Commit Graph

407 Commits

Author SHA1 Message Date
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
RustingWithYou
28050e3f07 The Visible Hand - Golden Deep Merchant Ship (#17424)
* golden deep ship skeleton

* more gold

* files & access

* i fucking love gold, i fucking love capitalism

* sectors & fluff

* changelog

* more drip

* whoops

* ENTRY POINTS

* some changes

* airlocks

* grates

* hallway & dock changes

* fixes dock unit test

* switches misplaced docks
2023-10-04 20:30:04 +00:00
Cody Brittain
0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
Cody Brittain
0db705d678 Implant Improvements (#16905)
* Modernize and improve implant code

* Lint fix

* Fix initialize hint in implant cases

* fix tabulations

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-09-24 22:41:02 +00:00
Geeves
4c7e9e4ff2 Nearsighted Camera Fix (#17124)
* Nearsighted Camera Fix

* fluffy changes
2023-09-09 12:20:56 +00:00
Cody Brittain
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
CampinKiller24
8cd4f5a2a2 Shuttle Manifest Program (#17077)
* init

* big list

* final changes

* Update AwayShuttleManifest.tsx

* stupid changelog

* prettier (allegedly)

* change

* please
2023-09-01 18:01:07 +00:00
Matt Atlas
f11052e491 Fixes a few TGUI bugs. (#17171)
* Fixes a few TGUI bugs.

* more stuff

* cl update

* oops

* again

* sadads

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-30 22:59:45 +00:00
Matt Atlas
99b4033ca5 Aurora 2: The 3/4thening (#17186)
* after dark

* FIXES

* breakin

* butt

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/structures/lattice.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* testing 1

* a

* FUCK THIS PRESET!!!

* allah

* OTEMACHI

* tis' done

* Project Exorcism : Sneed's Snairs (Formerly Chuck's)

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update stools.dm

* Update chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* inhand fixes

* airlocks (matt has cooked)

fuck

* my cody plays the mamba

* fuck

* fixes layering issue

* airlocks and everything else Please fucking kill me

* underlays

* unfuck blending

* finished replacing old ass shit

* your ass is geass

* conflicts die now

* public fat'wa

* progress on walls and windows

* more mapping

* baltimore accents be like

* minor progress

* monitors

* fire alarms and apc adjustments

* apcs pixel adjustments, final airlock look

* also grilles

* shuttle wall start plus shuttle windows

* starting consoles

* table outlines

* I love broke ass sprites

* fixing the stupid ass exterior walls

* light fuckery

* terminal directionals, external airlocks, table fixes, blahblahblah

* fix 1

* fix 2

* some more fixes

* fix chairs

* basic untested railings and updating colors from atteria

* bridge and some fixes

* removing some artifacts on the new walls

* breaking wood tables and adding 4 wall materials

* fix

* compile & wood fixes

* make the horizon compile again

* railings, firedoors, ATMs, intercomms and tables again

* mapping begins also some tweaks to map view of icons

* full tile steel walls

* i sure hope nothing bad happens

* airlock updates (untested)

* reverts most wall machinery

* skull

* wall coloring

* makes the tg wood chill out

* work on airlocks

* hull consistency

* cause you live forever in the lights you make

* whoops can't show that in a christian manga

* terminals should be on walls and everything's hunky dory now

also i changed the wood stuff as per atteria's suggestion

* fixing airlocks

* fixes

* window resprite, coloring adjustments

* scc hull resprite

* new grilles, frame edits, and borosilicate

* greyscale wood palette improvement

* shuttle windows

* window frame fix

* apc update

* refit and reshaded fire alarms

* mapping icon fixes

* table fixes

* map fixes, platforms and stairs

* updates cutter, new walls and terminals

* mapping fixes

* fix preview

* preview fix stone

* stairs

* initial work for the map

* railing and windowpane fuckery

* new external airlocks

* a

* fix the maps in preparation

* wall object pixel offsets

* air alarms D1

* extinguisher cabinets

* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK

* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets

* deck 3: fireaxe cabinet

* /shuttle_landmark/distress/blue, move base_turf from map to obj def

* intercom presets

* formatting

* deck 1: floor decals

* deck 2: named area fix (LMAO), signs to use single quotes

* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets

* Platforms and stairs!

