Commit Graph

361 Commits

Author SHA1 Message Date
Matt Atlas
1738301ea7 Ports CM's langchat to replace floating chat. (#20818)
Works generally better and will allow for better customization and emote
display.

---------

Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-07-07 23:55:26 +00:00
Cody Brittain
45139cea5c Fix DPI scaling with TGUI, TGUI Say, and Tooltips (#20734)
Got tired of the issues here when working on something else.

Ported several PRs from /tg/station to fix DPI scaling issues. This was
not a problem before 516, however 516 now respects Window's DPI setting,
causing misalignment in several of our UI elements.

This PR implements these ~~four~~ ~~five~~ six PRs:
https://github.com/tgstation/tgstation/pull/65686
https://github.com/tgstation/tgstation/pull/89994
https://github.com/tgstation/tgstation/pull/90416
https://github.com/tgstation/tgstation/pull/90418
https://github.com/tgstation/tgstation/pull/90796
https://github.com/cmss13-devs/cmss13/pull/8734

~~Does not include fixes with TGUI-Say. /tg/station refactored TGUI-Say
after their port to React before they fixed DPI scaling, and this would
be pain to deconstruct to port over to Inferno. Since porting to React
is "inevitable", I considered it not worth my time to fix this.~~

Thanks to the assistance of harry, TGUI-Say fixes now included.
2025-05-14 12:39:41 +00:00
FlamingLily
da592558c2 Hidden Shell Records, take TWO!!! (#20713)
!!! Please merge AFTER #20723 for migrate version (this PR is set up to
seamlessly be merged after that PR) !!!

Adds a new option to character preferences determining whether a shell
is a hidden shell or not. Right now this is a Yes/No toggle that solely
makes records display as "Human" instead of "Shell Frame".

The previous iteration of this was icky. 

![image](https://github.com/user-attachments/assets/c2d15682-9f35-40a7-8d46-e11cc9d9ee66)
I hope this is better.

My rationale for this is twofold:
Right now, you can only play a hidden shell "correctly" if you're
untagged. Firstly, this isn't explained anywhere, so people might miss
this by playing a tagged shell that's playing human. Someone might do
this because a tag can be a potent story tool, especially for specific
brands or lines of shells. Imagine tag scanning a runaway you've found
and getting presented with `HLTD-S07U24`, suddenly you get a huge amount
of storytelling there that wouldn't be present without the tag. <sub>any
similarities to persons living or dead is purely coincidental.</sub>

Secondly, it also means you can't play a shell who doesn't try and hide
it, but also has no tag, because that'll automatically show as human,
which is problematic in many ways.


Also, I moved the "species" field in records to the top with the rest of
the public info, and took it out of employement records, because
security and medical would definitely also get that info, logically
speaking.


In the future (with lore team approval) i would like to enable certain
human citizenships for shells with this preference enabled (likely just
Sol, but i mean if lore team wants we can get wacky with Dominia too),
but that's out of scope for this PR.
2025-05-07 20:36:16 +02:00
Fluffy
3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy
7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy
d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
Cody Brittain
dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00
Fluffy
0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Geeves
c40a37db22 Some Preview Stuff (#19308)
* Added more backgrounds to choose from in the character preview screen.
* You can now selectively hide your job uniform, suit, or hat.

---------

Signed-off-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-06-10 11:54:20 +00:00
Sparky
32a63d39a8 Clip-On Radios (#19164)
Adds Clip-On Radios, which can be equipped to both ear or wrist slots,
always appearing on the body, clipped onto your uniform or jacket.
2024-05-22 09:09:35 +00:00
Cody Brittain
8ee205a7aa Add support for item tooltips and outlines (#19154)
This adds support for item tooltips and outlines, if the item in
question is in an inventory and not in storage:

![image](https://github.com/Aurorastation/Aurora.3/assets/1779662/25a027b1-f78b-434c-971e-acd27c98eb3c)

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-22 09:09:12 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain
d95734c606 Emissives (#18895)
A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.

The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-12 20:51:45 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
Fluffy
f3c456d06a Mob atom movable destroy cleanup (#18769)
* Atomization

* sdaf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-28 01:11:08 +00:00
Matt Atlas
c59b7fa6d4 Re-adds the MOTD and adds mechanical support for ports of call. (#18570)
* Re-adds the message of the day.

* Re-adds the MOTD and adds mechanical support for ports of call.

* sddsds

* Destroy it all!

