Commit Graph
49015 Commits
Author SHA1 Message Date
6a4da69468 Announcements now actually only show up for ghosts if they are on the same z-level OR if it's a Horizon announcement. (#20372)
messed up the order

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-28 18:43:06 +00:00
c4c3f99b9f Adds a recolorable paper sheet to the loadout (#20411)
title. it just works like the business card does

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:54:11 +00:00
99ed2bf2f3 Look up/down hotkeys and quality of life. (#20355)
- You can now look down open spaces by shift clicking/examining them
when they're next to you.
- You can now look up open spaces by clicking the HUD element at the top
right.
- Fixed inconsistencies with the camera getting stuck while looking up
or down. It should now be much more fluid.

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-28 17:47:50 +00:00
7539d21711 Adds several more Unathi loadout options for Dionae (#20357)
Title. This partially goes in hand with the recent lore development of
the Viridis and Diona nobles.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:40 +00:00
3317e25dfc Adds Dominian capes with colorable stripes to the loadout (#20390)
Title. Unlike the last time I made such a PR, the capes can't be
renamed, only re-descriptioned. Also applies some quality-of-life stuff
to the original Zavodskoi Dominian cape selection.


![image](https://github.com/user-attachments/assets/09d35beb-eb64-4664-935d-cd43484e0ddf)

![image](https://github.com/user-attachments/assets/49f239c2-80d4-4b74-882e-069ade0ae577)

![image](https://github.com/user-attachments/assets/3cfad303-964e-4db8-9534-fe7dadb1e5f8)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:16 +00:00
JoshieandGitHub 2bc2f9dba2 Extra Guest Pass Terminals and Ringer Terminals (#20386)
- Adds a guest pass terminal to Service next to the Kitchen, Security,
and one to the Bridge.
- Adds a ringer and ringer terminal to the Security desk and lobby.
2025-01-28 17:44:00 +00:00
SpockandGitHub 246063706f Fixes a minor bit of wording in the Decurion ghostrole description (#20389)
Changes a couple words in the description of the Decurion ghost role.
Officers are commissioned, not enlisted.
2025-01-28 17:43:54 +00:00
fa9485d05f Adds a camo boonie hat to the loadout (#20393)
![image](https://github.com/user-attachments/assets/14e32be0-85e8-4634-8c70-2b7ccdbd94ba)

![image](https://github.com/user-attachments/assets/6ec7e337-7678-467c-96b1-68974d51e256)

![image](https://github.com/user-attachments/assets/5a4099b3-cdb0-4873-bdc1-c6d2186bc3f5)

![image](https://github.com/user-attachments/assets/b7a39b0d-ce3f-4fe2-a074-23a28d449765)

![image](https://github.com/user-attachments/assets/fd71e6fd-269e-48ee-8f82-59eaf39ece54)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:43:50 +00:00
Wowzewow (Wezzy)andGitHub 68c031d592 Custom item accessory bugfix (#20414)
Fixes #20387

(and any other relevant custom items)
2025-01-28 17:43:38 +00:00
Changelogs 0125210194 Automatic changelog compile [ci skip] 2025-01-26 01:12:22 +00:00
c98709daad GPS fix (#20409)
title

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Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-25 11:22:29 +00:00
Wowzewow (Wezzy)andGitHub 354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Wowzewow (Wezzy)andGitHub 1ceedd196b Mimosa fix (#20410)
Fixes #20392
2025-01-25 01:26:24 +00:00
Wowzewow (Wezzy)andGitHub 7d0d56c385 Shirt fix (#20399)
Fixes some mapped shirts with wrong paths
2025-01-25 01:09:31 +00:00
Changelogs 59fdedf958 Automatic changelog compile [ci skip] 2025-01-25 01:06:28 +00:00
JoshieandGitHub 97d313d7dd Deck 3 Open Turf (#20381)
Adds extra airless open turf on several external spots on deck 3, where
things on the next z-level down should be visible but currently aren't.
2025-01-24 13:16:54 +00:00
JoshieandGitHub b60c092fc5 Mix Pipe Connection to Bluespace Drive (#20380)
Adds a pipe connection from Atmospherics to the storage room behind the
Bluespace Drive. It's my understanding the intended mode of operating
the BSDrive was for Atmos Techs to lay down a pipe all the way to
Atmospherics, but it's an extremely time consuming and tedious process
to cross such a massive distance (maybe not point-to-point, but in
practice there's a great deal of twisting turns and doorways to go
through) with a pipeline, especially every single round. It's either a
huge timesink nobody wants to do for a "just in case" scenario, or it
takes too long to be viable if a jump is urgently needed.

