Commit Graph
1163 Commits
Author SHA1 Message Date
AlberykandGitHub 8e56590dd9 Replaces the mateba sprite, name and description (#8748) 2020-04-27 22:38:04 +02:00
Matt AtlasandGitHub 70efbb0ed9 Fixes laser rifle fire delay + fixes safety overlays (#8731) 2020-04-23 12:11:15 +02:00
Alberyk 1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt AtlasandGitHub d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00
TheDanseMacabreandGitHub 0522bcd3ae Detective Gun Rebalance - Flash ammo edition. (#8634) 2020-04-18 23:41:44 -03:00
Matt AtlasandGitHub 22f69e5e30 Fixes gunfire text errors (#8686) 2020-04-18 19:39:50 +03:00
Matt AtlasandGitHub 70ed133748 Increase bullets speed (#8663)
* bullets go brrrrrr

* changelogie
2020-04-17 16:30:32 +02:00
Matt AtlasandGitHub a50e0333c0 Ports recoil improvements from Nebula. (#8661) 2020-04-17 12:36:04 +02:00
Goret 1db3f7f8bd bullets go brrrrrr 2020-04-14 13:52:33 +02:00
GeevesandGitHub 8f88f6c5a5 Modular Prototype Sprite Fix (#8593)
Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.

Fixes #8564
2020-04-04 01:33:18 +03:00
GeevesandGitHub 98dd2fadbc Powered Crossbow Fixes (#8573) 2020-04-02 00:59:24 +02:00
Matt AtlasandGitHub 6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
Wowzewow (Wezzy)andGitHub b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
GeevesandGitHub 28391cad07 Plasma Cutter Things (#8445)
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Matt AtlasandGitHub 9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Matt AtlasandGitHub 82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
DoxxmedearlyandGitHub bdf7df65cf Gun safeties stop suicides.(#8451) 2020-03-16 01:01:43 -03:00
AlberykandGitHub 3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
AmoryBlaineandGitHub 3a8ffb19bb Firearm, Ammo, and Medical Storage Resprites (#8208) 2020-03-11 16:09:47 -03:00
AlberykandGitHub e9e634e494 Adds a new icelance sprite. (#8397) 2020-03-11 02:53:56 -03:00
ghostsheetandGitHub 279797f1e4 KA Bugfixes (#8340) 2020-02-26 13:53:10 -03:00
TheDanseMacabreandGitHub ade4a8ead6 Fixed a pair of problems with the new detective gun. (#8230) 2020-02-26 13:52:54 -03:00
fernerrandGitHub 3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
mikomyazakiandGitHub 1f30e4675d Using a gun whilst cloaked will decloak you. (#8317) 2020-02-23 02:45:02 -03:00
mikomyazakiandGitHub 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
GeevesandGitHub e6d6e0dfb6 Jamming Tweaks (#8261)
Tweaked how gunjamming works. You now have to spam the Z button, or keep clicking the gun sprite if you don't have hotkeys, to unjam it.
    Added sounds to jamming and unjamming guns.
2020-02-22 21:52:37 +02:00
SkayvenandGitHub a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
mikomyazakiandGitHub cbb94e74f8 Guns in holsters/bags keep their safety icon (#8308) 2020-02-19 14:28:09 -03:00
mikomyazakiandGitHub 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt AtlasandGitHub 16aeb5c9d9 Many balance changes to halloss and damage. (#8160) 2020-02-08 15:39:06 +01:00
TheDanseMacabreandGitHub 75e9e92cdb Remake of #8134 (#8148)
* Add files via upload

* Update pistol.dm

* Update security.dm

* Add files via upload

* Create dansemacabre-revolverswillbecrushed.yml

* Forgot the ammo
2020-02-04 13:19:40 +01:00
GeevesandGitHub 3fa90097f0 Fixes modular gun sprites (#8179) 2020-02-03 19:35:27 +01:00
GeevesandGitHub 2108e42ec7 Corrects the Hegemony Pistol's fluff description (#8164) 2020-02-01 22:28:28 +02:00
GeevesandGitHub d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
PratepresidentenandGitHub 729ae2e2ac Dememefication of the captain's gun (#8111) 2020-01-30 23:56:42 +01:00
AlberykandGitHub 77a38123c6 Examine tweaks (#8099)
* Tweaks examines verbs.

* And the voicer change description too.

* This is better.

* go understand this code.

* Adds changelog.

* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazakiandMatt Atlas 418bcefbf1 Adds gun safeties. (#8094)
Removes old safety check mechanic.

Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
AlberykandGitHub 1910c1defb Mandatory yearly gun pr: 2020 edition (#8001)
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
GeevesandWerner 931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
Matt AtlasandGitHub 81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
GeevesandMatt Atlas 2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
ErkiandGitHub 4e913b613b Projectiles will no longer lag the server to death (#7960)
About 1.1 million instances of this runtime. This fixes all of them. In a somewhat sane manner. There was currently no mechanic which made projectiles stop if they reached the end of the map. This makes them qdel themselves.
2020-01-08 21:26:40 +02:00
ErkiandGitHub 168a0bc8c7 Fixes powered crossbow not consuming its energy cell (#7818)
The energy cell doesn't get moved to the crossbow when used on it. The rest works, though.

I also made the message about the rod getting supercharged stand out a bit more.
2019-12-27 00:43:09 +02:00
Wowzewow (Wezzy)andErki 58c3914a4d Fixes pestishock gun charge not updating properly (#7781)
The sprite should update normally now
2019-12-23 17:56:35 +02:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt AtlasandWerner bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt AtlasandErki ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
ErkiandGitHub 6210e2bb44 Revert "Le Kidney Beans (#7672)" (#7715)
This reverts commit fce3617857.
2019-12-17 17:23:05 +02:00
Lady FowlandErki fce3617857 Le Kidney Beans (#7672)
rscadd: "Adds the ability to remove appendix and other organs in character setup."
    rscadd: "Adds two kidneys! Splits the work up between the two organs."

Also adds the ability for a mechanical liver and kidneys,appendix
2019-12-17 17:22:08 +02:00