* Arm Blade AP
* Create butterlingarmblade
* Rename butterlingarmblade to butterlingarmblade.yml
* Update mushrooms.dm
kois editting
* Update mushrooms.dm
THIS WAS THE WRONG PR
* Initial implementation, fixedttl w/ leaky seems to work so far
* Port things to macros to save proc overheads
* Pain
* Pain
* More work
* More work
* Added high and low watermark vars
* *sigh
* Final implementation and unit tests
* Changelog, recomment MUT
* I hate the linter
* Prefer this?
* bnkjbn
* sdf
* NON-WORKING test
* sdfgds
* nikjk
* dsfsfg
* dfghsdh
* Stupid linter
* ???
* wtf
* me dumb?
* getting started
* finishing up
* what
* changelog????
* there is a rag in a window send help
* fixes apc check and also adds docking controllers on exterior
* making a blast door
* intercomm bloat
* the end of the beginning
* SPEED
* SPEED
* we real speed
* fix ore gen
* re-organize exoplanet stuff
* reorg and rename defines, fix ores
* Everything Else
* 1.2.0+a3 rust_g
* fix merge
* get rid of noise maps
* fix adhomai, delete random maps
* make adhomai poggers or something idk
* debug
* crystal planet, misc bugfixes
* fixes
* log
* change mineral gen to make adhomai work
* try this
* huh
* huhw
* rust_g 1.2.0+a4
* Ore Patches
* finishing touches hopefully
---------
Co-authored-by: John Wildkins <john.wildkins@gmail.com>
* bluecrystals 1
* Splits telecrystals into bluecrystals and telecrystals.
* fixes
* dans ma tete ce n'est pas evident
* c'est toujours trop beau pour etre vrai
* on ne peut toucher le ciel des doigts
* thanks lily
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Alert level change
Changes references from station to ship
* Revert "Alert level change"
This reverts commit f198380c4b.
* Revert "Revert "Alert level change""
This reverts commit efee31daf9.
* actual change
actually fixes it in config because I'm an idiot
* reg fix
changes references from station to ship in regs
* changelog
* adds a himeo industrial rig variant
* unintended behavior- don't you act clever
* kit now works on the rig assembly, not the rig
* removes junk code
* tweaks and fixes 1
* mynah update FEAT. geeves, matt, and atteria
* if it works it works
* for all my FTC homies out there
* fixes the lack of spaces while im here
* san colette coffee cup
* europa coffee cup
* san colette zippo + typo
+ cl
* oops forgot to stage this in last commit
* zippo inhands
* right inhands were out by a pixel
* as prev
* okay man whatever
* tiny change to extended desc of lighter
san colette aren't an independent state, just got recognised as a sub-polity
* Adds the defines
* Adds the accents to the accent thing
* Biesel ironsong
* CoC Ironsong/kingcrimson
* Deep Ironsong/crimsonsong
* Eridani ironsong
* EUM Ironsong
* Moghes iromen/king crimson
* wait i forgor to actually add the unathi accents lol
* skemlth
* Adds some skrell accents to the eum ones
* iron
* xrim things
* naqwrows
* Adds the sprites for the new Dionae accents
* changelog
* /
* actually puts accent before kingcrimson
* changes the sus tag
* no longer sus
* conflict fixes
* higher smes i/o defaults
i dont think this should have any negative effect
* ChangeMe
* output to 140000
* substation SMES subtype, reverts regular smes i/o
* Flashlight Fixes
* lantern small + grammar fix
also did other cases of missing \the or whatever whilst at it
* numbers
* cl
this sucked to write
* cl but better
* use SPAN_WHATEVER whilst we're here
* if i didnt link my github to employers i would write a bad word here
i missed a bracket
---------
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* Flag Fix 2
- rscadd: "Fixes Dominian flag structures being invisible. Not like any were mapped in to begin with, but better safe than sorry."
* damn
* fail-safe 2
* sensors bugfix + standardisation
standardises datums and events so they default to 0 opacity and require events to be set explicitly if opaque, instead of events working one way and the datums the other.
also fixes the sensor ping from setting every event to opaque every time it scans
* cl
* fixes events going transparent by toggling sensors on and off
* better solution - doesn't leave blocked vision on overmap when toggling
toggling sensors doesn't leave opaque tiles on the overmap doing it like this
* just rewording cl, no code change here