Commit Graph

49 Commits

Author SHA1 Message Date
Batrachophreno
27b5079066 Stock parts power usage and examine handling (#20892)
In preparation for future development, both A.) increased the power draw
of upgraded machines in more predictable ways and B.) reformated Examine
text output to handle displaying machines' upgradeable parts and what
they do in a more user-friendly way.

A.) is important because it opens the door to adding upgrade components
available for more machines.

B.) is important because not only do we need to communicate those sorts
of mechanics in a clean, clear, consistent way, but it also opens the
doors to being able to communicate more types of interaction mechanics
similarly well (such as assembly/disassembly tips).

Examples of new Examine boxes:
![Screenshot 2025-06-26
102050](https://github.com/user-attachments/assets/d7aa8b4c-b35f-4477-a1a2-b2846e92e06c)
![Screenshot 2025-06-26
102140](https://github.com/user-attachments/assets/0abb0a4c-a373-4427-af47-cadd192dfdc7)
![Screenshot 2025-06-26
102109](https://github.com/user-attachments/assets/886e4298-8a60-4cbb-be69-3de4cc8254d5)
![Screenshot 2025-06-26
102030](https://github.com/user-attachments/assets/5752da8c-b567-4337-94d4-b2ac2ca7ac36)

Note- while updating, made get_examine_text() also give Antagonism text
boxes to ghosts and storytellers, not just active Antags. This seemed
like a no-brainer thing but can be split into a separate PR if
requested.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-06-30 18:02:57 +00:00
SleepyGemmy
5f9201fdf0 Transferred Typo Fixes (#20879)
this PR fixes transferred being spelled as "transfered".
2025-06-25 21:10:01 +00:00
Fluffy
f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
Wowzewow (Wezzy)
2d4b7de686 New Cryogenics animations and sprites (#20413)
Title.


![dreamseeker_ql89bz8lQY](https://github.com/user-attachments/assets/96ef8e5b-889c-423d-8842-85de18bfbb2f)
2025-02-05 13:08:50 +00:00
Fluffy
1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
DreamySkrell
5c344e36a3 SCCV Quark - new xenoarch/science shuttle (#20127)
feedback thread:
-
https://forums.aurorastation.org/topic/21275-sccv-quark-new-xenoarch-shuttle-feedback-thread/#comment-178259

changes:
- rscadd: "Adds SCCV Quark, new shuttle for xenoarch/science, on
Horizon."
- rscadd: "Small remap of the aux hangar on Horizon, adding some
expedition supplies there."
 
reasoning and explanation:
- The idea is that xenoarchs/science use this if they want to go on a
solo adventure for whatever reason (and die to random simplemobs),
without stealing the intrepid (that could be used to go to the odyssey
scenario site).
- Xenoarchs would still be allowed to use the intrepid, if it's not used
for odyssey or whatever and they want to organize a bigger expedition
with more crew (or at least I hope so, I don't make the rules).
- It's a small shuttle, but it has more than enough seating and some
cargo space. I think, at least, it is fine for a xenoarch or two and a
few passengers.
- We need a xenoarch/science shuttle like yesterday, and no one's really
shown any interest in mapping it in the past few months, so I made this.
- If anyone has a different idea and wants to map their own shuttle,
it's fine ofc. This is just my PR, anyone is free to open their own, and
the best shuttle will be merged



![image](https://github.com/user-attachments/assets/269f6369-c95a-4e78-8305-0525df30058b)

![image](https://github.com/user-attachments/assets/507fca8c-ea38-4a7b-b268-8b62acc7f543)

![image](https://github.com/user-attachments/assets/fc7857a6-2a4a-414a-a49b-3610a123c812)

![image](https://github.com/user-attachments/assets/984cfcc1-756b-4963-b6fe-b01912326eb6)

![image](https://github.com/user-attachments/assets/ca803886-925a-4449-a343-4c4f3acdbeba)

(explanation on top of description)

---------

Co-authored-by: DreamySkrell <>
2024-11-08 15:35:04 +00:00
Fluffy
d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
naut
d63d63d78c Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a
helper for mapping purposes.

  - bugfix: "Carpets now show proper edges again."
- bugfix: "Fixed layering of several map items, like disposal pipes,
that were previously buried underneath turfs in the map editor (and were
invisible as a result)."
- bugfix: "Fixed observer sprites occasionally going underneath certain
objects. Their layering has been fixed."
- bugfix: "Reinforced plastic tables now show up correctly in the map
editor."
- rscadd: "Added a special 'lock' door helper that automatically locks
doors underneath it so mappers don't have to edit variables/icon states
manually."


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/53d97049-0104-491a-9a56-4d677afec536)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/a26c9cf6-1ea9-4654-bc5c-954c878efda3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/6dbee17e-6a24-4cc9-b194-4c46530020be)

Fixes #18762 
Fixes #18840 
Fixes #19101
2024-06-29 09:02:23 +00:00
Fluffy
7fb282adf0 Refactored the machinery operable procs (#19274)
Refactored the machinery operable procs into a single one, DMDoc'd, SDMM
marked, made more readable.
Fixed suspension field generator not being able to be used as it was not
checking the power cell for operability.

