Commit Graph

398 Commits

Author SHA1 Message Date
Werner
619ca5ce69 Update rust_g to 0.5.0+a2 (#12865)
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2021-12-19 23:22:29 +01:00
Geeves
aec7d4748f Full Window Blending (#12732)
* Full Window Blending

* cl

* last bits

* phoron windows

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:34 +01:00
Casper3667
3b60b54da7 Adds two procs to merge lists and to unpack nested lists (#12611) 2021-11-21 21:04:15 +01:00
martinlyra
c312660b4b More informative mixing-cooking (#12714) 2021-11-18 20:09:12 +01:00
Alberyk
dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00
desven
3b93f8c710 Readds the normal leather satchel to the loadout, adds normal wallet to the loadout (#12638) 2021-10-29 17:28:18 +02:00
Casper3667
fb13f6615f Adds sensitive hearing (#12151) 2021-10-15 19:02:12 +02:00
Geeves
fdddb91bd1 Event Map Refactor (#12329) 2021-09-23 13:34:47 -03:00
Lucaken
bedb5a89ce Adds the Golden Deep logo for paperwork ( #12402) (#12402) 2021-08-31 17:51:44 +02:00
Geeves
e3c9927661 Turret and Solar Panel Rotation (#12241) 2021-08-17 17:21:50 +02:00
desven
641d25d2f2 Adds an SCC logo to paperwork (#12317) 2021-08-16 01:18:14 -03:00
Casper3667
d2c67e34e6 Wrist & headphone radios (#12225) 2021-07-31 12:48:09 +02:00
Geeves
7f9fdbd9a2 Primary Radio Selection (#12026)
You can now choose which slot is your primary radio slot between your left and right ears. If both ears have a headset on them, the primary radio will be used.
2021-07-21 15:39:06 +03:00
Geeves
b04be7bcda Balloon Alerts (#12020) 2021-07-21 14:19:39 +02:00
Geeves
3ec255db36 Station Tag (#12162) 2021-07-16 17:48:28 -03:00
Geeves
190b9e3f20 Pen Charge (#12144) 2021-07-09 13:37:07 -03:00
Casper3667
7b3b33468c Adds several new bag types (#12028) 2021-06-21 18:19:19 -03:00
Geeves
0d1a724f9e Filter Helpers and Heat Exchanging Pipes (#12051) 2021-06-21 18:14:34 -03:00
Geeves
0bc337e3bc GPS Stuff (#11692) 2021-06-05 17:00:43 +02:00
Geeves
5077635a1b Holo-Menu (#11887) 2021-05-21 17:24:06 +02:00
Geeves
a19e92a61c Remote Listening Stuff (#11667) 2021-05-08 12:09:04 +02:00
Geeves
1a932a285f Tool Resprite (#11756) 2021-04-30 19:32:31 +02:00
Geeves
8a8f4ab913 Stasis Beds (#11755) 2021-04-29 11:54:08 +02:00
Geeves
e3ac75bcbb Inflatables Buff (#11537) 2021-04-22 12:02:11 +02:00
Geeves
0d8128ce1e Sheet Numbers (#11541) 2021-04-19 18:39:02 +02:00
Doxxmedearly
5320325be0 Adds preference for seeing LOOC from ghosts (#11577) 2021-04-14 11:55:58 +02:00
Geeves
50e064e797 Mech Interaction QoL Stuff and Things (#11249) 2021-04-10 20:19:42 +02:00
Geeves
44222f1cc8 Admin Damage Menu (#11386) 2021-04-08 12:12:32 -03:00
Geeves
bde76874de Maze Generation (#11453) 2021-03-18 20:34:34 +01:00
Geeves
412eeec1df Character Creation Tweak (#11207) 2021-03-12 22:52:11 +01:00
Geeves
f10f8a9ce2 Window Vote Flash (#11245) 2021-02-27 14:01:46 +01:00
Geeves
6f08419ae3 Projectile Angles (#11226) 2021-02-18 16:52:56 +01:00
Sparky
7c3ed19c4b Real Time (#11076) 2021-02-16 20:47:45 +01:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves
89d5f94593 Floodlight Stuff (#11127) 2021-02-15 12:12:44 +01:00
Karolis
607b0eeeb8 NTSL2++ sucessor to NTSL2+ (#9321)
This drastcly is meant to rework DM and Daemon code to allow further expansion and replacement of custom engine with JavaScript language based engine.