Admittedly, I think a mix chamber in the BSDrive itself would be better,
but I don't want to go against the spirit of the intent.


![StrongDMM_hc2ZQf7iiW](https://github.com/user-attachments/assets/7a820482-69a1-4428-8d1d-1a0c6406a2d8)

![StrongDMM_Z3oLgG32NU](https://github.com/user-attachments/assets/f5bd60e6-148a-44df-8cb6-615efdaa2e90)

Personally I feel this is a nice compromise. It cuts past the hardest
and most tedious part of laying pipe (the maintenance area between
atmos/custodial/grav generator are extremely congested for pipe
traffic), but doesn't do the whole job for you. It lets you fill
canisters in the storage room to haul back into the BSDrive, or if you
want a direct line-in, it's close enough now that it won't be a 20
minute job.

The Bluespace Drive is awesome, and I'd love to see it used more.
2025-01-24 12:54:56 +00:00
8f56057e5b Additional pocketwatch features (#20385)
See changelog or the video below.


https://github.com/user-attachments/assets/55c4f863-c234-42c9-ae7a-86cf8bf7922f

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:17:27 +00:00
Tag103andGitHub 4c2c4c6795 Fixes default gargoyle voidsuits and SFA gargoyle voidsuits having their sprites swapped with each other (#20382)
Signed-off-by: Tag103 <Tag1031@protonmail.com>
2025-01-24 12:17:14 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
e9fd65e0af Adds a selection of corporate peaked caps to the loadout (#20351)
Title. The cap is restricted to Security (barring Cadet), the Captain,
and the XO.

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Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:16:12 +00:00
ae3eac8767 Visible emotes now have runetext. (#20356)
title

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-24 12:15:43 +00:00
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
pochetooandGitHub 5dc9df86d7 Pocheto's IPC Screen Expansion Pack (#20363)
Adds 25 new IPC screens for baselines, most of which are flags of
various nations not already included but with a notable IPC population.
Credit for ipc_himeo (Himean Globe) goes to anthony.albanese on the
discord. @beepbopbeepbop. Thank you.

https://imgur.com/gallery/idris-synthetic-fashion-show-2467-QPz3vU2 for
some examples of the screens (though not all of them)
2025-01-24 12:15:36 +00:00
JoshieandGitHub 41cf949e8c Research Chemistry Lab Additions (#20364)
- rscadd: "Added a chemistry equipment locker to the Research chemistry
lab, to allow for easier storage, transport, and testing of any produced
substances."
(not having bottles for pills is a nightmare, and printing
injectors/inhalers/spray bottles is annoying)

- rscadd: "Added two large beakers to the Research chemistry lab."
(the lab only has small beakers, and large beakers are prohibitively
expensive on the autolathe)
2025-01-24 12:15:24 +00:00
ASmallCuteCatandGitHub 1e6375f740 Added flavor text to more organs (#20369)
Silly little addition, does not affect gameplay at all. Liver, lungs,
kidneys, heart, and eyes now have flavor text that shows up when you
examine them.
2025-01-24 12:15:22 +00:00
Changelogs d0b3345c8d Automatic changelog compile [ci skip] 2025-01-20 01:11:31 +00:00
Wowzewow (Wezzy)andGitHub 76603b4958 Cape Sword Tcomms Fixes (#20384)
Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
2025-01-19 23:28:24 +00:00
FlamingLilyandGitHub 8405879961 More maint drugs (#20376)
Adds more drugs (in more varieties) to the maintenance tunnels,
including:
"Smart Pills"
All the cocaine variants, as opposed to just two (available in
individual pills and pill bottles)
Joy (available as a pill and a bottle)
Heroin pill bottle and syringe (not autoinjector, normal syringe)
Krok Juice as an autoinjector
Snowflake as an autoinjector
Raskara dust as a normal syringe and as an inhaler

Pills and pill bottles were also moved into a further random contraband
subtype to make it a little less common to find them and keep the loot
spawns more diverse

i wanted to add red nightshade but the last PR that tried got told to
remove it 😔
2025-01-19 13:03:46 +00:00
hazelratandGitHub c6c69ae5fe Armoury bullet casing fix (#20383)
During a recent PR, two singular 5.56mm bullet casings were mistakenly
added to the armoury to offset the removal of pre-loaded magazines from
the two burst rifles, instead of the two 5.56mm magazines that should've
been added to accurately offset this. This corrects that error.
2025-01-19 13:03:44 +00:00
hazelratandGitHub 9c6e971a8c SPLF shuttle airlock fix (#20353)
Forgot out vents. This fixes the SPLF shuttle airlock and also fixes
access on the air alarm.
2025-01-19 11:16:57 +00:00
JoshieandGitHub 8310daea1d Bluespace Drive Pipe Colour Tweak (#20365)
- rscadd: "Changes the colour of the modulator gas line on the Bluespace
Drive to cyan, so it's not the same colour as the Phoron line."

