04-16 06:43:48 +00:00
Geeves
de390533b0 Wrist Hide Fix (#18949)
* Wristwear now gets properly hidden by overwear that has the HIDEWRISTS
flag set.
* Spacesuits and voidsuits now hide wristwear.

Marking the spacesuit one as a bugfix, as I'm pretty sure it's an
oversight.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-15 09:07:33 +00:00
LynxSolstice
4573d214a6 Bleeding is more easily examinable (#18913)
Removes a thin_clothing check, meaning all bleeding, regardless of
clothing, will now be more visible upon physical examinations of people
(shift click).

Intended to make physical examinations for bleeding without a handheld
scanner, better

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-15 08:59:23 +00:00
RustingWithYou
2f097a06fe Origin Trait Changes + Vaurca Language Traits (#18912)
Origin traits, as well as species natural armor, will correctly remove
themselves when culture/origin/species is changed.
Vaurca primary language processors (K'lax Sinta'Unathi and C'thur
Nral'malic) are now culture traits rather than loadout items. This means
that they can be added/removed from ghostroles automatically without
having to copypaste the same code 200 times.

Secondary language processors (Sinta'Azaziba, Freespeak, Tradeband) have
stayed as loadout items as some of them do not have distinct cultures or
origins they can be added to.
2024-04-15 08:37:05 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
smellie
11f8eff319 Cryonics Additions + IV Bag Stuff (#18415)
### Summary:
This PR fleshes out cryonics, both inside a cryotube and outside of a
cryotube, and gives a pharmacist a lot more to do during those high
energy rounds as they will be required to prepare and oversee any
cryonic mixes. Lots of ways you can go about doing with the biggest
reward being brain regeneration that bypasses oxygenation requirements,
at the cost of significant downsides if done improperly.

This generally empowers pharmacists and physicians and offers
non-surgical treatment alternatives, though often incurs a penalty or
takes a little longer than surgical treatment, so it doesn't make
surgeons redundant.

This list'll be exhaustive so medical players aren't left in the dark
and can just refer to this while a wiki update is worked on, instead of
digging through code.

 **Changes to Stasis/Cryotubes:**
- Stasis at temperates between 120K and 200K has been reduced to between
5 and 10, as opposed to 10 and 20. This means chemicals still have a
good chance of metabolising if you set a cryotube to above ~140K.
Cryotubes will still achieve good stasis if you cool below 120K -
upgraded stockparts from the workshop/R&D will help with this.
- (Bugfix) IPCs will not longer be knocked unconscious if they enter an
active cryotube.

**Misc. Reagent Additions/Tweaks:**
- Bicaridine now only requires 30u in the blood to begin attempting to
repair arterial bleeds, as opposed to 50u.
- Adds a Blood Thinning chemical effect. This prevents Coagzolug's blood
clotting effect from working and works in the opposite way - increasing
how much blood you lose per blood loss tick. Fluvectionem and
Synaptizine apply Blood Thinning at a strength of 25, translating to 25%
faster blood loss.

**Cryonic Chemicals:**
- Cryoxadone and Clonexadone both overdose at 5u. **_This is not a
problem when using a cryotube due to how cryotubes administer
reagents._** Overdosing either results in genetic damage and severe eye
damage.
- Cryoxadone and Clonexadone's organ healing capabilities have been
significantly nerfed. The organ healing is still noticable and useful
for pharmacist/surgeonless rounds; they cannot heal the brain though.
- Cryosurfactant has been renamed to Cryosilicate, mimicking
Pyrosilicate - the recipe now uses silicate instead of surfactant.
- Cryosilicate and Pyrosilicate now have an effect when used in the
body: cryosilicate will supercool a patient; pyrosilicate will
chemically incinerate someone. Leporazine will inhibit these functions.
- Bicaridine will repair arterial bleeds when used in cryogenic
conditions.
- Kelotane will repair disfigurement when used in cryogenic conditions.
- Peridaxon 2x effective in cryogenic conditions. Peridaxon can
denecrotise livers and kidneys in extracool cryogenic conditions - it
cannot denecrotise other organs. Using peridaxon in cryogenic conditions
will result in benign tumour growth (see below).
- Red Nightshade can repair bone breaks in cryogenic conditions. It will
still put a patient into a berserk state.
- Cataleptinol - see below.

**Cataleptinol Rework:**
Cataleptinol has been reworked from the ground up and is where
pharmacist's will be able to shine by making fancy cryotube beaker
mixers or cryonic mixtures for use in IV stands.
- The new recipe is 2 parts Alkysine, 0.5 parts Phoron, 1 part
Clonexadone and a 5u Cryosilicate catalyst. This translates to: 120u
Alkysine + 60u Clonexadone + 30u Phoron w/ 5u Cryosilicate = 60u (1
bottle) of Cataleptinol - expensive and lots of tricky precursors,
leaves enough left over to make a 2nd bottle without having to remake
all of the precursors.
- **In cryogenic conditions**, Cataleptinol will restore 7.5% brain
activity per metabolisation tick. This _bypasses the 85% oxygenation
requirement_, at the cost of hallucinations, blood thinning and liver
damage. The trade is roughly 40% brain activity (assuming nothing is
causing brain damage) for total liver failure.
- **Outside of cryogenic conditions**, Cataleptinol becomes a lot less
reliable and a lot more dangerous to use, with only a 75% chance of
restoring 2% brain activity per metabolisation tick. It will still
bypass oxygenation requirements, making it useful during _**severe
emergencies**_, at the cost of inducing painshock in addition to the
above hallucinations, blood thinning and liver damage. The trade is
roughly 25% brain activity (assuming nothing is causing brain damage)
for total liver failure.
- Cataleptinol _**overdoses at 3u**_ and has a fast metabolisation of
0.6u/tick - this makes it hard to dose without using an IV drip. If you
overdose Cataleptinol by using another method of administration, then
the patient's liver will crash, brain regeneration undone and the
patient will have severe seizures resulting in more pain. Using
Cataleptinol outside of cryogenic conditions **is high risk and only
potentially high reward**, but it could buy a couple more minutes.

**Tumours:**
- Adds Benign Tumours. Benign tumours simply drain nutrition and cause
frequent pain; they do not spread or affect nearby organs.
- Adds Malignant Tumours. Malignant tumours will begin by draining
nutrition then effecting symptoms based on the tumour's location (chest
tumours -> coughing, gasping, chest pain; brain tumours ->
disorientation, memory loss; abdominal -> vomiting, abdominal pain;
anywhere else -> lethargy). In the later stages, malignant tumours will
begin to damage the organs they are close to, then will eventually enter
the circulatory _~~and lymphatic~~_ system and spawn more malignant
tumours in other parts of the body.
- Peridaxon will result in benign tumour growth when overdosed or used
in cryogenic conditions.
- Genetic damage will result in malignant tumour growth.
- Ryetalyn is the anti-tumour drug and will put both benign and
malignant tumours into recession. You can also surgically intervene and
excise tumours as you would k'ois mycosis or fluke parasites.
- You cannot have more than 3 of any tumour - things won't get too out
of hand.

**IV Bag Stuff:**
- Adds 2 labels for IV bags: Cryonics Mixture, denoted by a CR; Other
Mixture, denoted by an M.
- Renames `blood packs` to `IV bags` and changes their formatting. What
was `blood pack O+` will now appear as `IV bag - O+ Blood`; `blood pack
Saline Plus` -> `IV bag - Saline Plus`.

**Misc.:**
- Only 20 genetic degradation on a limb is required to deform it instead
of 30. This should make it slightly more common, as 30 is a large number
to reach when this number is calculated per limb.
- Seizures can be given variable strengths.
- (Bugfix) Coolant tanks no longer just set a room's temperature to 0K
when destroyed. The amount it cools a room scales with the amount of
coolant still in the tank but cannot go below 173K/-100°C.
- Cryocells now have stockparts and can be upgraded/deconstructed.
2024-04-13 16:14:51 +00:00
CometBlaze
610d3daa44 Baseline Marking Fixes (#18907)
Fixes some of the issues described in #18876, namely:

- Hoplan using the wrong markings and having the option to add lights
- Markings not applying to the hands when selecting the "Primary Color"
option
- Torso and arm markings not being selectable
- Markings being lighter than the selected colour

Additionally, makes it so the "Primary Color" option doesn't add a head
marking to avoid applying the default TV head marking to the alternative
heads.
2024-04-12 22:21:43 +00:00
Fluffy
6f77b4d87b Update changelog generation (#18915)
Updated the changelog system


![image](https://github.com/Aurorastation/Aurora.3/assets/65877598/da2fc947-7179-4b57-9b6a-284b221529ed)
2024-04-11 23:34:18 +02:00
Fluffy
25f28a8e69 Removes some additional waitfors and backgrounds (#18870)
Removes some additional waitfors and backgrounds, mark the relative
procs as should not sleep

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-04-08 08:28:02 +00:00
AlaunusLux
859c412d4b Fix messages not being bolded for nearby ghosts if the speaker is inside a location (held pAIs, inside exosuits, etc) (#18848)
Title. Performance concerns here, since this is called for each observer
each time a message is sent. Not sure if get_area or get_turf is more
performant.

