Commit Graph

479 Commits

Author SHA1 Message Date
Hockaa
0f79118904 Allows air analyzers to scan pipes and also shows moles on readout (#9620)
Calls analyze_gases() when a pipe is hit with an air analyzer - also adds a readout of the analyzed system's total moles, which is nifty for atmos techs to know.
2020-08-07 21:48:30 +03:00
mikomyazaki
5be1b19947 Makes antagonist candidate searching work better for multi-modes (#9583)
* Sorts antag candidate lists by number of roles they may fulfill, lowest first

* Improves fairness in picking candidates
2020-08-04 04:20:22 +02:00
Geeves
cb802d5b50 Table Layering (#9502) 2020-08-01 11:51:05 +02:00
mikomyazaki
bf19b6653d Surgery tidy-up & bugfixes (#9501) 2020-07-30 14:05:38 +02:00
Aboshedab
fdb6ee858b Fixed broken logos and added nation flags for paperwork (#9484) 2020-07-30 12:35:19 +02:00
Karolis
7cbc3bd952 Chemistry codex - VueUI edition (#9413)
Mostly contains fuzzy search what should make search experence nice and responsive. Data generation assumes rections do not change.
2020-07-25 22:27:01 +03:00
Snakebittenn
20e2df0f3b Skrell Tweaks (#9307) 2020-07-09 15:20:33 -03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Erki
45f4652a3a Implement a dll call wrapper (#8944)
Implements a wrapper to the call()() function, meant to be used for calling dylibs.

This is useful for two reasons:

    It allows us to debug the dylib calls (such as timing for the time being).
2020-07-05 18:31:43 +03:00
Matt Atlas
32278e1ad1 Cult backend rework + new features. (#8996)
Guess who the baton passes to.

Convert all runes to datums

Rework arcane tome mechanics, holy shit it's terrible

Convert rune effects to actually use rune datums

Add additional effects that are now possible because of non-shitcode code
2020-06-07 10:07:32 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Matt Atlas
1869a24a29 Fixes blobs, vines and hacktool (#9010) 2020-06-02 19:07:17 +02:00
MarinaGryphon
dd09d18744 (Many) Emissive Lights Now Glow (#8952) 2020-05-31 13:05:35 +02:00
Matt Atlas
99885de83f End 512 compiler support for good (#8951) 2020-05-31 11:25:28 +02:00
Geeves
bdeab68218 pAI Bot Piloting (#8840)
pAI can now pilot farmbots, cleanbots, floorbots and medbots.
    Floating messages now appear even if you're inside an object or another mob.
2020-05-30 16:24:29 +03:00
Wowzewow (Wezzy)
aa8b11c3d1 Adds Fit Viewport Verb (#8910)
Adds Fit Viewport Verb
2020-05-25 10:22:56 +03:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Matt Atlas
0a162f61ee Ports Components from TG: "I don't actually know what I'm doing" edition (#8890)
God is with us.
2020-05-19 20:59:50 +02:00
Geeves
98389c284c Fire Sprite Change (#8868) 2020-05-16 15:35:00 +02:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Erki
00b6d42c6a Fixes #8821 (#8829) 2020-05-08 14:07:20 +02:00
Geeves
45167ccaf7 Vendor GIDD (#8768) 2020-05-01 15:35:16 +02:00
Matt Atlas
105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Erki
f1f23e7006 fixes preferences not accepting flags > 1 << 16 (#8754)
So while I was doing completely different things, I remembered discussing, with Geeves, that our preferences toggles only save 16 bit flags. Despite BYOND now supporting 24 of them. Lo and behold, sanitization is at fault. So I fixed it.

Added a define BITFIELDMAX to indicate the max length of a BYOND bitfield. Replaced all relevant uses of 65535 with it. (Need to do a sweep for 0xffff as well, actually.)
2020-04-29 11:27:00 +03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Chada-1
509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Matt Atlas
15bcc0f6d5 Radials, Tooltips, RCD and Borg Selection (#8710) 2020-04-24 17:00:30 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Matt Atlas
700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Geeves
dca6966ddd Particle Accelerator Fixes (#8428) 2020-03-14 14:43:00 +01:00
Geeves
1a7cc1a1c7 Some Silicon Code (#8394)
Tweaked a hell of a lot of silicon code to make synthetics better.

Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.

Both variants of the engineering borg can now deploy the malf borging machine.

Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.

You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
2020-03-13 13:29:35 +01:00
ParadoxSpace
e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
Werner
70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
mikomyazaki
9ddca0bc3c Post dreamchecker fixes (#8287)
Fixes lack of chat tags, and runtime on player panel preventing it from displaying stuff.

Don't really understand the problem with Cut() on the player panel data["players"], it should leave an empty list behind right..? Anyway. Let's see if this passes dreamchecker.
2020-02-16 22:22:14 +02:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
mikomyazaki
7150e6c4b0 New bodyscanner UI fixes (#8200) 2020-02-09 19:58:31 +01:00
mikomyazaki
8e092ae828 Alien species without a gender will now spawn as Neuter, and are neuter in the character setup. (#8115)
Species that are neuter (at least from the human/player characters' perspective) will now properly spawn as neuter, and be neuter in the character setup screen.

This affects (tagged) IPCs, Dionae, Vox & Vaurca.

Also fixes some gender related grammar stuff.

I think all the procs that randomise based on gender will just default to one or the other and shouldn't have noticeably weird results.

This also fixes the bug where Diona players would be 'he/she', but NPC diona would be 'it'.
2020-01-29 01:12:49 -03:00
Erki
18e03e0a02 rustg for UDP shipping (#7897)
The C++ UDP logging library has been swapped out with a rustg implementation. The rustg library uses non-blocking IO mode, and hopefully has less trouble than the C++ one. Though we'll have to see. It should error when the call is supposed to block.

The old library has been removed.
2020-01-11 21:17:41 +02:00
Matt Atlas
328021a8dc Ports Baystation's handling of monkey/human NPCs. (#7892)
Human NPCs and monkeys now have some more interactions. Monkeys can now take items and throw them. Or shoot guns. Or activate things.
2020-01-06 20:23:05 +01:00
Erki
6d0e1a7f1b Fail2topic (#7925)
Adds a system for autobanning IPs which abuse the world/Topic API. The implementation is very analogous to fail2ban. All bans implemented are removed at round end, or at the start of the next round. This is to stop the windows firewall from getting clogged to hell. The system respects whitelisted IPs.
2020-01-05 20:34:43 +02:00
Geeves
38a03fa0f8 Added Synthetics to the Manifest (#7750)
Stationbounds have been added to the Crew Manifest in a Sub-manifest catagory. They are not crew.
2020-01-02 11:49:26 +02:00
Werner
b116b3a6d2 Merge pull request #7669 from NonQueueingMatt/BREATHE
Adds a breathing sound when you're in low pressure.
2019-12-22 02:43:54 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Werner
af2a4c58a3 Merge branch 'master' into BREATHE 2019-12-21 14:45:17 +01:00
Matt Atlas
decc0b14a7 Preparation for 513 (#7677)
* Preparation for 513

* lentext replacement
2019-12-18 08:10:16 +01:00