Commit Graph

1092 Commits

Author SHA1 Message Date
Lohikar 7375af6c19 Minor Nightmode Fixes (#1305)
bugfix: "Global nightmode toggle no longer affects security as was originally intended."
tweak: "Manually turning on nightmode will prevent the automatic system from turning it off."
2016-12-26 01:42:40 +02:00
Lohikar 70ad90663b Nightmode Fixes (#1293)
rscadd: "Added a night-mode control program for the Chief Engineer."
tweak: "Changed how night-mode works internally."
tweak: "Red alert now disables night-mode."
spellcheck: "Slightly changed alert messages."
Fixes #1200
2016-12-25 20:10:46 +02:00
LordFowl 5ccb627531 BayMerge Bugfix; Fixing guns, update computers. (#1263)
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
2016-12-21 21:48:04 +02:00
SoundScopes 97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132 ee68f3c9d0 Final merge
Merge branch 'development-2' into development

# Conflicts:
#	baystation12.dme
#	code/_helpers/icons.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/computer3/laptop.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/floorlayer.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/objects/effects/decals/contraband.dm
#	code/game/objects/explosion.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/storage/boxes.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/window.dm
#	code/modules/clothing/spacesuits/rig/rig.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/mob/freelook/update_triggers.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/human_movement.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
Bedshaped d8a49afaf9 Night lighting (#1049)
changes:

rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
2016-11-04 01:19:39 +02:00
NanakoAC 492d287667 Toolbox and Sprint Tweaks (#1098)
New feature! Toolboxes that are full of tools hit much harder, stun, and make a satisfying thunk. But they'll spill their contents everywhere, it's a one-shot thing

Fixes unathi being able to spam devour, and eat through faceplates

Slightly buffs IPC sprinting as requested by cake
2016-11-04 01:16:05 +02:00
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
#	code/controllers/master_controller.dm
#	code/datums/supplypacks.dm
#	code/game/antagonist/antagonist.dm
#	code/game/antagonist/antagonist_print.dm
#	code/game/antagonist/outsider/commando.dm
#	code/game/antagonist/outsider/ninja.dm
#	code/game/area/areas.dm
#	code/game/gamemodes/cult/cult_items.dm
#	code/game/gamemodes/game_mode.dm
#	code/game/jobs/access.dm
#	code/game/machinery/atmoalter/canister.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/mecha/mecha.dm
#	code/game/objects/effects/spiders.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/flash.dm
#	code/game/objects/items/devices/lightreplacer.dm
#	code/game/objects/items/devices/paicard.dm
#	code/game/objects/items/devices/scanners.dm
#	code/game/objects/items/devices/suit_cooling.dm
#	code/game/objects/items/devices/uplink.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/toys.dm
#	code/game/objects/items/weapons/cards_ids.dm
#	code/game/objects/items/weapons/handcuffs.dm
#	code/game/objects/items/weapons/manuals.dm
#	code/game/objects/items/weapons/material/kitchen.dm
#	code/game/objects/items/weapons/material/misc.dm
#	code/game/objects/items/weapons/material/swords.dm
#	code/game/objects/items/weapons/melee/energy.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/scrolls.dm
#	code/game/objects/items/weapons/storage/belt.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/tools.dm
#	code/game/objects/objs.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/janicart.dm
#	code/game/sound.dm
#	code/game/turfs/simulated.dm
#	code/game/verbs/ooc.dm
#	code/global.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/verbs/modifyvariables.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/head/hardhat.dm
#	code/modules/clothing/head/helmet.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/clothing/head/misc_special.dm
#	code/modules/clothing/shoes/jobs.dm
#	code/modules/clothing/spacesuits/alien.dm
#	code/modules/clothing/spacesuits/captain.dm
#	code/modules/clothing/spacesuits/miscellaneous.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces.dm
#	code/modules/clothing/spacesuits/rig/suits/alien.dm
#	code/modules/clothing/spacesuits/spacesuits.dm
#	code/modules/clothing/spacesuits/void/merc.dm
#	code/modules/clothing/spacesuits/void/void.dm
#	code/modules/clothing/suits/armor.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/clothing/suits/storage.dm
#	code/modules/clothing/suits/utility.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/clothing/under/jobs/security.dm
#	code/modules/economy/Events.dm
#	code/modules/economy/Events_Mundane.dm
#	code/modules/economy/economy_misc.dm
#	code/modules/events/blob.dm
#	code/modules/events/event.dm
#	code/modules/events/event_container.dm
#	code/modules/events/event_manager.dm
#	code/modules/events/money_lotto.dm
#	code/modules/events/prison_break.dm
#	code/modules/events/spacevine.dm
#	code/modules/hydroponics/trays/tray.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/emote.dm
#	code/modules/mob/holder.dm
#	code/modules/mob/language/station.dm
#	code/modules/mob/living/bot/cleanbot.dm
#	code/modules/mob/living/carbon/alien/diona/diona.dm
#	code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
#	code/modules/mob/living/carbon/give.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/outsider/vox.dm
#	code/modules/mob/living/carbon/human/species/station/golem.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/carbon/metroid/metroid.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defense.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/admin.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/drone/drone.dm
#	code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
#	code/modules/mob/living/silicon/robot/emote.dm
#	code/modules/mob/living/silicon/robot/robot_items.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
#	code/modules/mob/living/silicon/silicon.dm
#	code/modules/mob/living/simple_animal/bees.dm
#	code/modules/mob/living/simple_animal/friendly/cat.dm
#	code/modules/mob/living/simple_animal/friendly/corgi.dm
#	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
#	code/modules/mob/living/simple_animal/friendly/mouse.dm
#	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob.dm
#	code/modules/mob/mob_grab_specials.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_alien.dm
#	code/modules/organs/organ_external.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	code/modules/projectiles/ammunition/bullets.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/guns/energy/rifle.dm
#	code/modules/projectiles/guns/energy/special.dm
#	code/modules/projectiles/guns/projectile.dm
#	code/modules/projectiles/guns/projectile/automatic.dm
#	code/modules/projectiles/guns/projectile/pistol.dm
#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
NanakoAC b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
NanakoAC 3c693545a1 Powercell and Charging tweaks (#796)
changes:

