Commit Graph

6645 Commits

Author SHA1 Message Date
Geeves
e8f2747c1c Suit Cooler Adjustments (#8012) 2020-01-17 15:52:59 +01:00
Geeves
fd89ba677b Warbling Earwigs (#7937) 2020-01-15 23:15:09 -03:00
Alberyk
1910c1defb Mandatory yearly gun pr: 2020 edition (#8001)
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
Geeves
931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
Geeves
8c79959405 Frontier Cowboy Faction Set + Whip Buff (#7971) 2020-01-13 13:44:52 +01:00
Matt Atlas
17dc0fbf80 Makes orbital droppers use map_templates. (#7996)
Orbital droppers now work properly.
2020-01-12 16:06:34 +01:00
Geeves
2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Geeves
f079883bc0 Jetpack fix (#7975)
This toggle makes the jetpack ready to jetpack when you press the jetpack button, because it turns the jetpack stabilization on and off when you press the jetpack button.
2020-01-12 12:18:42 +01:00
Matt Atlas
06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
Geeves
bead18d3f1 Revolution Improvements (#7878)
- Added a new category to the traitor uplink, which is only available to revolutionaries.

- Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it.

- Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to.

- Added a Mech orbital dropper. Added an Armory orbital dropper.

- Made loyalty implants display their text correctly when they implant someone.

- Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution.

- Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t.

- Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch.
2020-01-08 18:45:58 -03:00
Alberyk
bc2f9acf47 Fixes Pun Pun causing runtimes by knocking on windows. (#7945)
Fixes Pun Pun causing runtimes by knocking on windows.
2020-01-07 20:23:08 -03:00
Geeves
e2681ea33b More Kataphract Stuff (#7909)
Gave the Kataphracts a new backpack, the Hegemony Satchel, which has slightly more than normal storage space.
    Tweaked the Kataphract oxygen tank and magboots to fit the aesthetic some more.
    Tweaked the colours of the underclothes the Kataphracts spawn with to be more easy on the eye.
    Gave the Kataphract Klax a set of magboots.
2020-01-07 21:54:55 +02:00
NonQueueingMatt
d70c6824b7 Fixes Pun Pun causing runtimes by knocking on windows. 2020-01-07 15:00:16 +01:00
ParadoxSpace
7f17684579 Cargo Bowman Headset Fix (#7920)
They appear in the locker now.
2020-01-05 11:30:26 +01:00
TheGoret
91ec7e3f10 Port the T-ray scanner from Bay (#7870)
Basically took the t-ray scanner from Bay and adapted it to our codebase. Works fine and is available on 7x7 tiles. Flickering is gone too and people should use it more now.

Also fixes #7860
2020-01-03 20:22:48 +02:00
Geeves
fd5dbc068f Big Unathi Update (#7857)
Fixed the powered hammer's sprites being duplicated instead of mirrored across hands, increased its chance to trigger by 5% (30%).
    Added a Hegemony version of the powered hammer with orange lights and a 50% chance to trigger.
    Made the powered hammer reset in 30 seconds instead of 45.
    Kataphracts now have new voidsuits, no longer will they wear knight armour with ponchos.
    Added new Unathi non-spaceproof body armour, which is ICly a new update to the old leather looking bodyarmour.
    K'lax kataphracts share the abovementioned body armour, but now have special modified helmets for all four their eyes.
    Buffed the K'lax helmet ever so slightly, to be on par with the new Unathi body armour.
    Fixed the Jixizi dress to be back to its former beautiful glory.
    Fixed Sinta Jumpsuits allowing you to roll down people's jumpsuits and sleeves from range.
2020-01-02 20:40:48 +02:00
Crosarius
e4d3993876 Forensics QOL Changes (#7758)
Makes it so that using the forensics item on certain machinery such as airlocks, alarms, APCs, buttons, windoors etc doesn't apply fingerprints/fibers. This is necessary because these machines will call add_fingerprint BEFORE the forensic kit is used, thus polluting the sample with your own fibers, which is extremely annoying

Also made it so that using a forensics item on a fire alarm or button doesn't make you trigger them, because that's also really annoying.