May not be worth it if it effects performance.
2024-04-05 22:33:14 +00:00
Matt Atlas
97bda936f2 New baseline IPC sprites and different IPC heads. (#18800)
New IPC heads can be selected by changing the head's prosthetic type, as
you would with a robot limb. All sprites by Noble Row.

Relevant to everyone else, this PR adds functionality to whitelist
sprite_accessories to certain prosthetic types, so you could
theoretically add Bishop-only markings for humans.

To-do:

- [x] Facial hair sanitization so that selecting a new head properly
removes the screens.
- [x] Marking sanitization so that selecting an invalid head for the
markings resets them.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-05 22:19:58 +00:00
Fluffy
679a0c6442 Optimized some procs (#18766)
Optimized some procs, ported from Daedalus Dock
2024-04-04 10:45:26 +00:00
Fluffy
fad2849536 Reduced simple animal emote sounds to short range (#18806)
Reduced simple animal emote sounds to short range.
Turned the var that hold those sounds into a lazylist, saving memory (as
most simple animals don't have emote sounds).
2024-04-04 10:44:22 +00:00
Fluffy
c6dfed8400 Fix CI (#18856)
Fix the runtime seen in the CI, as well as standarize the apply_damage
proc header that leaded to those runtimes (and possibly others/more).
2024-04-03 20:17:55 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Fluffy
dc0845823b sadf (#18788) 2024-04-01 14:46:23 +00:00
Fluffy
bbf096efa6 The stethoscope message, for the user, is now inside an examine block (#18794)
* sadf

* sdfa
2024-04-01 14:45:38 +00:00
SidVeld
4e99f9f34f Fix null client field value in examine (#18808)
* fix(examine): handle the client's null value

* chore: add changelog

* Update code/modules/mob/living/carbon/human/examine.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>

* fix: take out the extra tabs

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-01 14:41:50 +00:00
Fluffy
f3c456d06a Mob atom movable destroy cleanup (#18769)
* Atomization

* sdaf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-28 01:11:08 +00:00
SleepyGemmy
e95a142613 Bangs Length Fix (#18765) 2024-03-27 09:03:44 +00:00
Fluffy
995dbaf430 sadf (#18782) 2024-03-27 09:02:06 +00:00
RustingWithYou
52cd17a872 Moghresian & Ouerean Animals (#18691)
* moghresian animals

* otzek to crate, changelog

* cl

* the refactoring

* no xenomeat

* use_check_and_message, booleans

* more use_check

* oops

* armor components

* get_blocked
2024-03-25 22:17:46 +00:00
Fluffy
1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
Fluffy
ed00f575c3 Fix ipc antag hanging roundstart, async post_equip proc (#18723)
* sdf

* sdfas
2024-03-25 11:09:36 +00:00
Matt Atlas
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
RustingWithYou
3194d1d655 Voidsuit Contained Sprites & Refitting (#18683)
* repaths various factional voidsuit icons

* tweak to gear loadout messages

* sol fix

* the new standard, apparently

* konyang voidsuit -> coalition.dmi

* a collection of offship fixes

* incorporates lavilla's fixes

* kasf revert

* all station voidsuits are now contained sprites

* fixes to corporate voidsuits & vaurca sprites

* stev's inhands

* yeah?

* we're so back

* modkits & kataphract contained sprites

* offship suit cyclers & ghostrole suit fitting

* offship suit cyclers

* just use a global list

* final tweaks

* dme fix

* tgui prettier

* himeo & galatea suits -> coalition.dmi

* h
2024-03-24 16:13:10 +00:00
Sniblet
679143da02 the pr (#18682) 2024-03-24 15:06:11 +00:00
Matt Atlas
57067892d8 Ports the weather system from Nebula. (#18706)
* part 1

* compiles?

* IT WORKS

* vis contents

* fixes

* umbrelloid

* umbrella 2

* dsasdd

* stuff

* lmao

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:05:00 +00:00
Matt Atlas
82beece3db Backports the new zombification mechanics from the Konyang zombie event. (#18710)
* Reorder parasites

* sounds

* organ defines, dmdocs

* maiming stuff

* undead changes, abilities

* hylemnomil, undead sprites

* antibodies

* antibody extractor code

* icons

* antibody fixes

* antibodies vial, rock break sfx

* You're all going to die down here.