bugfix: "Newly protolathed/fabricated power cells now spawn with no charge."
rscdel: "Added entropy to all cell-charging operations."
tweak: "Most chargers are now faster. Cyborg charging stations are significantly slower."
bugfix: "Fixed newly spawned cells showing the incorrect charge state."
2016-09-04 19:43:40 +02:00
NanakoAC 3979c813ca Fixes #117, Fixes #118, Fixes #667 (#668) 2016-08-03 22:33:06 +03:00
NanakoAC 148afa660b Broken APC Welding (#632)
A quality of life improvement for synthetics mostly - Allows broken APC covers to be removed with a welding tool. Since synthetics generally don't have the luxury of picking up a fire extinguisher to bash it.
2016-07-24 23:55:55 +03:00
NanakoAC 0fbac152d9 APC Description Fix (#581)
Fixes a tiny bug where the description of an APC is duplicated if you examine it at close range. Also fixes a couple typos and grammatical errors
2016-07-24 23:50:41 +03:00
skull132 443a49a49b Merge branch 'master' into development 2016-07-10 14:25:54 -04:00
skull132 8dfb08dab1 Fixes #549 (#551)
Lessons were learned.
2016-07-10 21:49:57 +03:00
skull132 30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
skull132 242dbc3f6a Tesla Standardization
Brings the tesla interaction code inline with Bay12's base.
2016-02-21 22:24:14 +02:00
Lord Lag 1106cd7c1f Fixes #124
Vaurca use name instead of a flag for mechanics.
2016-02-15 16:14:33 +00:00
Atlantis 9c7a149481 Fixes #12046
- Now uses percentage instead of fixed value when determining whether charging at full capacity, or only partially.
- Adds new overlay for "Disconnected or No Charge" output status. Outputting overlay is now displayed correctly.
2016-01-26 13:44:09 +01:00
skull132 912fe7356e Merge remote-tracking branch 'Aurorastation/development' into new-engine
# Conflicts:
#	code/__HELPERS/unsorted.dm
2016-01-24 23:25:08 +02:00
PsiOmegaDelta f976e82c63 Fixes the singularity expansion message.
A simple flip of a character. Fixes #11983.
2016-01-22 08:45:07 +01:00
Lord Lag ee583b913d Vaurca Update
Vaurca for ne code, now with better sprites
2016-01-20 19:50:19 +00:00
skull132 0009eff042 Compile Fixes
The engine is now mostly operational and should be working. Still need to check it's ability to produce power, that might not work. Or maybe it does. Dunno!
2016-01-18 21:50:30 +02:00
Atlantis 5a09ad45a0 Tweaks
- Implements github suggestions
- Fixes one SMES that had incorrect settings from previous change.
2016-01-15 07:52:33 +01:00
skull132 5de3f05ae1 Initial Commit 2016-01-13 14:25:06 +02:00
Atlantis ad30a3a19e SMESs no longer output by default
- Exception to this are SMESs that are intended to output - engine room, AI core, atmospherics, telecommunications, all asteroid outposts. This is why map changes had to be made.
2016-01-12 21:50:17 +01:00
Atlantis 2220ad7c56 SMES Load Balancing
- SMESs will now try to balance their inputs and outputs. This will correct the situations where some SMESs charge at full rate, starving other SMESs who are trying to charge from the same power net. In terms of output, multiple SMESs (such as, solar SMESs) will try to provide equal amount of power to the powernet.
- SMESs processing is now slightly different. UI now displays a "Disconnected or No Charge" error when the SMES does not have cable connection to output to, or when stored charge is zero. Once this problem is resolved (either by charging the SMES or by connecting it via wires) it will automatically begin outputting again.
- The only tiny bug i have registered so far is related to number precision. It is possible that powernets may gain or lose few watts (talking about 1-5 watts per powernet at most, it is negligible)
