This is sorta bulky on the changes since it includes a lot of shuffled
documentation, so I'll try to thoroughly summarise here.
- Introduces 'preferential' temperature and light values to plants. This
means that, while a plant is _within_ 5K and 2 lumens of their ideal
heat and ideal light, they will grow faster than otherwise. In the
current implementation, the base growth is a 15% chance of age being
increased, plus another 15% if you're within preferential temps, and
another 5% if within preferential lumens for a maximum of 35%. This is
intended to incentivise engaging with temperature mechanics to grow
plants with unusual requirements.
- This is different to the existing tolerance values, which instead
check whether the plant is _outside_ of them - if they are, it damages
them. Tolerances cause the plant to die if they're too far from their
ideals, preferences cause the plant to grow faster if they're very close
to their ideals. The range of preferences should always be inside
tolerances.
- To work better with this, the ideals of a few kinds of plant have been
tweaked. Mushrooms, Adhomian plants, and molluscs will all **not** be in
their preferences at room temperature - they will need to be cooled,
which can currently be done in D1 hydroponics. A few warmer plants, such
as sugarcane, will need to be warmed up to reach their preferences.
- None of these will go outside of their tolerances at room temperature
- they won't die, they'll just grow slower.
- Most plants will be within all their preferences without any action by
the gardener.
There's also a few assorted QoL changes to hydrotrays, see the
changelog.
---------
Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
The light tolerance was set so low that they were always taking ticking
damage from too much light, since they're bioluminescent, causing them
to invariably die within minutes of being planted. This raises their
tolerance so high that this shouldn't happen at any light level.
I'm not sure if this behaviour was intended - notably, losing it does
mean that k'ois can theoretically survive indefinitely without needing
water or nutrients. I think that's a reasonable trade-off for making it
less frustrating to farm or base an antag gimmick around.
Items 1.) and 2.) of [this bug
report](https://github.com/Aurorastation/Aurora.3/issues/20768), with
the blessing of Alberyk in tajara-questions on the lorecord.
Dirtberries and Sugar Trees, as well as products containing them and
recipes referencing them, are to all consistently use their TCB names
mechanically instead of a scattered mix of TCB and Siik'maas. The
descriptions of these items, in cases where it fit nicely, have been
updated to reference their Siik'maas names (in many the items already
did so).
Other species' foods may have this issue (where they have both a native
name and a TCB name used interchangeably in game mechanics like the
cooking codex etc., but I believe if identified they should also have
this basic standard enforced.
- rscadd: "Adds Lavatory vendors to the public bathrooms, that dispense
hygiene goods."
- refactor: "Migrates bartender's supply of 6 pack beers and Sencha teas
to the cargo database."
- refactor: "Migrates impact wrenches to the cargo database."
- balance: "Removes the extraneous dylovene, kelotane, bicaridine and
coagzulug in medical. Migrates medication to the medication closet."
- balance: "Removes the unused Nanomed Minis in medical. Replaces the
surgery side Nanomed Plus with a Nanomed Mini."
- balance: "Removes the two large medical kits from medical storage, and
the kit in the exam room. Moves the wheelchairs from the morgue lift to
medical storage."
- rscadd: "Adds cranberries to the game. Now you can actually make
cranberry juice!"
- refactor: "Juices found in soda machines, booze dispensers and the
booze-o-mat have been migrated to the cargo database."
- rscadd: "Cream and fatshouters milk cartons can be ordered from
cargo."
- balance: "Certain juices are now cartons when separated in a
CondiMaster."
- balance: "Removed coffee, milk and sugar from soda machines, as they
are made redundant by CoffeeMasters."
- balance: "Non-CoffeeMaster coffee machines now just dispense coffee
instead of espresso."
TL;DR
- Juices aren't free anymore - get them from supply, the botanist, or
alternative means.
- Soda machines don't dispense coffee, milk and sugar anymore. Since we
have coffee machines already.
- Migrates the stuff in the bar that just got shoved in through mapping
that shouldve been a cargo order in the first place.
- Adds lavatory vendors, which helps to replace manually mapped in
toiletries.