Daemon PR - Aurorastation/ByondInterpretedLanguage#7

Forums topic for discussion - https://forums.aurorastation.org/topic/14570-ntsl2-and-its-future/

Superseeds #8817
2021-02-05 16:05:21 +02:00
Wowzewow (Wezzy)
2107f3d20a Cremation animation + refactors and improvements (#10885) 2021-02-01 10:22:15 +01:00
Geeves
bb18e617b3 More pAI Stuff (#10647) 2021-01-16 12:56:24 +01:00
Wowzewow (Wezzy)
5afbb615f9 Fair Hades (sic!) (#10718)
adds hair fades ported from polaris

https://github.com/PolarisSS13/Polaris/pull/7313/files
2020-12-28 15:06:28 +02:00
Geeves
f4ecbcb3b0 Ore Detectors (#10182)
Replaced ore radars with ore detectors. It display pings in the darkness when it spots the ore, even through walls.
    Mining stationbounds and drones now get ore detectors.
    You can now see psi-pings through walls again.
2020-12-16 23:24:10 +02:00
Geeves
f6c030ec69 Paper Scanner Fix (#10802) 2020-12-16 14:38:02 -03:00
Wildkins
844f23eba0 Fix crate + table handling (#10712)
changes:

    bugfix: "Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through."
    refactor: "Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved."
2020-12-05 12:23:20 +02:00
Geeves
800f1c8c33 Floorlike Lattices (#10384) 2020-11-23 13:14:27 +01:00
Geeves
6e02e416c1 AI Hologram Fix (#10519) 2020-11-23 11:17:54 +01:00
Wowzewow (Wezzy)
c4ce4dd232 Choose type of headset from loadout (#10540)
Choose type of headset from loadout
2020-11-22 13:45:26 +02:00
Geeves
7af7d3187b Remote Canisters (#10563) 2020-11-22 10:57:16 +01:00
Geeves
25cfc21c45 Better Species Select (#10534) 2020-11-17 00:22:05 +01:00
Jiří Barouš
37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
Geeves
dd0b88a3ef Vampire Tweaks (#10476)
Vampires with victim awareness enabled will no longer drop their victims to the floor.
    Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
    Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
    Gaining a vampire power is now displayed a bit nicer in the chat log.
    Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
    Removing vampire status from a player now removes their vampire abilities and such.
    Vampires now can only suck up until 950 units of usable blood.
    Vampire glare now stuns IPCs and cyborgs as well.
    Hulks no longer have funky punctuation.
    Veil walking now uses your mob sprite instead of a generic ghost sprite.
    Triggering veil walking now breaks all grabs on you.
    The vampire help menu has been revamped to be more up to date and stylish.
2020-11-10 08:14:48 +02:00
Jiří Barouš
2f370cad81 Adds proc to show variable type as string, adds this info to Varedit (#10442)
Adds a proc that prints the variable type, optionally with some extra info like text/list length, types, etc. Mostly useful for debugging. In this journey I found out that there are some types that are simply "undetectable"... Like filters, procs/callables, etc.

Uses this in Varedit to make it slightly more clear which var is which. I played a lot with how it's displayed and it's kind of hard to make it visible enough but not distracting or taking up too much space. In the end I opted for a simple approach that just shows the short type and keeps varedit mostly untouched otherwise:
2020-11-10 08:13:18 +02:00