Commit Graph

1169 Commits

Author SHA1 Message Date
Geeves 3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Geeves 097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Alberyk c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk 3b2f1aafa9 Guns now throw casings around when fired (#8777) 2020-05-02 15:56:52 -03:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk 8e56590dd9 Replaces the mateba sprite, name and description (#8748) 2020-04-27 22:38:04 +02:00
Matt Atlas 70efbb0ed9 Fixes laser rifle fire delay + fixes safety overlays (#8731) 2020-04-23 12:11:15 +02:00
Alberyk 1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt Atlas d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00
TheDanseMacabre 0522bcd3ae Detective Gun Rebalance - Flash ammo edition. (#8634) 2020-04-18 23:41:44 -03:00
Matt Atlas 22f69e5e30 Fixes gunfire text errors (#8686) 2020-04-18 19:39:50 +03:00
Matt Atlas 70ed133748 Increase bullets speed (#8663)
* bullets go brrrrrr

* changelogie
2020-04-17 16:30:32 +02:00
Matt Atlas a50e0333c0 Ports recoil improvements from Nebula. (#8661) 2020-04-17 12:36:04 +02:00
Goret 1db3f7f8bd bullets go brrrrrr 2020-04-14 13:52:33 +02:00
Geeves 8f88f6c5a5 Modular Prototype Sprite Fix (#8593)
Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.

Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves 98dd2fadbc Powered Crossbow Fixes (#8573) 2020-04-02 00:59:24 +02:00
Matt Atlas 6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
Wowzewow (Wezzy) b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Geeves 28391cad07 Plasma Cutter Things (#8445)
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Matt Atlas 9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Matt Atlas 82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Doxxmedearly bdf7df65cf Gun safeties stop suicides.(#8451) 2020-03-16 01:01:43 -03:00
Alberyk 3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
AmoryBlaine 3a8ffb19bb Firearm, Ammo, and Medical Storage Resprites (#8208) 2020-03-11 16:09:47 -03:00
Alberyk e9e634e494 Adds a new icelance sprite. (#8397) 2020-03-11 02:53:56 -03:00
ghostsheet 279797f1e4 KA Bugfixes (#8340) 2020-02-26 13:53:10 -03:00
TheDanseMacabre ade4a8ead6 Fixed a pair of problems with the new detective gun. (#8230) 2020-02-26 13:52:54 -03:00
fernerr 3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
mikomyazaki 1f30e4675d Using a gun whilst cloaked will decloak you. (#8317) 2020-02-23 02:45:02 -03:00
mikomyazaki 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Geeves e6d6e0dfb6 Jamming Tweaks (#8261)
Tweaked how gunjamming works. You now have to spam the Z button, or keep clicking the gun sprite if you don't have hotkeys, to unjam it.
    Added sounds to jamming and unjamming guns.
2020-02-22 21:52:37 +02:00
Skayven a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
mikomyazaki cbb94e74f8 Guns in holsters/bags keep their safety icon (#8308) 2020-02-19 14:28:09 -03:00
mikomyazaki 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas 16aeb5c9d9 Many balance changes to halloss and damage. (#8160) 2020-02-08 15:39:06 +01:00
TheDanseMacabre 75e9e92cdb Remake of #8134 (#8148)
* Add files via upload

* Update pistol.dm

* Update security.dm

* Add files via upload

* Create dansemacabre-revolverswillbecrushed.yml

* Forgot the ammo
2020-02-04 13:19:40 +01:00
Geeves 3fa90097f0 Fixes modular gun sprites (#8179) 2020-02-03 19:35:27 +01:00
Geeves 2108e42ec7 Corrects the Hegemony Pistol's fluff description (#8164) 2020-02-01 22:28:28 +02:00
Geeves d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
Pratepresidenten 729ae2e2ac Dememefication of the captain's gun (#8111) 2020-01-30 23:56:42 +01:00
Alberyk 77a38123c6 Examine tweaks (#8099)
* Tweaks examines verbs.

* And the voicer change description too.

* This is better.

* go understand this code.

* Adds changelog.

* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazaki 418bcefbf1 Adds gun safeties. (#8094)
Removes old safety check mechanic.

Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
Alberyk 1910c1defb Mandatory yearly gun pr: 2020 edition (#8001)
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
Geeves 931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
Matt Atlas 81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Geeves 2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Erki 4e913b613b Projectiles will no longer lag the server to death (#7960)
About 1.1 million instances of this runtime. This fixes all of them. In a somewhat sane manner. There was currently no mechanic which made projectiles stop if they reached the end of the map. This makes them qdel themselves.
2020-01-08 21:26:40 +02:00
Erki 168a0bc8c7 Fixes powered crossbow not consuming its energy cell (#7818)
The energy cell doesn't get moved to the crossbow when used on it. The rest works, though.

I also made the message about the rod getting supercharged stand out a bit more.
2019-12-27 00:43:09 +02:00