Adds Very Long and Very Short headtails, as well as a bunch of garments.
This change also brings the Skrell sprite in line by severely darkening it, making colors more accurate.
- Show Player panel was reworked to just have a sing "Select Species" button that includes all species in species datum.
- AI is added as an option of transformation
- Developers are granted access to Game Panel - (used only for Create object/mob/tur)
Okay, this update is kinda big. Summary:
- Trimmed unused keys in Exodus telecomms
- Adds script that will run mapmerge2 on Travis to check branch for unused keys or key overflow, etc.
- Fixes matching indentation style in tag-matcher and converts it to use Python 3.6
- Converts mapmerge2 to be used by Python 3.4 and above. Instead of 3.6
- Removes Windows 1252 characters from Communication-blackout.dm that were not able to be seen in UTF-8 format.
Note: the last commit will fail because currently main level is broken
Example of no map issues:

Example of issues:

This PR adjusts blobs to account for open space and regular space in a more logical manner. They will now only expand on the two if there is a lattice, as opposed to just expanding.
Airbubble now has cooling unit capability:
- Airbubble cools down mobs inside with same efficiency as cooling unit and 2 time less charge consumption.
- Require power cell to be attached in order to work.
- When examined it tells what kind of cell is attached and what is the charge of it.
-tweaks some of the merchant's grammar
-fixes the antique shop missing the zweihander like it was supossed to have and the padded cap
-adds belt sprites to the claymore and dao, made by dronz
There was an issue with one of the travis checks that caused reagents with incorrect specific heat values to sneak into the game and cause havok. This fixes that.
Fixes#5594Fixes#5593
Because I'm an idiot I realised that phoron salt bombs are actually impossible because water turns to ice when frozen, and you need frozen water in order to make a working bomb.
I also fixed a few bugs regarding cryo/pyro mixes in reagents. It only took me 5 hours to figure out.
I also made Phoron Salts containers spawn with a stable temperature so admins don't blow up when they mess around with it.
I adjusted the explosion size of phoron salts so that absolute best case scenario, you can make a bomb that has the destructive radius of a screen.
This pr adds a tank, reserved for a future event and adminbus. Sprites were made by kyres1.
Adds some sounds to certain mecha actions, like loading crates or using a drill.
Ports padded caps from baystation.
A few bugfixes.
Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles