Commit Graph

12 Commits

Author SHA1 Message Date
Geeves
67360a9bea Weather Warnings (#19934)
* Atmospheric probes will now relay changes in weather when deployed.
Analog radios can be tuned into the weather broadcast and receive it,
provided they're in the same sector / connected z-levels.
* Fixed weather transitions to rainy / icy weather not working.
* Changed rainy / icy weather to have a blue color, reducing eye strain.


![image](https://github.com/user-attachments/assets/b8439595-25ff-4df0-8f5d-b2d27d147b70)

![image-1](https://github.com/user-attachments/assets/cf0018c2-c6c7-4cf6-8069-543ad98cd597)

![image](https://github.com/user-attachments/assets/5e4d87e2-33c8-494a-9b8f-8a62f12c496a)
2024-12-24 16:04:51 +00:00
Fluffy
12c7b283bf Fix mechs taking damage from sandstorms (#20107)
Fix mechs taking damage from sandstorms

Fixes #19487
2024-11-02 10:40:12 +00:00
Fluffy
d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
Fluffy
41a05bc196 Refactored the abstract meta propriety (#19797)
Refactored the abstract meta propriety into defines.
It's now more easy to spot/see abstract types thanks to the macro that
defines them.
Added a check on initialization of atoms to avoid spawning abstract
types.
Made the spawn_atom proc check for abstractness.
Made the spawn_atom proc use tgui_list for types list shorter than 1000
elements, which enables to search in them. It's too laggy on larger
lists so above 1000 it uses the builtin input.
Made the spawn_atom use a list subtraction instead of a double list,
it's lighter on memory and processing.
2024-08-23 10:49:28 +00:00
Fluffy
1345beac4b Added the z-level manager system from TG (#19532)
Added the z-level manager system from TG, mostly
2024-07-22 13:00:38 +00:00
RustingWithYou
81f77e6e43 Sandstorm Tweaks (#19370)
Sandstorm damage now respects armor, and will not damage Vaurca and IPCs
as much.
Ponchos, mantles, straw hats, Unathi robes, and hoods now protect
against weather.
Sandstorms can now cause pain and impair vision if a mob's eyes are
unprotected.
Adds protective gear to Wasteland ghostroles who didn't already have it.

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-07-01 13:12:32 +00:00
Cody Brittain
91c081d044 Fluff examine fix (#18814)
Standard examination was in an examine box. This makes it so fluff
examines are also in a box.

Fixes #18438

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-06-02 18:42:22 +00:00
RustingWithYou
f3f802b372 Uueoa-Esa, Part 7 - The Wasteland (#19014)
Adds several ruins for the Wasteland.
2024-05-06 14:56:24 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
Alberyk
b2dfb35453 Adds weather to the exoplanets (#18855)
This pr adds weather to some exoplanets:
-snow exoplanets, including adhomai, can go from calm to light snow,
medium snow, and heavy snow
-jungle planets, including konyang, can go from calm to light rain,
regular rain, and storm
-lava planets can go from calm to ash

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-06 18:23:01 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Matt Atlas
57067892d8 Ports the weather system from Nebula. (#18706)
* part 1

* compiles?

* IT WORKS

* vis contents

* fixes

* umbrelloid

* umbrella 2

* dsasdd

* stuff

* lmao

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:05:00 +00:00