This is take 2 because the first time I messed up my branches/forks because my brain is smooth.
2020-01-02 11:49:51 +02:00
TheGoret
a836079940 added the ability to open morgue trays for borgs (#7846)
Cyborgs can now open morgue trays.
2020-01-01 02:00:21 -03:00
Alberyk
c5f4f7afc3 Representative fixes: records and cartridge (#7866)
-fixes corporate liaisons and consular officers not having access to employment records
-fixes corporate liaisons and consular officers having a security cartridge on their pda
2019-12-31 12:44:06 +01:00
Aboshedab
9d1572921f Allows bounced radios to be stored in belts. (#7832) 2019-12-31 02:55:04 +01:00
Matt Atlas
56ed56ad05 Implant removal improvements. (#7825)
Implant surgery has been improved. Knife shrapnel extraction has been improved.
2019-12-30 12:26:10 +01:00
Alberyk
0eae1cade9 Fixes examining item not taking in consideration all possible examine information. (#7838) 2019-12-30 11:42:45 +01:00
Aboshedab
0fcb4af8e3 Inflatables for all (#7823) 2019-12-30 11:27:05 +01:00
Matt Atlas
4e4e39b890 Toy click fix + langserv fixes. (#7837)
You can now actually take toys out of your pockets.

Fixes langserver again.
2019-12-29 00:42:25 +02:00
Erki
8ce37c8b28 Record computers to modular computers (#7797)
Things this does:

    Refactors _app_preset_name to use a type name instead. This makes it validate the presets at compile time, making it much more secure.
    Removes all records computers from the code, along with the CMC.
    Replaces all records computers with appropriate modular computers
    Each head of staff now has 1 departmental computer, 1 head-specific computer, 1 head laptop
    Removes the C&C program from the heads that had it, because you're supposed to use the bridge for it.
2019-12-27 15:58:12 +02:00
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Wowzewow (Wezzy)
cb12b6db1c Adding the new cigarettes and tobacco in the loadout. (#7764) 2019-12-25 18:34:30 +01:00
Wowzewow (Wezzy)
b15e865db0 Fixes missing cigarette onmobs and cigroll icon updates (#7780) 2019-12-25 02:17:37 +01:00
Alberyk
1e5e57a79d Adds access restrictions to the rd console (#7759) 2019-12-24 18:03:00 +01:00
Matt Atlas
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Werner
b2064ef3e0 Merge pull request #7722 from fernerr/191217-sprites_mecha
New Mech sprites and some other tweaks
2019-12-22 02:43:21 +01:00
Alberyk
434501fd9d Removes the cyanide pen from the traitor pen kit (#7732) 2019-12-22 02:36:17 +01:00
Ferner
188544b748 Merge branch 'master' into 191217-sprites_mecha
# Conflicts:
#	code/game/objects/items/paintkit.dm
2019-12-21 23:26:22 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Alberyk
038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
fernerr
61f6ade0fe Fixes some cigars missing their butt sprites. (#7754) 2019-12-21 11:56:45 +01:00
Wowzewow (Wezzy)
01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
fernerr
11a11b78fa Adds a stairwell (#7685) 2019-12-20 23:51:30 +01:00
Wowzewow (Wezzy)
ff25557eb8 The Rollable Cigs and Chews Update (#7631) 2019-12-20 23:48:17 +01:00
Ferner
e8b82e6ede Merge branch 'master' into 191217-sprites_mecha 2019-12-20 23:08:29 +01:00
Wowzewow (Wezzy)
2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
Ferner
4c1c978e67 Removes the non-functional paint kits 2019-12-20 21:37:04 +01:00
Wowzewow (Wezzy)
8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt Atlas
6cf3508082 Allows crew to spawn with more mechanical or assisted organs. (#7689) 2019-12-18 22:46:20 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
decc0b14a7 Preparation for 513 (#7677)
* Preparation for 513

* lentext replacement
2019-12-18 08:10:16 +01:00
Erki
6210e2bb44 Revert "Le Kidney Beans (#7672)" (#7715)
This reverts commit fce3617857.
2019-12-17 17:23:05 +02:00
Lady Fowl
fce3617857 Le Kidney Beans (#7672)
rscadd: "Adds the ability to remove appendix and other organs in character setup."
    rscadd: "Adds two kidneys! Splits the work up between the two organs."

Also adds the ability for a mechanical liver and kidneys,appendix
2019-12-17 17:22:08 +02:00
Alberyk
457e3e2d61 Robotics upgrades: mech stuff and more rig word replacement (#7662)
* Robotics upgrades

* stuff.

* Adds this silly thing.

* Removes useless shit.

* updates this.

* Did a bad

* updates this.

* And this.
2019-12-16 08:06:12 +01:00