* incorrect info

* grammar and shit

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-06 23:06:45 +00:00
RustingWithYou
1506f1a50d Departmental Event Jobs (#18245)
* event jobs: the test of faith

no horizon spawns

engineering name fix

* event jobs 2: they work now
2024-02-09 12:18:15 +00:00
Fluffy
25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Fluffy
ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Matt Atlas
65d32eabd6 Random spawn mobs now have random cultures, hair, and skin tone. (#18120)
* Random spawn mobs now have random cultures, hair, and skin tone.

* fixes + trioxin

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-05 17:48:13 +00:00
Werner
bff569a6da Updates Loadout Backend (#18095)
* Updates Loadout Backend

Updates the loadout backend to store gear data in a separate table.

This might enable us to increase the number of loadout points available

* Bump MariaDB Version to 10.11

* Update editorconfig for SQL

* Fix update_character_gear

* tgui_alert and TOPIC_NOACTION

* Fix missing sur

* Actually, its user

* Adds a CHECK_TICK, just in case

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2024-01-02 21:54:49 +00:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Werner
fc0f42c7e5 Adds a warning that character deletions are permanent (#17887)
* Adds a warning that character deletions are permanent

* Add confirmation prompt

* Update code/modules/client/preferences.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-09 13:03:42 +00:00
Wowzewow (Wezzy)
5ad3c00da2 A Reasonable Suit Sensor Rebalance (#17607)
* A Reasonable Suit Sensor Rebalance

* discombobulate

* weird ahh

* HAPPY WHEELS

* SQL

* this will work hopefully

* damn me dumb

* please work

* Apply suggestions from code review

* Rename V004_suit_sensors.sql to V004__suit_sensors.sql

* remove sensor lock

* dmdocs + fixes

* Update code/modules/clothing/under/jobs/civilian.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update SQL/migrate-2023/V004__suit_sensors.sql

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* changes

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-12-06 18:41:46 +00:00
Fluffy
7f735f7bd6 fps (#17676) 2023-11-01 16:13:56 +00:00
Matt Atlas
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Geeves
a5dac3bc0a Big Mob Preview Fixes (#17308)
* Big Mob Preview Fixes

* more cl
2023-09-11 10:21:56 +00:00
Matt Atlas
99b4033ca5 Aurora 2: The 3/4thening (#17186)
* after dark

* FIXES

* breakin

* butt

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/structures/lattice.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* testing 1

* a

* FUCK THIS PRESET!!!

* allah

* OTEMACHI

* tis' done

* Project Exorcism : Sneed's Snairs (Formerly Chuck's)

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update stools.dm

* Update chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* inhand fixes

* airlocks (matt has cooked)

fuck

* my cody plays the mamba

* fuck

* fixes layering issue

* airlocks and everything else Please fucking kill me

* underlays

* unfuck blending

* finished replacing old ass shit

* your ass is geass

* conflicts die now

* public fat'wa

* progress on walls and windows

* more mapping

* baltimore accents be like

* minor progress

* monitors

* fire alarms and apc adjustments

* apcs pixel adjustments, final airlock look

* also grilles

* shuttle wall start plus shuttle windows

* starting consoles

* table outlines

* I love broke ass sprites

* fixing the stupid ass exterior walls

* light fuckery

* terminal directionals, external airlocks, table fixes, blahblahblah

* fix 1

* fix 2

* some more fixes

* fix chairs

* basic untested railings and updating colors from atteria

* bridge and some fixes

* removing some artifacts on the new walls

* breaking wood tables and adding 4 wall materials

* fix

* compile & wood fixes

* make the horizon compile again

* railings, firedoors, ATMs, intercomms and tables again

* mapping begins also some tweaks to map view of icons

* full tile steel walls

* i sure hope nothing bad happens

* airlock updates (untested)

* reverts most wall machinery

* skull

* wall coloring

* makes the tg wood chill out

* work on airlocks

* hull consistency

* cause you live forever in the lights you make

* whoops can't show that in a christian manga

* terminals should be on walls and everything's hunky dory now

also i changed the wood stuff as per atteria's suggestion

* fixing airlocks

* fixes

* window resprite, coloring adjustments

* scc hull resprite

* new grilles, frame edits, and borosilicate

* greyscale wood palette improvement

* shuttle windows

* window frame fix

* apc update

* refit and reshaded fire alarms

* mapping icon fixes

* table fixes

* map fixes, platforms and stairs

* updates cutter, new walls and terminals

* mapping fixes

* fix preview

* preview fix stone

* stairs

* initial work for the map

* railing and windowpane fuckery

* new external airlocks

* a

* fix the maps in preparation

* wall object pixel offsets

* air alarms D1

* extinguisher cabinets

* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK

* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets

* deck 3: fireaxe cabinet

* /shuttle_landmark/distress/blue, move base_turf from map to obj def

* intercom presets

* formatting

* deck 1: floor decals

* deck 2: named area fix (LMAO), signs to use single quotes

* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets

* Platforms and stairs!