- Removes the extra medical supplies from medical that end up basically
unused for most rounds.
- Adds more things that can be ordered from supply.
- Un-powercreeps the impact wrench. It's made screwdrivers and wrenches
obsolete. Imagine if all of Medical's hyposprays were the CMO hypospray.
That's how it basically is right now.
It's going to be mildly inconvenient, sure. But I have full faith that
people will get used to it in a month. I feel kind of vindicated after
the suit sensors removal PR that the mass-complaints have ceased to be
an issue, and I feel it's going to be the same case here.
Anyway, yes, it's rather silly that the Big Ass Flagship doesn't
immediately have the latest and greatest stuff, but this is thinking
towards long term towards NBT2, where we'll definitely be running a lot
more slim.
**Also, please. Don't brigade this pull request. Just ping me in the
general Discord if you have anything to bring up. I'll try respond to
you if I'm available.**
Seed code DMdoc'ed and code added to allow for custom descriptions and
extended descriptions for produce.
Adhomai plants given descriptions as proof of concept (maybe)
- [x] Foundation code
- [x] Assassinate Almrah Harrlala
- [x] Adhomai Plants descriptions
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
* so many theengs!
* Let's commit!
because I haven't in a while!
* final commit fo rnow
* added changelog
* Update TOMIXCOMICS-PR.yml
* ugh
i should've known it was a jinx to refer to a commit as 'final'. bleh.
* added new ramen dish to the ramen vending machine in PV
meant to do that before submitting but had issues with it.
* broke game while working on update, halp
thanks tech support
* Update code/modules/reagents/reagent_containers/food/snacks/soup.dm
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
* Added more foods, still WIP
* updating things to see where the bgus are coming from
triolade, palfooz and cake pops are lal broken and idk why yet ._. someone said is hould commit changes and see what the checks say.
* trying to fix triolade and palfouz
* code giving trouble
* finally fixed the issues! woo!
* Got almost everything done and working!
only pitas are left :)
* Final update!
-Added a whole lot of recipes
-Fixed a whole lot of bugs
-Fixed V'krexi wraps from a previous update
-Updated some icons
-Let's submit this thing!
* Adding changelog
Woo, changelog!
* Update Tomixcomics-PR-17759.yml
Whoops, missed a typo.
* trying to solve issues
* fixed bug that was causing runtime errors when recipes were made incorrectly. PR should be good to go now.
* Update code/game/objects/items/trash.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/fancy.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/cooking/recipes/cultural/recipes_human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/sandwich.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/snacks/cultural/vaurca.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* small fixes
deleted folder that wasn't supposed to be included (still no clue why it was there lol) and deleted unnecessary annotation
---------
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Initial commit of new drugs
Start on caromeg and oracle
Further work on caromeg
Fix nicotine and caromeg
Begin populating map
Designer cocaine effects
Weaken heroin, Joy now causes genetic damage
Added an artificial alternative to morphine, tramarine, that can be used in its place.
Nerf new opioids, fix tramaline recipe
Added special mentholated adhomian cigarettes, for NKA cigarettes
General fixes
Fix recipe pathing
Add coca leaves, cocaine recipes, and coca drinks
Update Chemistry-Reagents-Medicine.dm
Null name for abstract drug class
Remove abstract_class from reagents (shouldn't be used there)
* Oracle sprites by Wezzy
* .
* Begin resolving issues from code review
* Remove all per-player data from drug singletons
* Resolve Arrow's code review
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/hydroponics/seed_datums/smokables.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)
* Fix merge conflict errors caused by snack PR
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* fixes seed packets
fjylozyn and wulumunusha seed packets should now exist
* skrell seed pack sprites
* skrell plant updates
* adds jylara to the snack machine
* skrell alcohol
* skrell drinks
* skrell food
* food sprites
* recipes
* drink sprites
* empty sprites
* reagents
* (some) skrell food options for lunchboxes
* changelog
* credit where credit's due
* haha oopsie! :3
rstweak doesn't exist
* Update drinks.dm
I made a trash item then realised I don't need a trash item, but forgot to delete the related code.