Commit Graph

102 Commits

Author SHA1 Message Date
Lohikar 2b9aa21421 Spark Fixes (#1764)
changes:

Removed shim for old spark system.
Converted all calls to old spark system with calls to new one.
Processor-based effects are no longer pooled, as it had minimal performance impact and was breaking things.
Tweaked some visible_messages for rogue drones.
PB effects' handling of location is now done at the /datum/effect_system level.
2017-02-14 14:37:16 +02:00
skull132 b8ea5fd539 Merge branch 'master' into development
# Conflicts:
#	code/modules/admin/admin_verbs.dm
2017-02-07 21:00:23 +02:00
skull132 61e0ea0461 Fix persistent mob runtimes (#1715)
Runtimes were in:

Movement code
Life()
More movement code
2017-02-04 22:23:40 +02:00
Lohikar 0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00
skull132 cdd4772177 Merge branch 'master' into merge/level_dev_master
# Conflicts:
#	code/game/machinery/vending.dm
#	maps/exodus-1.dmm
#	maps/exodus-2.dmm
2016-12-19 00:23:19 +02:00
skull132 f8ab076794 Runtime fixes for life() (#1172)
Basically, missing safety checks. Apparently blood_dna is conditionally defined and filled out. This should stop some surprisingly common runtime errors from life() that we've been seeing.

Bypassed review.
2016-11-20 18:21:41 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
skull132 0b85a4321f Porting Zuhayr's Fixes For Forensics 2016-02-01 17:31:29 +02:00
skull132 fe48f26d71 Porting forensics from Aurora. 2016-02-01 17:08:47 +02:00
Zuhayr c4c63b5d19 Forensics fixes/tweaks. 2015-12-10 19:34:28 +10:30
PsiOmegaDelta 185faaeb82 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/mob_grab_specials.dm
2015-12-08 08:23:10 +01:00
mwerezak 9135a609cb Replaces most instances of if(E & ORGAN_DESTROYED) with if(E.is_stump()). Fixes #11468 2015-12-06 04:17:52 -05:00
Zuhayr 1244c4a5fd Porting forensics from Aurora. 2015-10-24 02:15:06 +10:30
PsiOmegaDelta 0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
Chinsky 5754c4edf7 Fixes #9211
Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
PsiOmega e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
PsiOmega 3e9f33136a Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/effects/decals/Cleanable/fuel.dm
	maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega 8f929331d8 Fixes #8343
Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Chinsky 81a9f87ad7 Merge pull request #8336 from mwerezak/liquidfire
Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
mwerezak 49b3db964f Implements fuel fires
Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
Zuhayr 2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
mwerezak 57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr 09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr c789f58b3c Converted seed genetics over to a macro-based list of traits 2015-02-04 10:47:24 +10:30
Zuhayr 26fe1a11a4 Adds exploding fruits. 2015-02-04 10:39:14 +10:30
Zuhayr 8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr 61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
Loganbacca 527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Kelenius 080dfc7850 Removes duplicated code from blood decals 2015-01-04 00:59:33 +03:00
Kelenius 1ac8beb18d Makes floorbots clean footprints, makes footprints dry out
Fixes #5944
2015-01-04 00:20:00 +03:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Zuhayr b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Whitellama da93b893ce Fixed silly typo. 2014-08-17 03:03:17 -07:00
Whitellama 4bfd59c8d7 Renamed an argument to h ave clearer meaning. 2014-08-17 02:54:35 -07:00
Whitellama f1494c9b76 Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them. 2014-08-17 02:48:08 -07:00
Mloc-Argent d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Hubblenaut c0ae74b813 Fixes non-existant feet getting bloodied and adds blood to wheelchairs 2014-07-02 22:34:50 +02:00
Mike e76f431687 Adjusted fuel spread
Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Ravensdale a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Segrain 8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
Mloc-Argent dfe18845be Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-01-09 17:42:30 +00:00
Mloc-Argent c337e5e5f3 More elegant solution to dirt getting in the way.
Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-08 21:34:15 +00:00
Zuhayr 1faf2ef25b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:47 +10:30
Ccomp5950 c8beb39944 Dirt Fixes. Pass ALL the attack_by's to the floor. 2014-01-05 19:17:26 -06:00