* grates and bugfixes

* Angled ship walls + grate color fix

* corrects apc anim overlay

* deck 2 and away site fixes

# Conflicts:
#	maps/sccv_horizon/sccv_horizon-2_deck_2.dmm

* deck 2 missing grate

* warning stripes

* railings and ledges

* windows and fixtures

* windoorsagain

* airlocks pt1

* windows de-seamed and transparent

* airlocks and pixel offsets

* fixes for airlocks

* more airlock fixes

* presets for ringer, request console and newscaster

* 132

* asfsaf

* kitchen tiling

* thicker freezer tile bevels

* More angled walls

* New shutters and blast doors

* directional corrections

* ops railing fixes

* updated window map things and shutters

* value changes and blast door changes

* Ledges and platforms galore (D2/D3)

* all decks: fix door dirs

* all decks: newscasters, intercoms, requests consoles, ringer consoles

* helm light blue decals to dark blue

* supermatter door dir fix

* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console

* firedoor changes

* deck 3: overlapping wall mountables fixes

* map changes

* airlock changes

* map tweaks

* airlock & stair icons

* various mapping modifications

* Double airlocks + fixing denied states + fixing airlocks on all levels

* Rebase

* directional terminals buttons and lights again, platform tweaks

terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading

* missing ERT outfit thingy fix

* floor lights fixed

* deck 3: various small fixes

* deck 1: various small fixes

* deck 2: various small fixes

* fixes

* d2 fixes & multitile door fix

* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes

* make it actually compile, oops!

* make it actually compile, pt2

* CE office camera

* pew pew pew

* pew pew pew 2

* fixes

* deck 3: buttons fixes

* deck 3: button and other fixes

* deck 3: fixes and stuff

* D1 fixes & skrell airlocks

* minor D2 tweaks

* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog

* maintenance hatch sprites

* fixing double doors

* flips multi-tiles, fixes multi-tiles, adds desk windoors

* new plastic flaps

* deck 2: a few buttons

* side + middle doors

* created paths for 3-tiles doors

* apply to map the 3 tiles airlocks

* some fixes, windoor alpha

* remove this random ass potted plant

* more map fixes

* holodeck disposal pipe fix

* secure airlock sprites

no code or obj definitions yet

* vault airlock

* vault door fixes

* scc window alpha

* adjusts double door glass, firedoor open state

* adjusts construction states for doors

* remove some defunct icons and fix anims

* assembly stuff

* pharma fixes

* vault door dir

* firedoor smart generation moved to its own proc

* lift doors, d1 fixes

* firedoor smart generation: adjacent wall check

* firedoor smart generation: adjacent firedoor check

* all decks: missing firedoor and other fixes

* deck 2: weird maint stairs fix

* oops

* diona airlock fix

* the shuttle wall gigadeath

* fixes

* some fixes for leftover map item paths, and double lattices

* new diona walls

* more fixes

* and more

* deck 1: fix out of bounds keys

* deck 3: fix out of bounds keys

* runtime 3: duplicate APCs fix

* all decks: make all 3 tile wide doors glass

---------

Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
2023-08-30 21:18:10 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Werner
aefb697ed1 Fixes spawning with psionics. (#16969)
Fixes a error when sanitizing a character that doesnt have psionics.
Fixes #16966

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-07-31 23:39:56 +02:00
Matt Atlas
d9b79db97b Psionics Rework: Kyoushiki Murasaki (#16951)
* Your unbeatable smile wrecks the media

 We wanna know your secret, so mysterious

* Even the things she lacks end up in her area

Such a perfect liar, you are

* Miss ingenious, godly idol!

(You're my savior, you're my saving grace)

* So, what'd you eat today?

What's your favorite book?

* And if you wanna go to play, where are you gonna go?

I haven't eaten at all

* That's a secret

No matter what you ask

* She's elusive, evasive

* So nonchalant

Yet still shining bright;

* Her secret: out of sight, as if visible, has the taste of honey

There is none, none, none of this

* And also none, none, none of that

What type of guy do you like?

* Who is your partner?

Come on, answer me

* "I don't understand what falling in love with someone else is like" (Hey! Hey!)

