Commit Graph

2351 Commits

Author SHA1 Message Date
Geeves
4ec65f42c4 Bluespace Travel (#8816) 2020-05-13 13:30:47 +02:00
Matt Atlas
105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Chada-1
509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
Chada-1
fe93831412 Complete Revolution gamemode reflavor (#8747) 2020-04-27 10:08:45 +02:00
Alberyk
ce78f9c92e Fixes the cult sword having no sprites. (#8750) 2020-04-25 11:30:49 +03:00
Wowzewow (Wezzy)
723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Geeves
9cbe0baa75 Misc Cult Fix (#8577) 2020-04-02 00:59:16 +02:00
Matt Atlas
700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Erki
75834608c0 Avoids drafting being overly reliant on voters (#8495) 2020-03-23 20:12:00 +01:00
Erki
7293d3203a Revert #5642 / Reimplement the drafting of antags from round voters (#7872)
And then God said,

"Let there be light."
2020-03-22 19:17:20 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Geeves
1a7cc1a1c7 Some Silicon Code (#8394)
Tweaked a hell of a lot of silicon code to make synthetics better.

Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.

Both variants of the engineering borg can now deploy the malf borging machine.

Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.

You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
2020-03-13 13:29:35 +01:00
Alberyk
3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
Wowzewow (Wezzy)
7c2f3d9b1b bookshelf sprites, book inhands and sprites (#8395) 2020-03-12 14:27:04 -03:00
fernerr
a3d9cf75cb Makes cultify work better with asteroid walls and floors (#8387) 2020-03-04 10:18:46 +01:00
fernerr
96deea5575 Fixes wearers of Eldritch armour appearing to be walking around on their tippy toes (#8376)
* Tweaks it so eldritch armour no longer hides shoes

* Adds changelog
2020-03-01 16:20:04 -03:00
Geeves
a0659d99f2 Cultification Additions (#8319) 2020-02-24 12:58:15 +01:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Skayven
a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
Geeves
af2ff7a586 Insurrection (#8267) 2020-02-19 23:25:36 +01:00
Geeves
fe883ac968 Acolytes (#8266) 2020-02-19 23:24:24 +01:00
Geeves
028490adac Pylons and Cult Constructs (#8279) 2020-02-19 23:23:57 +01:00
Geeves
4ffb8654e1 Cult Fixes (#8277) 2020-02-17 16:45:08 +01:00
Geeves
1a32fe06c9 Cult Revamp (#8075) 2020-02-08 13:17:32 +01:00
Alberyk
78e481cd4d Remove stealth ling dna sting (#8194) 2020-02-07 13:32:42 +01:00
Wowzewow (Wezzy)
48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
mikomyazaki
7aa0e6475b Drain blood works properly even if a target Skrell goes to Srom during. (#8027)
Skrell in Srom will still get messages about memory loss due to brain damage done to their real body.
2020-01-17 07:56:51 +01:00
mikomyazaki
38845edf8c Advanced pinpointer now indicates z-direction to its target. (#8017) 2020-01-15 14:33:48 +01:00
Matt Atlas
81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Matt Atlas
caeff09b24 Miscellaneous borer/bughunt fixes. (#7930)
Borers no longer get teleported out of a host if they're manually removed after leaving the host.
    Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
    You can now call ERTs on Bughunt.
    Borers no longer have nutrition loss.
2020-01-06 22:53:50 +02:00
Alberyk
26fefb9c0d Attemps to make vampire draining a bit less lethal (#7884)
Turns out that draining some blood will cause people to get a lot of brain damage, resulting in the complete shutdown of their organs. This pr reduces the bloodloss caused by vampire draining, making it a bit less lethal.
2020-01-05 21:15:29 +02:00
Kaedwuff
a811f6b58e Dominate now posts to the chat window. (#7885) 2020-01-05 11:32:23 +01:00
Matt Atlas
e25dbf0f27 Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
2020-01-05 11:39:42 +02:00
skull132
8caab38392 Temp-disable bughunt 2020-01-04 20:41:41 +02:00
Matt Atlas
a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
Matt Atlas
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
SonicGotNuked
631e6f5942 Malf power creep (#7563)
* Create nerf.yml

* Update robot.dm

* Big Thing

* fuck code delta

* crisis

* I will take your kidneys

* oh yeah

* Let's see if this shit works

* Update transformer.dm

* I forgot something

* Some needed messages

* Some fluff

* Fuck robotize()

* FINALLY

* Ok, better idea

* betterrr

* Changelog

* Update transformer.dm

* Update AI_ROUGE!!!.yml

* travis plz

* woops

* Update transform_procs.dm

* Update transformer.dm

* Update code/game/machinery/transformer.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update html/changelogs/AI_ROUGE!!!.yml

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/gamemodes/malfunction/newmalf_ability_trees/tree_synthetic.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>
2019-12-18 08:15:38 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Wowzewow (Wezzy)
a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
SonicGotNuked
ef9b2c0d0f Reduce System Override (#7518) 2019-11-30 16:45:22 +01:00
Werner
0d8e6a352c Fixes Autoantag spamming that it couldnt spawn antags (#7515)
Delays the next autoantag check by min_autotraitor_delay if a spawn has been attempted while the shuttle is on the way.
2019-11-26 23:53:13 +01:00
Werner
3a164e382a No autospawn after shuttle has been called. (#7491) 2019-11-26 20:34:00 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
synystersparx
395fc64b2e Changeling Arm only functions as crowbar with help intent active (#7481)
Fixes #7477

I tested this with attacking a robot and a regular wall with help intent on/off. It seems there's something custom with walls for changeling so please consider any side effects of changing the iscrowbar logic.

One thing is, even with help intent you will attack humans when clicking them. While this fix allows robots to be attacked by the changeling arm, it can not do so on help, which may seem inconsistent.
2019-11-22 18:30:28 +02:00
synystersparx
8d15f7ea5d Cultist stun rune fix (#7446) 2019-11-21 22:04:17 +01:00