Commit Graph

25060 Commits

Author SHA1 Message Date
Geeves
911d511133 Fixes Mechs not checking wallets for ID (#6595) 2019-06-19 22:30:42 +03:00
Matt Atlas
e26bba7b28 Fix autopunctuation issues. (#6578)
Autopunctuation will no longer autopunctuate if markup (* or /) is present at the end of the sentence.

It will also no longer input an empty period if you put nothing in the chat box.

Fixes #6536
2019-06-19 21:01:15 +03:00
Alberyk
cf5cfbacbe Bug fixes: ESS and speech problems (#6586) 2019-06-19 18:47:01 +02:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Geeves
41d5f592ee Unapologetic Mounted Sleeper Nerfs (#6582) 2019-06-19 17:34:36 +02:00
Alberyk
d31752b106 Removes food dealing toxin damage when injected (#6566) 2019-06-19 17:34:05 +02:00
Mykhailo Bykhovtsev
e393aab90a Rework blindness, UTs for speech. (#5549) 2019-06-18 23:34:40 +02:00
smallgreenant
ff2c48cadd Unathi Clothing addition. (#6568) 2019-06-18 21:11:41 +02:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
Alberyk
85ff01ecf8 Fixes rig actuators and leaping causing people to do flips (#6580) 2019-06-16 22:19:35 +03:00
Erki
5b1ccc9796 Fixes (#6573) 2019-06-15 00:04:57 +02:00
alsoandanswer
e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
MarinaGryphon
9407d45879 Removes Burger (#6563)
Fixes cocktails being extremely, lethally hot (fixes #5702)
Fixes splashing reagent containers on chem heaters
2019-06-13 21:56:25 +03:00
Kaedwuff
11999e6463 Ninja Tweak: Stealth and Power Sink (#6372)
Update details
-Stealth suit is half as expensive to maintain, but costs 750 power to activate, to encourage it being used for actual stealth instead of cheesing by attacking and repeatedly re-cloaking.
-Power sink draws power twice as fast now. It is possible to use this while stealthed and have positive energy gain (about 100 every couple seconds, kind of like the reverse of the speed stealth used to drain power). This makes it better for use with the stealth module than the emergency power module, because using it doesn't decloak you. However, it still does make a lot of noise and sparks. There is a tradeoff for everything.
-Deactivating stealth is now a lot quieter, and should not be nearly as audible over long distances, reducing meta.
-Interacting with mobs deactivates the stealth field.
-Leg actuators no longer are disruptive and do not deactivate stealth.
2019-06-13 21:33:09 +03:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
Geeves
a2e14a1e86 Experimental Welders regen buff (#6550) 2019-06-12 19:32:59 +02:00
fernerr
c97045ba28 Replaces grenade sprites. (#6546) 2019-06-12 18:43:09 +02:00
Geeves
50d8d5b236 Thirsty Aurora: Hydrated Workers (#6545) 2019-06-12 18:42:49 +02:00
Geeves
b607481ca7 Hardcore Parkour: Tableclimbing Edition (#6541)
This reduces the time it takes to hop onto a table by half, I think it's 3 seconds now, down from 6. I can't read code, man. I just made big number smol number.

No longer are you a leper that can't scoot onto a waist-high table in a reasonable time, yay!
2019-06-11 22:40:47 +03:00
Geeves
ea41969f3f Examine tweaks: Hunger and Thirst (#6540)
Removed the ability to examine people and see that they are "severely malnourished" or "severely thirsty". I figured it would be odd to, one, see that someone hasn't eaten in two hours, and two, have someone become visibly malnourished and visibly thirst-ridden in only two hours.
2019-06-11 22:40:25 +03:00
Erki
fabd8c4d44 Revert "Apostrophe Bugfix: Plastic Variables (#6547)" (#6549)
Reverts #6547

This introduces an HTML-injection attack. You can inject arbitrary HTML code into character names and have it be executed upon examining someone.
2019-06-09 17:26:29 +03:00
Geeves
5e3084d1d1 Apostrophe Bugfix: Plastic Variables (#6547) 2019-06-09 14:41:14 +02:00
Alberyk
673d45b4ff Custom items 03/06 (#6529) 2019-06-09 14:30:12 +02:00
Karolis
4aa3a5aa10 Adds bluespace borg (#6507) 2019-06-09 14:29:12 +02:00
MarinaGryphon
b7d9339c83 Falsely blames Kevinz for something he didn't do. (#6539)
Fixes #5650.

