TheDanseMacabre
4cf08ab516
Ports fully automatic drag-to-fire functionality from Bay. ( #8917 )
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Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy)
fad8415a8e
Pickup, Drop and Equip sounds ( #8861 )
2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
e28d09f88a
description_fluff, description_antag and description_info shortening ( #8896 )
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* description_fluff, description_antag and description_info shortening
* Update wezzy_desc-shit.yml
* Update html/changelogs/wezzy_desc-shit.yml
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
2020-05-21 12:45:22 +02:00
Geeves
3ec99c8d64
Ports Hover Overlays ( #8870 )
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* HUD Overlay
* finishes up the port
* fixes
2020-05-19 00:28:23 +02:00
Geeves
097ea6cfbc
Shielding Auras ( #8760 )
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Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266 .
Added a personal shield device to the traitor tools uplink.
Added a radiant shielding aura spell to Battlemage and Cleric.
Added an exosuit shield drone to the mechfab.
This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Alberyk
c328c808b5
Reduces the presence of contractors in some departments ( #8653 )
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And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk
3b2f1aafa9
Guns now throw casings around when fired ( #8777 )
2020-05-02 15:56:52 -03:00
Matt Atlas
105cb5d64e
Remove sharp/edge in procs and consolidate them into damage flags. ( #8672 )
2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4
Bump dreamchecker version to 1.4 ( #8711 )
2020-04-28 15:41:32 +02:00
Alberyk
8e56590dd9
Replaces the mateba sprite, name and description ( #8748 )
2020-04-27 22:38:04 +02:00
Matt Atlas
70efbb0ed9
Fixes laser rifle fire delay + fixes safety overlays ( #8731 )
2020-04-23 12:11:15 +02:00
Alberyk
1649ee1290
couple of stuff.
2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4
fixes stuff, i guess.
2020-04-22 13:17:19 -03:00
Matt Atlas
d403ee314d
More combat/gun/medical tweaks. ( #8615 )
2020-04-19 14:28:33 +02:00
TheDanseMacabre
0522bcd3ae
Detective Gun Rebalance - Flash ammo edition. ( #8634 )
2020-04-18 23:41:44 -03:00
Matt Atlas
22f69e5e30
Fixes gunfire text errors ( #8686 )
2020-04-18 19:39:50 +03:00
Matt Atlas
70ed133748
Increase bullets speed ( #8663 )
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* bullets go brrrrrr
* changelogie
2020-04-17 16:30:32 +02:00
Matt Atlas
a50e0333c0
Ports recoil improvements from Nebula. ( #8661 )
2020-04-17 12:36:04 +02:00
Goret
1db3f7f8bd
bullets go brrrrrr
2020-04-14 13:52:33 +02:00
Geeves
8f88f6c5a5
Modular Prototype Sprite Fix ( #8593 )
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Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.
Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves
98dd2fadbc
Powered Crossbow Fixes ( #8573 )
2020-04-02 00:59:24 +02:00
Matt Atlas
6fda700635
Removes extra move delay on a lot of automatic guns + fixes recoil. ( #8487 )
2020-03-26 21:19:01 +01:00
Wowzewow (Wezzy)
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Geeves
28391cad07
Plasma Cutter Things ( #8445 )
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Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Matt Atlas
9ab1f2cfb1
Projectile impact effects, sounds and blood splatters. ( #8444 )
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Based.
2020-03-20 21:28:28 +01:00
Matt Atlas
82437acd43
Materials subsystem, material defines instead of strings, structure materials. ( #8447 )
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The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Doxxmedearly
bdf7df65cf
Gun safeties stop suicides.( #8451 )
2020-03-16 01:01:43 -03:00
Alberyk
3c96cc70e6
Changes loyalty implants to mind shields ( #8398 )
2020-03-12 22:01:42 +01:00
AmoryBlaine
3a8ffb19bb
Firearm, Ammo, and Medical Storage Resprites ( #8208 )
2020-03-11 16:09:47 -03:00
Alberyk
e9e634e494
Adds a new icelance sprite. ( #8397 )
2020-03-11 02:53:56 -03:00
ghostsheet
279797f1e4
KA Bugfixes ( #8340 )
2020-02-26 13:53:10 -03:00
TheDanseMacabre
ade4a8ead6
Fixed a pair of problems with the new detective gun. ( #8230 )
2020-02-26 13:52:54 -03:00
fernerr
3dbf50da89
Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit ( #8282 )
2020-02-23 02:46:34 -03:00
mikomyazaki
1f30e4675d
Using a gun whilst cloaked will decloak you. ( #8317 )
2020-02-23 02:45:02 -03:00
mikomyazaki
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Geeves
e6d6e0dfb6
Jamming Tweaks ( #8261 )
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Tweaked how gunjamming works. You now have to spam the Z button, or keep clicking the gun sprite if you don't have hotkeys, to unjam it.
Added sounds to jamming and unjamming guns.
2020-02-22 21:52:37 +02:00
Skayven
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
mikomyazaki
cbb94e74f8
Guns in holsters/bags keep their safety icon ( #8308 )
2020-02-19 14:28:09 -03:00
mikomyazaki
6074224d00
dreamchecker ( #8233 )
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Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas
16aeb5c9d9
Many balance changes to halloss and damage. ( #8160 )
2020-02-08 15:39:06 +01:00
TheDanseMacabre
75e9e92cdb
Remake of #8134 ( #8148 )
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* Add files via upload
* Update pistol.dm
* Update security.dm
* Add files via upload
* Create dansemacabre-revolverswillbecrushed.yml
* Forgot the ammo
2020-02-04 13:19:40 +01:00
Geeves
3fa90097f0
Fixes modular gun sprites ( #8179 )
2020-02-03 19:35:27 +01:00
Geeves
2108e42ec7
Corrects the Hegemony Pistol's fluff description ( #8164 )
2020-02-01 22:28:28 +02:00
Geeves
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
Pratepresidenten
729ae2e2ac
Dememefication of the captain's gun ( #8111 )
2020-01-30 23:56:42 +01:00
Alberyk
77a38123c6
Examine tweaks ( #8099 )
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* Tweaks examines verbs.
* And the voicer change description too.
* This is better.
* go understand this code.
* Adds changelog.
* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazaki
418bcefbf1
Adds gun safeties. ( #8094 )
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Removes old safety check mechanic.
Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
Alberyk
1910c1defb
Mandatory yearly gun pr: 2020 edition ( #8001 )
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-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
Geeves
931d56672a
Uplink Revamp ( #7974 )
2020-01-15 18:28:11 +01:00
Matt Atlas
81c538da9b
Adds borer as its own gamemode. Switches some psionics around. ( #7976 )
2020-01-14 08:48:42 +01:00