Ports minor code changes to english_list from 2016 Baycode for patch compatibility:
Baystation12/Baystation12#13852Baystation12/Baystation12#13853
Adds missing is* macros for basic classes (I needed just isatom but felt like we should also really be using isitem and islist; it's not used anywhere at the moment though).
Applies my closet patch from PolarisSS13/Polaris#6656 (they already had a kind of contents display, here it is a new feature).
* Odin Ghost Role Update
* Overhauls Odin Access according to the existing access levels
* Overhauls the get_cetncom_access proc
* Fixes nt ghost roles having complete access to everything (instead of just the station)
* Updates get_cetncom_access with actually used roles
* Updates jobs in get_all_centcom_jobs
* Adds a bartender / chef job to the odin
* Adds a janitor job to the odin
* Adds a medical doctor / pharmacist job to the odin
* * Add two hooks that are called when a emergency/crew transfer is called
* Add a chance that the odin chef / bartender role is enabled upon crew transfer
* Locks down the odin and spawns in the checkpoint security if a crew transfer / emergency shuttle under certain conditions
* * Increases the chef-count to 2
* Removes the produce from the chef-backpack as they have a vending machine full of it.
* * Changes the time when the lockdown occurs / the spawnpoints are enabled to after the transfer shuttle has departed.
* * Let CCIA enable (some of) those roles.
* Galoshes for the Janitor
* * Add logging
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
The Icarus now sends combat drones to substantial space wildlife migrations.
Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
Added examine texts to malfunctioning combat drones that tells you what they're doing.
You can now only hit people with fire extinguishers if you are on hurt intent.
Extinguisher refills now fit in your backpack, fire extinguishers now do not.
Foam from fire extinguishers now go onto mobs as well, instead of just the turfs.
Halved the amount of volume extinguisher refill canisters have.
With permission from Herpetophilia, this adds an unathi staff to the loadout, sacrilegiously held by a human below. It's available in the religion loadout tab.
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.