Fixes an asymptomatic accidental oversight caused by kevinz000's pixel projectile refactor a year ago, which doesn't come up if people do their jobs properly anyway. Whoops. My bad.
2019-06-08 14:11:31 +03:00
Matt Atlas
a4e81e6476 Sentences now auto-punctuate if there's no punctuation. (#6510)
See title. Shouldn't interfere with most if not all cases, however I've no way of testing bolding as it just doesn't work locally - theoretically, should be fine.
2019-06-05 23:28:46 +03:00
SubberTheFabulous
e069502e41 Adds bear plushies (#6519)
Adds brand new bear plushies and literally nothing else.
2019-06-05 23:18:12 +03:00
Alberyk
d128a15e3b Fixes shells having the wrong gender (#6531)
-fixes #6514
2019-06-04 23:58:23 +03:00
Ron
ad51121a10 Sanitizes record searches and TCOMs input (#6528) 2019-06-04 00:14:05 +02:00
Werner
b13aa1d497 Removes the Schoolgirl Uniform (#6513) 2019-06-03 23:26:20 +02:00
skull132
76c0146066 Fixes a circuit printer exploit 2019-06-03 02:02:01 +03:00
skull132
0f830f1d25 Logging 2019-06-03 01:45:49 +03:00
skull132
c2d6f6f055 Logging 2019-06-03 01:26:32 +03:00
fernerr
f7a824dbd2 Fixes ashtrays being invisible. (#6524)
Fixes #6523
2019-06-02 22:30:40 +03:00
fernerr
94a77c5e21 Disables radio sounds. (#6522)
Disables the radio sounds, which was an undocumented, unintended change.
2019-06-02 20:13:34 +03:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
Conspiir
167cb971f2 rhythm (#6517)
Fixes a year and a half old spelling mistake for Vaurca.
2019-06-02 15:33:57 +03:00
Rhicora
0ed300b5a1 Carded AIs must ask admins to wipe (#6411)
Typical synthetic laws state that an intelligence should guard itself against unauthorized tampering, which means a station intelligence might try to wipe itself e.g. after a Syndicate shuttle takes off. From a gameplay perspective, this could rob antagonists of a hard-earned victory!

Lore-wise it also makes sense to limit this: "wipe core" returns the SI to Station Intelligence storage. You wouldn't be able to do this from an Intellicard, only from a core.

Under this pull, admins may still wipe the cores of players who need to leave the round, ahelp it.
2019-06-02 15:28:34 +03:00
Alberyk
3364afda2e Adds two new space ruins and more cool stuff (#6477) 2019-06-01 19:27:09 +02:00
Mykhailo Bykhovtsev
035a89da67 Malf new ability of hacking maintenance drones (#6379) 2019-05-31 23:10:48 +02:00
ParadoxSpace
70b306785d New IPC Antennae (and one more thing) (#6497) 2019-05-31 22:53:24 +02:00
VTCobaltblood
ce76f226ba Bear hunting is no longer worthless (#6494)
Bears now give five bear meat chunks when butchered, up from one.
2019-05-29 23:12:29 +03:00
fernerr
52e7726b23 Replaces the sprites of hivebots and enhances/fixes their behaviour (#6262)
Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/

    Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam)

    Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed.

    Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants

    Hivebots are now affected by emps.

    The timer now works properly, the hivebots will all not spawn at once.

    New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like.

The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.
2019-05-29 21:28:59 +03:00
Sun-Sam-San
a7f606c04f Minor Touchup To Character Setup (#6489)
Reworks home systems, citizenships, factions, and religions to better lore consistency and improve quality of life.

New additions are in italics.

Home System: Tau Ceti, Sol, Wintermute's Perches, Alpha Centauri, Trummer Flotilla, Xanu, Techno-Conglomerate Fleet, Scarab Fleet, New Ankara, Epsilon Eridani, X’yr Vharn’p, Jargon, S’rand’marr, Uueoa-Esa, Unset, Other
Citizenship: Republic of Biesel, Sol Alliance, Frontier Alliance, Republic of Elyra, Eridani Federation, Empire of Dominia, Jargon Federation, People’s Republic of Adhomai, Izweski Hegemony, Zo’ra Hive, K’lax Hive, C’thur Hive, None, Other
Faction: NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, Einstein Engines, Necropolis Industries, None, Other
Religion Sure Looks Lacking: Agnosticism, Deism, Christianity, Islam, Hinduism, Buddhism, Folk Religion, Moroz Holy Tribunal, Qeblak, Weishii, S’rendarr & Messa, Ma’ta’ke, Th’akh, Sk'akh, Aut'kah, None, Other
2019-05-28 23:51:27 +03:00
Mykhailo Bykhovtsev
ba2a601b92 Turrets vs Hostile lifeforms. Plus turret upgrade (#6183) 2019-05-25 13:52:32 +02:00
Baa
323e11ea0a Allows Maintenance Drones to pull disposal pipes. (#6368) 2019-05-24 22:58:52 +02:00
ParadoxSpace
80d07639f1 Contractor IDs (#6470) 2019-05-24 22:57:49 +02:00
William Lemon
6684fcb8d9 D100fix (#6483) 2019-05-23 22:57:26 +02:00
Karolis
55bc17ac20 Prevents prices from sky rocketing by observing (#6485) 2019-05-23 20:57:52 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00