Commit Graph

73 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Wowzewow (Wezzy)
f0d273af97 Fixes fancy box wrong description (#7550) 2019-12-02 20:24:28 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerr
298927561b Makes the surgery tray inventory open when clicked. (#7043)
Made it so clicking a surgery tray opens its inventory, use click/drag instead to pick the tray up.
Also made the tray spill if you hit someone or throw it.
2019-09-26 23:09:18 +03:00
fernerr
32873fbeb9 Makes it so surgeons no longer mistake their tools for donuts (#7041) 2019-09-23 01:08:07 +04:00
alsoandanswer
d2af3fe861 Tweaks some coder-sprites (#7011)
Tweaks some coder-sprites.
2019-09-22 15:24:54 +03:00
Matt Atlas
cf0fc45ab2 Surgery trays, material knife shrapnel extraction, ghetto stitches (#6940)
Also adds a framework for custom bandage descriptions.
2019-09-07 14:42:36 +03:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
PsiOmegaDelta
1a8fc50f1e Removes suicide code. 2015-12-14 15:57:56 +01:00
Zuhayr
48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
mwerezak
f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
GinjaNinja32
c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
PsiOmega
3d49ad3927 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/jobs/job/job.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/organs/organ_external.dm
	icons/obj/objects.dmi
2015-06-01 09:07:03 +02:00
mwerezak
d541fda7be Sets w_class for external organs
Adjusts the edge w_class requirement to require a weapon that is larger
than or equal to the limb's w_class. Also makes the surgical saw and
surgical drill w_class = 3, and the scalpel w_class = 1.
2015-05-30 19:02:37 -04:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
ZekeSulastin
72eba68bd8 Added laser scalpel items 2014-02-25 15:09:46 -05:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Zuhayr
63b3e44b5c Bug fixes for embedding/pinning code. 2013-06-18 21:24:26 -07:00
Furlucis
360bde9f83 Fixed some typos. (feotal, "/red ...")
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 15:01:48 -04:00
Furlucis
24098c6529 UNadded robotic hands and feet because there was no point in doing this in the first place.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 22:32:39 -04:00
Furlucis
17860ff33a Added robotic hands and feet.
Apply screwdriver to robotic arms and legs to get hands/feet. They can
be surgically attached properly, far as I can tell. Also, fixed a few
backwards slashes in text marcos.
2013-04-19 00:41:45 -04:00
Cael_Aislinn
bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
johnsonmt88@gmail.com
1f07f31b64 Grammar fixes for item-suicides.
I got about half-way through changing these when SuperSayu came up and said he fixed this a while ago but never posted the fix. So technically half of these were fixed by me and half by him. Credit to both of us!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5564 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 02:52:57 +00:00
Kortgstation@gmail.com
4f95636530 Slimes can no longer be buckled to things, they're too squishy (people were abusing the fact that slime AI can't unbuckle)
Golems get head protection from their suit now and have their head slot clear so you can tell em apart with hats.

Fixed a typo related to slime surgery that I assume has been around since metroids were added how did nobody notice this thanks Failcakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5563 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 00:59:18 +00:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
petethegoat@gmail.com
ef8369409e Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). 
- Facehuggers now have different icon states for being thrown and after impregnation. 
- New death, unconscious and sleeping icons for aliens. 
- New icon (and projectile type) for neuroxotin. 
- New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). 
- New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). 
- Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. 
- Corgis can now get impregnated. 
- There is a short animated overlay of a chestburster when it comes time to burst chests. 
- Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red).


Fixed up table smashing, and added rack smashing in the same way.
Added new north/south facing for the large alien queen.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 16:30:45 +00:00
johnsonmt88@gmail.com
2c3ae32f04 You can now commit suicide using certain items! There will be more items to come, this really just lays the groundwork.
Credit goes to CodenameB and Spike68 for the original proposed commit. Althought it ended up changing, this commit still uses all of their suicide messages. Thanks to carn for pseudo-coding the base of the system that I ended up using to implement this.

The suicide verb checks the item in your active hand and calls that item's suicide_act(). (/obj/item/proc/suicide_act(mob/user)) The proc displays the suicide message to any viewers and returns a damage type. The suicide verb then applies 175 damage to the mob divided by the number of damage types. If the proc returns null (meaning that the item does not have a suicide_act() defined) the regular suicide occurs.

To any coder wanting to add items to this: 
- You MUST return one or more damage types. "return (BRUTELOSS|FIRELOSS)" for example.
- Please do not manually type in the item's name; use [src] to refrence an it instead. It'll save time down the road if an item gets renamed. It also helps handle any child of that item without copy/pasting the proc to each child.
- Please do not use 'usr' for anything.

Parrots can now see which item they are holding onto in the stat panel.

The toy crossbow should once again work properly. Fixes Issue 1227.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5468 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 03:56:24 +00:00
Kortgstation@gmail.com
aa92ab7df9 Added 13 types of slimes/changed slime reproduction to give mutation chances on birth.
Added 13 core types with a mix of old and new reactions. Each slime has its own core type/reaction.

Added plasma sheets/a grinder to xenobio.

Added Phoal's slime people sprites.

Added simple animal pet slimes (one of the core types allows you to obtain them).

Updated the changelog

Still to come: slime types having their own temperature resists/special attacks.

This is all probably unbalanced as well but we'll see how it goes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5454 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 02:51:52 +00:00
johnsonmt88@gmail.com
e7ebfae317 Another whack at the defines folder:
Removed defines/obj/toy.dm and moved the defines down to objects/items/toys.dm

Moved a big chunk of defines out of defines/obj/weapon.dm and into their respective .dm files.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5441 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-01 01:25:02 +00:00
aranclanos@hotmail.com
71694d809c Runtime fix for finishing the appendicitis surgery, using the cautery. The disease was being deleted before it was added to the resistance list. However, this is already done on the datum/disease proc, cure()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5437 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-31 11:13:13 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
Chinsky
c3b53af100 Commiting for the night, in case KGB steals my laptop.
Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.

-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.

-added bone gel and bone setter.

-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.

-pretty much emptied surgery_tols.dm, it was unneeded by this point.

Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
2012-10-14 02:15:23 +04:00
Chinsky
b2d3d880e1 More work on surgery system.
Appendectomy fully working
Bone surgery working

Added bone gel and bone setter items

Made bandaging stop bleeding instantly, instead of waiting for next wound update.

Added variabe to groin organ to track appendectomy stage.
2012-10-13 16:28:10 +04:00
Erthilo
c00b0ae84d Added attack logging, some moderator groundwork, fixed alien species and save files. 2012-09-23 21:49:25 +01:00
d_h2005@yahoo.com
3c589fc824 -Replaces all metroid sprites with rorobeast sprites.
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.

I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 19:39:11 +00:00
petethegoat@gmail.com
ce9f054af3 Fix for me being retarded (this seems to happen a lot lately huh)
+ start of surgery work, including my heart sprites <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 22:10:30 +00:00