I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)

* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)

Gently lulled into love

* Drawing everyone's eyes

You are the perfect, ultimate idol

* Never to appear again

A reincarnation of Venus

* With that smile, with that "I love you"

You captivate everyone

* Even if those eyes, those words, are false

They make up a perfect love (Ai)

* Yeah, yeah, that girl stands out, exceptional

We were extras from the beginning

* BS that acted as adornments for the star's leading role

Everything we've accomplished is thanks to her — no!

* How impudent

How could envy and jealousy not exist?

* examine

* This isn't some made-up drama for appearances

So I cannot forgive

* You're not perfect, I cannot forgive you

I cannot forgive myself

* I cannot accept any version of you other than the one stronger than everyone else

* Everybody trusts and worships

The very strongest, most invincible idol

* Weaknesses and whatnot are not to be found

Carrying the morning star within

* Showing any weakness is no good, no good (Hey! Hey!)

Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)

* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)

That is the real love (Hey!)

* can commune fixes

* can commune rename

* fix is psi blocked

* fixes agian

* My signature smile that fires up the media

The only secret that I shall keep is this:

* My career was built upon fake "I love you"s

This is love, in my own way

* Even the flowing sweats are beautiful Aqua

These eyelids that hid the Ruby within

* Sing, dance, flutter, I am Maria —

Right, lying is the most exquisite form of love

* I have never been loved by anyone

Nor have I loved anyone else

* That such lies of mine will become true someday

I trust in it

* Someday, surely, I will have it all in hand

I am such a greedy idol

* Because I wish to love everybody properly in a life-sized way

I shall lie today as well (Hey! Hey! Hey! Hey!)

* a

* b

* c

* d

* And yet, still, (Hey! Hey!)

I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)

* jesus christ

* Update code/controllers/subsystems/processing/psi.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/controllers/subsystems/processing/psi.dm

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* Update code/controllers/subsystems/processing/psi.dm

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* Update code/game/gamemodes/technomancer/spell_objs.dm

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* Update code/modules/mob/living/carbon/human/human.dm

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* Update code/modules/mob/living/carbon/human/human_helpers.dm

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* Update code/modules/organs/organ_external.dm

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* Update code/modules/psionics/abilities/assay.dm

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* Update code/modules/psionics/abilities/command.dm

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* Update code/modules/psionics/abilities/emotional_suggestion.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/psi_search.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/singularity.dm

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* Update code/modules/psionics/abilities/time_stop.dm

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* Update code/modules/psionics/events/mini_spasm.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* cl update

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-07-31 20:56:52 +02:00
Matt Atlas
87f637564f Revert "Psionics Rework: Kyoushiki Murasaki (#16805)" (#16948)
This reverts commit 27c40bdaf6.
2023-07-31 01:51:40 +00:00
Matt Atlas
27c40bdaf6 Psionics Rework: Kyoushiki Murasaki (#16805)
* Your unbeatable smile wrecks the media

 We wanna know your secret, so mysterious

* Even the things she lacks end up in her area

Such a perfect liar, you are

* Miss ingenious, godly idol!

(You're my savior, you're my saving grace)

* So, what'd you eat today?

What's your favorite book?

* And if you wanna go to play, where are you gonna go?

I haven't eaten at all

* That's a secret

No matter what you ask

* She's elusive, evasive

* So nonchalant

Yet still shining bright;

* Her secret: out of sight, as if visible, has the taste of honey

There is none, none, none of this

* And also none, none, none of that

What type of guy do you like?

* Who is your partner?

Come on, answer me

* "I don't understand what falling in love with someone else is like" (Hey! Hey!)

I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)

* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)

Gently lulled into love

* Drawing everyone's eyes

You are the perfect, ultimate idol

* Never to appear again

A reincarnation of Venus

* With that smile, with that "I love you"

You captivate everyone

* Even if those eyes, those words, are false

They make up a perfect love (Ai)

* Yeah, yeah, that girl stands out, exceptional

We were extras from the beginning

* BS that acted as adornments for the star's leading role

Everything we've accomplished is thanks to her — no!

* How impudent

How could envy and jealousy not exist?

* examine

* This isn't some made-up drama for appearances

So I cannot forgive

* You're not perfect, I cannot forgive you

I cannot forgive myself

* I cannot accept any version of you other than the one stronger than everyone else

* Everybody trusts and worships

The very strongest, most invincible idol

* Weaknesses and whatnot are not to be found

Carrying the morning star within

* Showing any weakness is no good, no good (Hey! Hey!)

Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)

* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)

That is the real love (Hey!)

* can commune fixes

* can commune rename

* fix is psi blocked

* fixes agian

* My signature smile that fires up the media

The only secret that I shall keep is this:

* My career was built upon fake "I love you"s

This is love, in my own way

* Even the flowing sweats are beautiful Aqua

These eyelids that hid the Ruby within

* Sing, dance, flutter, I am Maria —

Right, lying is the most exquisite form of love

* I have never been loved by anyone

Nor have I loved anyone else

* That such lies of mine will become true someday

I trust in it

* Someday, surely, I will have it all in hand

I am such a greedy idol

* Because I wish to love everybody properly in a life-sized way

I shall lie today as well (Hey! Hey! Hey! Hey!)

* a

* b

* c

* d

* And yet, still, (Hey! Hey!)

I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)

* jesus christ

* Update code/controllers/subsystems/processing/psi.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/controllers/subsystems/processing/psi.dm

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* Update code/controllers/subsystems/processing/psi.dm

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* Update code/game/gamemodes/technomancer/spell_objs.dm

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* Update code/modules/mob/living/carbon/human/human.dm

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* Update code/modules/mob/living/carbon/human/human_helpers.dm

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* Update code/modules/organs/organ_external.dm

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* Update code/modules/psionics/abilities/assay.dm

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* Update code/modules/psionics/abilities/command.dm

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* Update code/modules/psionics/abilities/emotional_suggestion.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/psi_search.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/singularity.dm

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* Update code/modules/psionics/abilities/time_stop.dm

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* Update code/modules/psionics/events/mini_spasm.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* cl update

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-07-30 21:56:12 +00:00
Geeves
7964478cd1 Lipstick Buff (#16584)
* Lipstick Buff

* cl
2023-07-02 09:52:36 +00:00
Matt Atlas
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
Matt Atlas
9cad797e05 Atom gliding (part 3) (#16214)
* Adds glide_size to atom_movable and removes tickcomp

* update

* updates

* hmm

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-21 00:17:44 +00:00
FlamingLily
0a53774a33 Adds a flavour only height system (#16067)
* height framework

* Framework

* changelog

and useless grammar changes that i'm going to scrap later (when it's not past midnight)

* DOUBLE UNDERSCORE

* string in int column :)

* taj overwrite

* all of my issues with SQL have been incredibly stupid and simple things like names and data types

* Grammar and Changeling

* I didn't use these procs right

* Update code/modules/mob/living/carbon/human/species/station/vaurca/vaurca_subspecies.dm

* Update code/modules/mob/living/carbon/human/species/station/human/human.dm

* why can't i commit all three at once

* this sucks

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/living/carbon/human/species/station/unathi/unathi.dm

* Update code/modules/mob/living/carbon/human/species/station/human/human.dm

* mattlas

* whoops forgot these

* Update code/modules/mob/living/carbon/human/species/station/ipc/ipc_subspecies.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* sure hope this fixes it

* oh god i hope search and replace worked

(jk i tested)

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-05-01 19:23:03 +02:00
harryob
578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Matt Atlas
9ee2d05e5f Fixes a speech bubble pref glitch. (#16186)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-10 17:24:47 +00:00
Matt Atlas
ab5d39db19 Ports SStyping from Nebula. (#16169)
* Ports SStyping from Nebula.

* the spook

* a

* fix

* bring the fanfare to its knees

* add a speech bubble type pref

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-10 00:08:48 +00:00
Matt Atlas
09d8f8506e Makes switching loadout tabs not refresh preview, fixes new character loading. (#16167)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-07 12:13:17 +00:00
Geeves
243da52b21 Sleek Wristbound Radio (#15918) 2023-03-06 13:01:49 +00:00
SleepyGemmy
5dd5cbc9e1 Removes the Skills Tab From the Character Setup Screen (#14591) 2023-02-13 23:11:17 +01:00
TheDanseMacabre
00995ac29d Baldie hotfix (#15778) 2023-02-09 14:55:03 +01:00
TheDanseMacabre
07ce3310df Destroys SS13 Culture: No More Baldies (#15734) 2023-02-08 11:28:17 +01:00
Ramke
ac20badaa0 Tail Overhaul 2 (#15577)
* Tail Styles

* sql migration

* finishing touches

* cl

* accidentally left this in

* credit spriter

* animated cloth

* cl fix

* update migration

* updated SQL & changelog, merge conflicts resolved

* adds checks for species type in standard.dm

* the above but better

* Applies Suggestions

---------

Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-02-05 20:22:33 +01:00
Matt Atlas
3c55751594 Adds mechanical traits from origins. (#15497) 2023-01-13 12:25:18 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00