2016-01-12 21:38:23 +01:00
Atlantis 95ea641714 SMESs will no longer turn themselves off when they run out of power
- Instead, they simply won't output until some power is regained.
- This prevents, for example, solar SMESs from shutting down when they reach zero charge when the array is shadowed by the station. The SMES simply won't output any power until the array begins generating again.
2016-01-12 16:35:17 +01:00
GinjaNinja32 87f645a267 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2016-01-11 07:51:07 +00:00
PsiOmegaDelta 9b449cc183 Merge pull request #11963 from Baystation12/master
Dev-freeze
2016-01-11 08:28:56 +01:00
GinjaNinja32 a00a6ae0e6 Fix #11955 2016-01-10 22:12:12 +00:00
Atlantis cbcd5ab035 Map fixes - Dev Edition
- See #11658 - this is just edition for Dev
- TLDR version: Fixes power alarm at construction site, fixes emitter button giving errors about not being connected to cable, unanchors emitters at mining outpost by default.
- Added subtype for inactive APCs as per PsiOmegaDelta's request
- Fixed gridcheck affecting telecommunications central compartment.
2016-01-07 12:34:38 +01:00
RavingManiac 6e82dfa381 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2016-01-04 19:25:36 +08:00
PsiOmegaDelta b22d7c58bb Makes it possible to connect to cable nodes on shuttle plating.
Fixes #11852.
2016-01-03 12:49:27 +01:00
Ccomp5950 7dc9b3487a Merge pull request #11739 from PsiOmegaDelta/151214-ObserveThis
Qdel() tweaking and a bonus
2016-01-01 23:58:29 -05:00
PsiOmegaDelta da0a4c47cf Merge pull request #11756 from Baystation12/master
Dev-freeze
2015-12-26 11:58:42 +01:00
PsiOmegaDelta faec92b553 Can now join compatible cable coils of any type.
Partial backport of #11656. Fixes #10935.
2015-12-25 11:19:59 +01:00
ccomp5950 6736fb54e7 Merge branch '_base-turf' of https://github.com/mwerezak/Baystation12 into dev
Conflicts:
	code/game/area/Space Station 13 areas.dm
2015-12-17 20:25:36 -05:00
PsiOmegaDelta 1a8fc50f1e Removes suicide code. 2015-12-14 15:57:56 +01:00
Chinsky 21f8c4aef1 Merge pull request #11645 from PsiOmegaDelta/151209-CableRainbow
Now possible to change cable coil color using a multitool.
2015-12-12 02:54:49 +03:00
PsiOmegaDelta e0c092fc54 Cleans up the previous commit's use of stacktype. 2015-12-11 11:18:27 +01:00
Hubblenaut 6b37b860d7 Fixes subcategories of cable coils not being mergeable 2015-12-11 11:09:11 +01:00
PsiOmegaDelta d43cf313c0 Relocates color definitions. Lowercases color definitions. 2015-12-09 21:49:58 +01:00
PsiOmegaDelta abcd965dde Now possible to change cable coil color using a multitool.
Obviously using the same methods that borgs use to change the cable coil color internally.
2015-12-09 20:20:28 +01:00
GinjaNinja32 1921c35231 fix issues with indented absolute path definitions 2015-12-09 14:12:54 +00:00
Chinsky cbf51f9c73 Merge pull request #11605 from mwerezak/click-cooldown
Adds click cooldowns
2015-12-07 19:56:23 +03:00
Chinsky 8c6011de3f Merge pull request #11588 from PsiOmegaDelta/151204-DisposalsEverywhere
Fixes floors not hiding all intended objects.
2015-12-07 19:55:54 +03:00
Jon c9b7a8ece3 Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.

Conflicts:
	code/game/area/Space Station 13 areas.dm
2015-12-06 14:01:21 -05:00
PsiOmegaDelta b89e19e5a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev.
Conflicts:
	code/datums/datacore.dm
	code/defines/procs/records.dm
	code/game/machinery/camera/camera_assembly.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/mob/language/station.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/surgery/organs_internal.dm
	html/changelogs/.all_changelog.yml
2015-12-06 11:48:20 +01:00