Both lines being purple was a tiny logistical headache. Now they're
visually distinct.
2025-01-19 11:16:54 +00:00
cb109da3d7 Adds on-mob sprites for the pocketwatch + differing states per slot worn (#20375)
I feel so sigma!
![image](https://i.imgur.com/F3jQTaK.gif)
![image](https://i.imgur.com/WUKJSEO.gif)

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Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-19 11:16:51 +00:00
Changelogs eebc1fb770 Automatic changelog compile [ci skip] 2025-01-17 01:09:40 +00:00
Clem-The-DuckandGitHub 13c516f830 Modular armour bug fix (#20373)
adds the new _ac tag to some modular armour pieces and accesories that
were missing it, namely HoS stripes, small pouches, heavy armour plate
and TCAF light plate.
2025-01-16 11:13:09 +00:00
Changelogs 5dde65c216 Automatic changelog compile [ci skip] 2025-01-16 01:09:57 +00:00
AcetreaandGitHub 8b7456e37a Kitchen Utensil Sprite Fix (#20371)
Gives kitchen utensils their proper in-hand sprites.
Fixes #20367
2025-01-16 00:26:37 +00:00
3580424c01 Changes options for Orepit citizenship and updates important origin i… (#20313)
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.

The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.

I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.


![image](https://github.com/user-attachments/assets/3c48b59f-9019-4477-9c12-492d14acf1a0)
For humans

![image](https://github.com/user-attachments/assets/306cb756-4807-4623-827e-fbcacfca1fa0)
For IPCs

![image](https://github.com/user-attachments/assets/6c6c35fa-ff82-4052-b7f8-1b89ffca414a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-15 13:23:42 +00:00
Wowzewow (Wezzy)andGitHub 62980205f4 Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items.

Confusingly, accessories used the "_un" uniform suffix - this changes
them to use the "_ac" suffix.

Also moved some files around to their proper place (hair pins and bows
aren't accessories, they're ear slot items, etc.)

Fixes #20361

Fixes #20352

Fixes #20354
2025-01-15 13:23:12 +00:00
Changelogs 6f7495214e Automatic changelog compile [ci skip] 2025-01-14 01:08:49 +00:00
eb3bc19014 A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-13 22:13:44 +00:00
860987c6bc Golden Deep Fixes & Merchant Program Refactor (#20225)
Merchant program refactor to remove need to have subtypes, causing less
issues

Minor fixes to Golden Deep ship (gramophone is anchored)

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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-13 19:50:14 +00:00
FluffyandGitHub be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
GeevesandGitHub 0890f9a1e1 Unloaded Armory (#20309)
* All the ballistic weapons in the armory now start unloaded. Magazines
and rounds that would've spawned in the weapon now spawns in the ammo
lockers. In effect, two beanbags shells have been added to the armory.
2025-01-13 11:32:18 +00:00
Changelogs 6810909bee Automatic changelog compile [ci skip] 2025-01-13 01:15:54 +00:00
RustingWithYouandGitHub 53ad7756c2 Adds noble Dionae and Viridis origins (#20343)
Adds two new Dionae origins for the Viridis, reflecting the recent lore
changes for Hegemony Dionae. The Viridis noble origin comes with a new
accent, Gardensong.

Allows Dionae to be Hegemony consulars as noble Dionae now exist. Also
allows Dionae to take Sinta'Unathi to represent their greater levels of
integration into the Hegemony.
2025-01-12 12:43:36 +00:00
Changelogs 0fbc6f7f4a Automatic changelog compile [ci skip] 2025-01-12 01:18:42 +00:00
JoshieandGitHub f24abce067 SCCV Quark Minor Tweaks (#20328)
The Quark is beyond amazing, but I noticed a few tiny things that seemed
like they were missing. If any of this was left out for a reason lmk.

- rscadd: "Added Research staff access to the air alarms on the Quark."
- rscadd: "Added a recharger, shortwave radio, basic first-aid kit, two
pneumalin autoinhalers, and an expedition tent the Quark." (same
standard as the SCCV Spark)
- rscadd: "Added purple Research coloured shortwave radios to the
Research expedition prep area."
2025-01-11 14:39:52 +00:00
Wowzewow (Wezzy)andGitHub 14a329e0ef plate carrier sprite fix (#20349)
oops
2025-01-11 14:39:39 +00:00
Changelogs a2e61c5bd5 Automatic changelog compile [ci skip] 2025-01-11 01:12:42 +00:00