Fixes #19249
2024-05-31 21:23:30 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy
1f759338d8 Processing subsystems improvements (#18961)
Refactored the use of the isprocessing var into the datum flag
DF_ISPROCESSING.
Updated SSprocessing and SSmachinery to have a constant fire rate.
Updated gas cooler to be time-constant thanks to the above.
2024-04-20 20:16:08 +02:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
DreamySkrell
91974cf2f8 Large Tank Marker (#18801)
* tt

* 2

* www

* h

* c

* c

* 4

---------

Co-authored-by: DreamySkrell <>
2024-04-01 14:45:14 +00:00
Fluffy
1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
DreamySkrell
6437fe3f13 Supply and scrubber pipe connectors and pumps (#18571)
* a

* 4

* 45

* 6

---------

Co-authored-by: DreamySkrell <>
2024-03-04 09:25:35 +00:00
Fluffy
9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Matt Atlas
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
Fluffy
ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Fluffy
e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Joshie
55a64b0a84 Updates to Atmos machinery for new Gasses 2.0 (#17743)
* Code Stuff + Changelog

* nitrous_oxide revert back to sleeping_agent

* Canister Sprites
2023-12-05 11:37:46 +00:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Cody Brittain
34d6e6b08a Binary Atmospherics TGUI port (#17037)
* Ports binary atmospherics stuff to TGUI

* Finish port to TGUI

* RM now obsolete NanoUI files
2023-08-10 11:03:53 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Doxxmedearly
d27f7740bc Fixes gas heating system UI (#16939) 2023-07-30 17:45:22 +00:00
Matt Atlas
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
Fluffy
a965645d51 Port+Changelog (#16291) 2023-05-28 20:45:02 +00:00
harryob
578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Wildkins
3f4786ab23 Fix several hard-dels, add harddel ref tracking (#16174) 2023-04-10 20:42:20 +00:00
Cody Brittain
958a3494e5 Two new pipe types (Redux) (#16141)
* Added two new pipes: Fuel and Auxiliary Pipes

* Added a `cycle_to_external_air` tag to airlock controllers, which allows exterior air to be cycled out of an air lock through separate vents.

* Retrofitted the Spark and Intrepid with the new pipes, and the externally cycled air.

* CL

* Allow pressure tanks to attach to all pipes.

* RM stray pixels

* Update code/game/machinery/pipe/construction.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* rm unused states

* Fix misalignment

* Add remaining pipes to RFD, and correct a few omissions

* Fix airlocks not changing their state properly, and ensure that docking -always- forces airlocks to externally cycle.

* Remove externally cycled airlock from the Spark

* CL

* Add enough pressure to the Intrepid auxiliary line to ensure both airlocks can be pressurized consistently.

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-04-10 17:36:08 +00:00
Alberyk
834ab29ce1 Revert "Added two new pipes: Fuel and Auxiliary Pipes, and added a new Airlock mode to cycle external air. (#16083)" (#16138)
This reverts commit 329e4da321.
2023-03-28 01:51:23 +00:00
Cody Brittain
329e4da321 Added two new pipes: Fuel and Auxiliary Pipes, and added a new Airlock mode to cycle external air. (#16083)
* Added two new pipes: Fuel and Auxiliary Pipes

* Added a `cycle_to_external_air` tag to airlock controllers, which allows exterior air to be cycled out of an air lock through separate vents.

* Retrofitted the Spark and Intrepid with the new pipes, and the externally cycled air.

* CL

* Allow pressure tanks to attach to all pipes.

* RM stray pixels

* Update code/game/machinery/pipe/construction.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* rm unused states

* Fix misalignment

* Add remaining pipes to RFD, and correct a few omissions

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-27 20:57:47 +00:00
Fluffy
2cccb4a5c9 Use rustg 1.2.0+a2 (from our other repo), update our pipeline, fix what's needed to not make it fail (#16051)
* Let's see how this goes, updated the versions of various dependencies

* Changelog

* Didn't we merge a fix for those already? Anyways...

* Almost...

* Switch flyway to 9.9.0 instead

* Forgot one place where this is doubly defined

* Package dependency attempt fix

* Try to run on latest ubuntu version

* Forgot one

* Try to force cffi consistency

* Other way around

* aurora was a mistake

* Like this more?

* Stupid pipeline

* F

* FF

* Bruh ZAS

* GDI

* FFS ZAS + UT

* Checked maps, temp is set as this in there, so updating ZAS UT, wich was probably conked before

* All AI rooms are in normal expectation, so updating ZAS UT for it

* First attempt at making the AI area in the Horizon cooled

* F

* And the old aurora

* Remove version binding on requirements

* Updated changelog

* Spelling

* Binds versions again, as majority voted
2023-03-22 19:50:15 +00:00
SleepyGemmy
5179dad83e Removes Old Deprecated Stuff (#15241) 2023-01-02 14:27:29 +01:00
Wildkins
e0c0cc57e7 Reduce machinery and mob processing (#15385) 2022-12-23 12:19:24 +01:00
Wildkins
bb04ba3f87 Typecheck all return_air calls (#15363) 2022-12-19 12:19:41 +01:00
SleepyGemmy
e8cc93d643 Fixes Some Atmospherics Oversights (#15311) 2022-12-14 19:21:58 +01:00
SleepyGemmy
2b0c12bb94 Fixes Atmospherics Volume Tanks Output (#15261) 2022-12-09 13:50:13 +01:00
Mykhailo Bykhovtsev
372629de43 Atmospheric machines max power rating buff (#15229) 2022-12-07 11:54:19 +01:00
Wowzewow (Wezzy)
8593ac9e5d TEG resprite (#14705) 2022-10-22 22:30:59 +02:00
SleepyGemmy
d565b72f1d Engineering and Atmos Mapping QoL and Tweaks (#14625) 2022-08-21 19:44:31 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Wildkins
2bb8db37b9 Clean up runtime errors, fix VueUIs opening offscreen (#14025)
* Clean up runtime errors, fix VueUIs opening offscreen

* woops

* myazaki is based
2022-05-20 18:36:14 +02:00
Wildkins
a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00