* grates and bugfixes

* Angled ship walls + grate color fix

* corrects apc anim overlay

* deck 2 and away site fixes

# Conflicts:
#	maps/sccv_horizon/sccv_horizon-2_deck_2.dmm

* deck 2 missing grate

* warning stripes

* railings and ledges

* windows and fixtures

* windoorsagain

* airlocks pt1

* windows de-seamed and transparent

* airlocks and pixel offsets

* fixes for airlocks

* more airlock fixes

* presets for ringer, request console and newscaster

* 132

* asfsaf

* kitchen tiling

* thicker freezer tile bevels

* More angled walls

* New shutters and blast doors

* directional corrections

* ops railing fixes

* updated window map things and shutters

* value changes and blast door changes

* Ledges and platforms galore (D2/D3)

* all decks: fix door dirs

* all decks: newscasters, intercoms, requests consoles, ringer consoles

* helm light blue decals to dark blue

* supermatter door dir fix

* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console

* firedoor changes

* deck 3: overlapping wall mountables fixes

* map changes

* airlock changes

* map tweaks

* airlock & stair icons

* various mapping modifications

* Double airlocks + fixing denied states + fixing airlocks on all levels

* Rebase

* directional terminals buttons and lights again, platform tweaks

terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading

* missing ERT outfit thingy fix

* floor lights fixed

* deck 3: various small fixes

* deck 1: various small fixes

* deck 2: various small fixes

* fixes

* d2 fixes & multitile door fix

* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes

* make it actually compile, oops!

* make it actually compile, pt2

* CE office camera

* pew pew pew

* pew pew pew 2

* fixes

* deck 3: buttons fixes

* deck 3: button and other fixes

* deck 3: fixes and stuff

* D1 fixes & skrell airlocks

* minor D2 tweaks

* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog

* maintenance hatch sprites

* fixing double doors

* flips multi-tiles, fixes multi-tiles, adds desk windoors

* new plastic flaps

* deck 2: a few buttons

* side + middle doors

* created paths for 3-tiles doors

* apply to map the 3 tiles airlocks

* some fixes, windoor alpha

* remove this random ass potted plant

* more map fixes

* holodeck disposal pipe fix

* secure airlock sprites

no code or obj definitions yet

* vault airlock

* vault door fixes

* scc window alpha

* adjusts double door glass, firedoor open state

* adjusts construction states for doors

* remove some defunct icons and fix anims

* assembly stuff

* pharma fixes

* vault door dir

* firedoor smart generation moved to its own proc

* lift doors, d1 fixes

* firedoor smart generation: adjacent wall check

* firedoor smart generation: adjacent firedoor check

* all decks: missing firedoor and other fixes

* deck 2: weird maint stairs fix

* oops

* diona airlock fix

* the shuttle wall gigadeath

* fixes

* some fixes for leftover map item paths, and double lattices

* new diona walls

* more fixes

* and more

* deck 1: fix out of bounds keys

* deck 3: fix out of bounds keys

* runtime 3: duplicate APCs fix

* all decks: make all 3 tile wide doors glass

---------

Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
2023-08-30 21:18:10 +00:00
Matt Atlas
ad83af2bc3 Fixes a few bugs. (#17048)
* Fixes a few bugs.

* bodybag

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-10 11:04:05 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas
d46621556e Re-adds UI interaction sounds to modular computers. (#16904)
* Re-adds UI interaction sounds to modular computers.

* Apply suggestions from code review

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-02 15:17:43 +00:00
Fluffy
00335d1c85 change+changelog (#16851) 2023-07-24 11:13:31 +00:00
DreamySkrell
db030df4d5 Docking Ports Management Program (#16802)
* stuff copied from the other branch

* aurorastation.dme reorder

* lint fixes

* docks gui prettier

---------

Co-authored-by: DreamySkrell <>
2023-07-23 18:27:43 +00:00
Matt Atlas
a30646a8c7 Fixes TGUIs randomly closing. (#16828)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-22 12:40:34 +00:00
Matt Atlas
20304206f3 TGUI bug roundup part 6 (#16630)
* taj chat colours

* ah, I finally said it for real - I love you

* cl

* lost my halo, now I'm my own antichrist

* and I say hey...

* doing htat is probably a good idea

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-04 12:38:03 +00:00
Matt Atlas
b4a85c06f6 Fixes the manifest not having a header (#16621)
* fix the manifest

* cl

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-03 21:18:13 +00:00
Matt Atlas
1645af37cc Chatclient fixes 2 (#16587)
* Fixes the chat client and services.

* oh how we love you

* lemme talk to 'em...