* hylemnomilz eta vial and attributions

* zombified organs can't be removed

* hylemnomil zeta edits

* fixes

* lmao

* easier check

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:04:52 +00:00
Sniblet
a584985eec pAIs cannot receive Hivenet (#18711)
* the pr

* Geevies

* Update code/modules/mob/language/station.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>

* Update code/modules/mob/living/silicon/silicon.dm

lookin weird

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>

---------

Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-24 14:04:45 +00:00
Fluffy
3a9933c3b5 sdaf (#18713) 2024-03-22 08:31:48 +00:00
Fluffy
2455785fd9 Bots revamp (#18649)
* revamp logic

* ui, navbeacons

* JPS, buildable navbeacons, heap, more pain

* sdf

* sdaf

* Update html/changelogs/fluffyghost-botsnavbeaconspath.yml

Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* sdf

* sd

* SSmove_manager, navbeacon and cleanbot fixes

* sdaf

* swap most mobs to use movement loops

* dfgs

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2024-03-21 20:11:56 +00:00
SidVeld
6a5619f272 OOC notes rewrite and examine boxes in HUD's output (#18688)
* feat: add ability to view ooc notes in examine

Allows you to view non-player notes when examining a character.

Warning: It requires `ALLOW_METADATA` to be enabled in the config.

* feat: wrap hud's information with examine block

Wraps information from sec/med huds with new subtypes of examine boxes.

* chore: add changelog for ooc-notes changes

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>

---------

Signed-off-by: SidVeld <sidveld@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-21 19:24:57 +00:00
Ben
ef2d524a0f Robopen Rename Fix (#18694)
* Robopen fix

* rerequested changes

* Whitespace

Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-20 23:37:46 +00:00
RustingWithYou
e3baf5297d Ghostrole IPC Tags (#18650)
* konyang/burzsia ghostroles & corpses now have proper tags

* more changes to other ghostroles

* ghostrole choice

* oops

* citizenship only checked for free ipcs

* else

* default tag value

* for antags and on species change

* untagged gaming
2024-03-19 16:35:44 +00:00
AlaunusLux
ac28945043 Slimes can't eat bots such as cleanbots (#18673)
* Cleanbots are not compatible for feeding

* changelog

* Update powers.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: AlaunusLux <89751433+AlaunusLux@users.noreply.github.com>

* update changelog

---------

Signed-off-by: AlaunusLux <89751433+AlaunusLux@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-19 11:44:40 +00:00
Ben
4228f89e38 AI Sol Common (#18498)
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-03-17 23:09:46 +00:00
juniper
16f24d9008 Coalition of Snackolonies II: Fetch Harder Edition (#18626)
* ship it joe

* yangechog

* hoargh

* it's a plastic bottle

* little things

* MEAT

* last bit

* vanilla isn't real

* maps in the vendor + minor additions

* this may fix the Issue

* do this later

* last-minute changes i noticed while i was at work

* my agonies

* aeiou

* keep trying...

* what will this break hmm

* i clench my fist and beat it

* matt's changes

* fixes feni + 2275
2024-03-17 21:56:49 +00:00
RustingWithYou
950998d241 Exoplanet Water Mechanics (#18425)
* water moment

* changelog

* hgh

* sewer poison

* get owned lol

* yeah

* init

* g

* huh

* more infectious more infectious

* whitespace

* fixes overlays

* Update code/modules/overmap/exoplanets/decor/turfs/water.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* grates, wash procs, and requested changes

* DMDocs

* reagent amount check

* Update code/modules/overmap/exoplanets/decor/turfs/water.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/overmap/exoplanets/decor/turfs/water.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/overmap/exoplanets/decor/turfs/water.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* requested changes

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-17 21:55:58 +00:00
Fluffy
343b989747 Mob death signal mannequin ref clearing (#18639)
* Atomization

* sdafs

* sadf

* sdfa

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-17 21:54:58 +00:00
Ben
fa3023285d AI Announcement TGUI now uses Multiline (#18657)
* Ai Announcements multiline

* oops

---------

Co-authored-by: Benedict <Ben10083@users.noreply.github.com>
2024-03-14 11:24:44 +00:00
SidVeld
9d032e1c9c Unicode support in drunken speech and whispers (#18616)
* fix(slur): use functions that support Unicode

Replaces Dreammaker's standard functions
with Unicode-enabled anlogs.

Fixes a problem with displaying Cyrillic
characters in drunk characters' words.

* refactor(mob_helpers): use switch in `slur` proc

* feature: unicode support in `whisper`

Allows you to use the Cyrillic alphabet
while whispering

* chore: add changelog for #18616

* style(whisper): add spaces to `capytext_char` call

Requested-by: FluffyGhoster
2024-03-13 21:27:38 +00:00