Commit Graph

85 Commits

Author SHA1 Message Date
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Wildkins
860974ec9d Refactor vending spritesheets (again) (#10706) 2020-12-09 10:10:15 +01:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
mikomyazaki
d5e278b2f6 Restricts required_enemies more via unit test (#10613) 2020-11-20 22:44:41 -03:00
mikomyazaki
e483fa1938 Adds a unit test to ensure that all game modes have a sensible required_enemies and required_players (#10589) 2020-11-19 08:51:45 +01:00
mikomyazaki
1c9b55b6ba Borg hyposprays can now inject people in spacesuits (#10523) 2020-11-12 13:08:46 -03:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
mikomyazaki
9342846d7a Adds a unit test to ensure that all flooring has a unique or null build_type (#9558) 2020-08-02 16:01:12 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
77759d4a1f Diona Pain (#8966)
Diona now feel pain, although they only take 70% of the pain other species experience.
    Unathi now get a unique pain message, instead of the dear god one.
2020-06-08 19:04:49 +03:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Matt Atlas
0a162f61ee Ports Components from TG: "I don't actually know what I'm doing" edition (#8890)
God is with us.
2020-05-19 20:59:50 +02:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
mikomyazaki
478413400a Removes icon unit test. (#8370)
"Random" unit test failures appear to be a long-existing BYOND issue (~4 years at least). If I figure out how to solve this I'll resubmit... (unlikely)

We can keep in the various icon fixes from the PR that added this test.
2020-03-01 14:30:17 +02:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Mykhailo Bykhovtsev
e393aab90a Rework blindness, UTs for speech. (#5549) 2019-06-18 23:34:40 +02:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Erki
a85c687146 Allow hard daemon reboots at regular intervals to help with memory (#5503)
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds.

Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
2018-11-04 18:38:10 +02:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Werner
aa62d23850 Removes the z-checks from doors and firedoors. (#5428)
* Removes the z-checks from doors and firedoors.

* Fix Exodus map issues
Fix Aurora-Derelict map issues
2018-10-18 21:13:02 +02:00
Werner
8ebfe228cc More Unittests (#5417)
* Add unittests for bad doors, bad firedoors and bad pipes

* Ignore non-station-levels

* Fix invalid firedoor on exodus
2018-10-14 11:30:30 +02:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
Erki
6fe90002dd Up-hint and UI cleanup (#3773) 2018-01-27 12:11:22 -06:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Lohikar
90886a3076 Branded IPCs (#3388)
This PR adds 2 subtypes of industrial and two subtypes of baseline, one for each cybernetics manufacturer. Sprites by BRAINOS.

other changes:

IPCs can now be flashed or flashbanged.
Admin spawn paths have been added for subspecies that did not have them.
IPCs are no longer slowed by being cold.
2018-01-21 00:34:06 +02:00
Erki
ba57b5a5e5 Preferences SQL tests (#4016) 2017-12-29 15:57:31 -06:00
OneOneThreeEight
6f78d13e78 adjusts burn modifiers of the baseline IPC and industrial IPC machine species... and prosthetics, by extension (#3834)
Changes: Industrial IPC burn modifier changed to 1.1. Baseline IPC burn modifier changed to 1.2. Industrial IPCs should tank more damage, baselines should tank less due to their more agile frame, though brute is still only moderately effective against baselines. They aren't brittle but aren't tanky like industrials. This also makes baselines take a fair bit more damage from remaining in a vacuum, which they took very little before. Industrials were applied this in a bit of an unfair way, however, given they are walking heat sinks and should be treated as such. Both will still get roasted by lasers, the baseline moreso than the industrial.
2017-11-29 10:33:29 +02:00
Lohikar
383dd055e7 Merge branch 'master' into development 2017-10-20 13:30:03 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Erki
6c47fb889a Revert #3241 (#3670) 2017-10-17 20:39:50 -05:00
Lohikar
b9a4ecd173 DEvent, Mk II (#3241)
Redesign of PR #2209, now with sane unregistration + a new event.
2017-09-06 18:08:44 +02:00
Alberyk
d1c3a58c87 Adds the merchant station, the shuttle and the station's dock (#3254)
This pr adds the second essential part of the merchant's implementation, mapping the merchant's shuttle, base and the dock. And more merchant related fixes and tweaks.
2017-08-13 23:31:50 +03:00
Erki Meinberg
8729252b1d Nukes aurorastation.int and silences invalid timer RTs during unit tests (#3105)
HACKS ARE NOT A SOLUTION TO THE PROBLEM.

True. But. The issue is convoluted to the point where fixing it is out of the question for the time being. And the invalid timer RT is ruining the readability of Travis tests: it's generating useless noise without conveying any new information. As such, until a time that this issue is fixed, I propose silencing the RTs generated by invalid timers for unit tests only.

Hopefully we won't fuck with the timer system enough to where we need to monitor it for mass invalid timer errors.

Also removes the .int file as the bug it was intended to fix has been fixed with BYOND.
2017-07-20 00:42:19 +03:00
Lohikar
8202808c0a Actually check-tick unit tests (#3106)
Adds a missing MC_TICK_CHECK in the main unit test loop.
2017-07-19 21:30:02 +03:00
Lohikar
ca69dbd527 Better unit test running (#3076)
Refactors unit testing into a subsystem fully & adds tick-checks.

Might fix timers crashing Travis all the time.
2017-07-17 01:42:03 +03:00