* a

* m

* lilas

* bro

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-29 12:31:42 +00:00
Alberyk
b20a10ee88 Brings back crew transfer (#16402)
* screams

* button

* stuff

* evacuation

* shift change instead

* new stuff

* emergency

* last one

* jummp time

* transfer

* Sound file fix

* stuff for arrow

* fix

* sound fix

* changelog

* Update code/controllers/subsystems/evacuation/evacuation_shuttle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_shuttle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/datums/discord/webhook.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/datums/late_choices.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/gamemodes/game_mode.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/machinery/case_button.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/admin/verbs/randomverbs.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-06-28 17:15:54 +00:00
Matt Atlas
e237808ea9 TGUI fixes, part 3 (#16560)
* a

* TGUI fixes part 3

* ugh

* bwuh

* ambiguous my ass

* AOAOAOAO

* pt 4

* extra foolproof

* a

* ok good thing i caught that

* enable that for AI

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2023-06-27 21:33:21 +00:00
Werner
3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
Fluffy
5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
Matt Atlas
025b6e66d5 Fixes most tgui bugs (#16539)
* Fixes most tgui bugs

* the soul longs for oblivion

* skin fix

* hardsuit fix

* b

* the final fixes (for now)

* bb

* fix keys

* cl

* fuck off

* i'm alone i'm alone i'm alone

* the heart's whisper

* fffss

* je cherche la vérité tout en l'évitant

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-26 15:36:11 +02:00
DreamySkrell
b60def5c69 a (#16523)
Co-authored-by: DreamySkrell <>
2023-06-25 21:25:56 +00:00
Matt Atlas
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
RustingWithYou
c1bc721a3b Wealth Beyond Measure - The Merchants' Guild Ship (#16295)
* hegemony merchant ship

* guild mantles

* armory weapons + changelogs

* changelog fix

* cl fix 2

* turf fix

* piping and access fixes
2023-05-18 21:58:04 +00:00
Matt Atlas
fee7deabd7 Fixes a lot of bugs. (#16187)
* Fixes a lot of bugs.

* fix more shit

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-10 17:29:16 +00:00
feartheblackout
5cc5dd3001 Allows examining the ID menu for IDs in wallets or modular computers (#16168)
Co-authored-by: Gabby <martinezgabby576@gmail.com>
2023-04-09 18:43:22 +00:00
Wowzewow (Wezzy)
0aabab00f9 Wristbound resprite (#16016)
* Wristbound resprite

backlog

* oop

* Update preset_wristbound.dm

* fuckery
2023-03-17 17:07:01 +00:00
SleepyGemmy
ce434529df Proper OM Laptop (#15916) 2023-03-01 17:12:57 +00:00
anconfuzedrock
3c484b001b fixes medical computers lacking the download program (#15826)
* lets u download medical program yay

* Minor Changelog Fix

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-02-15 21:52:37 +01:00
Matt Atlas
4a0466972d Adds a Horizon roundstart report with overmap bearings, sensor tweaks. (#15765) 2023-02-14 22:52:47 +01:00
SleepyGemmy
1d1feca535 ID Name and Guest Pass Terminal Tweaks (#15392) 2023-02-08 11:29:50 +01:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
FlamingLily
50816b8566 Give Machinists medical records again (#15633) 2023-01-29 12:46:18 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Matt Atlas
25fd3ba098 Stops shuttles from bringing background turfs with them. (#15580) 2023-01-20 14:52:01 +01:00
SleepyGemmy
0018c1bf0e Fixes a Loadout Entry Description (#15595) 2023-01-19 12:47:00 +01:00
Alberyk
7ce695b982 Trade Offer: Her Majesty's Mercantile Flotilla Ship (#15513) 2023-01-12 15:21:31 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy
ad24947f93 SCC Default Laws (#15499)
* SCC Default Laws

* E
2023-01-05 17:58:56 +01:00
Wowzewow (Wezzy)
e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
Spud2
b7a5027cc0 Adds "*Missing*" as a possible physical status in medical records (#15174) 2022-11-28 19:26:33 +01:00
SleepyGemmy
70542aec18 Security Security Oversights Fixes (#15155) 2022-11-22 07:10:04 +01:00
SleepyGemmy
38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
SleepyGemmy
d64f4506a3 Compactor and Disposals Access Tweaks (#15062) 2022-11-13 17:25:05 +01:00
Sparky
63784366b8 SecHUD QoL Again (#15068) 2022-11-13 13:29:38 +01:00