Alberyk and GitHub
8e56590dd9
Replaces the mateba sprite, name and description ( #8748 )
2020-04-27 22:38:04 +02:00
Matt Atlas and GitHub
70efbb0ed9
Fixes laser rifle fire delay + fixes safety overlays ( #8731 )
2020-04-23 12:11:15 +02:00
Alberyk
1649ee1290
couple of stuff.
2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4
fixes stuff, i guess.
2020-04-22 13:17:19 -03:00
Matt Atlas and GitHub
d403ee314d
More combat/gun/medical tweaks. ( #8615 )
2020-04-19 14:28:33 +02:00
TheDanseMacabre and GitHub
0522bcd3ae
Detective Gun Rebalance - Flash ammo edition. ( #8634 )
2020-04-18 23:41:44 -03:00
Matt Atlas and GitHub
22f69e5e30
Fixes gunfire text errors ( #8686 )
2020-04-18 19:39:50 +03:00
Matt Atlas and GitHub
70ed133748
Increase bullets speed ( #8663 )
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* bullets go brrrrrr
* changelogie
2020-04-17 16:30:32 +02:00
Matt Atlas and GitHub
a50e0333c0
Ports recoil improvements from Nebula. ( #8661 )
2020-04-17 12:36:04 +02:00
Goret
1db3f7f8bd
bullets go brrrrrr
2020-04-14 13:52:33 +02:00
Geeves and GitHub
8f88f6c5a5
Modular Prototype Sprite Fix ( #8593 )
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Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.
Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves and GitHub
98dd2fadbc
Powered Crossbow Fixes ( #8573 )
2020-04-02 00:59:24 +02:00
Matt Atlas and GitHub
6fda700635
Removes extra move delay on a lot of automatic guns + fixes recoil. ( #8487 )
2020-03-26 21:19:01 +01:00
Wowzewow (Wezzy) and GitHub
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Geeves and GitHub
28391cad07
Plasma Cutter Things ( #8445 )
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Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Matt Atlas and GitHub
9ab1f2cfb1
Projectile impact effects, sounds and blood splatters. ( #8444 )
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Based.
2020-03-20 21:28:28 +01:00
Matt Atlas and GitHub
82437acd43
Materials subsystem, material defines instead of strings, structure materials. ( #8447 )
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The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Doxxmedearly and GitHub
bdf7df65cf
Gun safeties stop suicides.( #8451 )
2020-03-16 01:01:43 -03:00
Alberyk and GitHub
3c96cc70e6
Changes loyalty implants to mind shields ( #8398 )
2020-03-12 22:01:42 +01:00
AmoryBlaine and GitHub
3a8ffb19bb
Firearm, Ammo, and Medical Storage Resprites ( #8208 )
2020-03-11 16:09:47 -03:00
Alberyk and GitHub
e9e634e494
Adds a new icelance sprite. ( #8397 )
2020-03-11 02:53:56 -03:00
ghostsheet and GitHub
279797f1e4
KA Bugfixes ( #8340 )
2020-02-26 13:53:10 -03:00
TheDanseMacabre and GitHub
ade4a8ead6
Fixed a pair of problems with the new detective gun. ( #8230 )
2020-02-26 13:52:54 -03:00
fernerr and GitHub
3dbf50da89
Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit ( #8282 )
2020-02-23 02:46:34 -03:00
mikomyazaki and GitHub
1f30e4675d
Using a gun whilst cloaked will decloak you. ( #8317 )
2020-02-23 02:45:02 -03:00
mikomyazaki and GitHub
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Geeves and GitHub
e6d6e0dfb6
Jamming Tweaks ( #8261 )
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Tweaked how gunjamming works. You now have to spam the Z button, or keep clicking the gun sprite if you don't have hotkeys, to unjam it.
Added sounds to jamming and unjamming guns.
2020-02-22 21:52:37 +02:00
Skayven and GitHub
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
mikomyazaki and GitHub
cbb94e74f8
Guns in holsters/bags keep their safety icon ( #8308 )
2020-02-19 14:28:09 -03:00
mikomyazaki and GitHub
6074224d00
dreamchecker ( #8233 )
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Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas and GitHub
16aeb5c9d9
Many balance changes to halloss and damage. ( #8160 )
2020-02-08 15:39:06 +01:00
TheDanseMacabre and GitHub
75e9e92cdb
Remake of #8134 ( #8148 )
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* Add files via upload
* Update pistol.dm
* Update security.dm
* Add files via upload
* Create dansemacabre-revolverswillbecrushed.yml
* Forgot the ammo
2020-02-04 13:19:40 +01:00
Geeves and GitHub
3fa90097f0
Fixes modular gun sprites ( #8179 )
2020-02-03 19:35:27 +01:00
Geeves and GitHub
2108e42ec7
Corrects the Hegemony Pistol's fluff description ( #8164 )
2020-02-01 22:28:28 +02:00
Geeves and GitHub
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
Pratepresidenten and GitHub
729ae2e2ac
Dememefication of the captain's gun ( #8111 )
2020-01-30 23:56:42 +01:00
Alberyk and GitHub
77a38123c6
Examine tweaks ( #8099 )
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* Tweaks examines verbs.
* And the voicer change description too.
* This is better.
* go understand this code.
* Adds changelog.
* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazaki and Matt Atlas
418bcefbf1
Adds gun safeties. ( #8094 )
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Removes old safety check mechanic.
Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
Alberyk and GitHub
1910c1defb
Mandatory yearly gun pr: 2020 edition ( #8001 )
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-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
Geeves and Werner
931d56672a
Uplink Revamp ( #7974 )
2020-01-15 18:28:11 +01:00
Matt Atlas and GitHub
81c538da9b
Adds borer as its own gamemode. Switches some psionics around. ( #7976 )
2020-01-14 08:48:42 +01:00
Geeves and Matt Atlas
2fed43a871
VR, Remote Mechs and Remote Robots ( #7523 )
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Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Erki and GitHub
4e913b613b
Projectiles will no longer lag the server to death ( #7960 )
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About 1.1 million instances of this runtime. This fixes all of them. In a somewhat sane manner. There was currently no mechanic which made projectiles stop if they reached the end of the map. This makes them qdel themselves.
2020-01-08 21:26:40 +02:00
Erki and GitHub
168a0bc8c7
Fixes powered crossbow not consuming its energy cell ( #7818 )
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The energy cell doesn't get moved to the crossbow when used on it. The rest works, though.
I also made the message about the rod getting supercharged stand out a bit more.
2019-12-27 00:43:09 +02:00
Wowzewow (Wezzy) and Erki
58c3914a4d
Fixes pestishock gun charge not updating properly ( #7781 )
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The sprite should update normally now
2019-12-23 17:56:35 +02:00
Werner and GitHub
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Matt Atlas and Werner
bbecc7b461
Many vore improvements. ( #7686 )
2019-12-19 20:06:14 +01:00
Matt Atlas and Erki
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
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tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Erki and GitHub
6210e2bb44
Revert "Le Kidney Beans ( #7672 )" ( #7715 )
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This reverts commit fce3617857 .
2019-12-17 17:23:05 +02:00
Lady Fowl and Erki
fce3617857
Le Kidney Beans ( #7672 )
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rscadd: "Adds the ability to remove appendix and other organs in character setup."
rscadd: "Adds two kidneys! Splits the work up between the two organs."
Also adds the ability for a mechanical liver and kidneys,appendix
2019-12-17 17:22:08 +02:00