GinjaNinja32
98c8729bb3
Merge pull request #11265 from Karolis2011/camera_fix
...
General camera fixes.
2015-11-23 09:29:02 +00:00
Karolis2011
2ecf44a665
Removed uneceserry variable
2015-11-22 13:23:45 +02:00
PsiOmegaDelta
11db663fac
Ghosts can now view any object with a NanoUI interface.
...
However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-11-22 12:21:41 +01:00
PsiOmegaDelta
f74d9e6862
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
html/changelogs/.all_changelog.yml
maps/exodus-1.dmm
2015-11-22 11:48:00 +01:00
PsiOmegaDelta
26f167453c
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-22 11:40:44 +01:00
PsiOmegaDelta
c5333cabea
Merge pull request #11474 from comma/slipping
...
Refactored slipping code a little.
2015-11-22 11:19:30 +01:00
Chinsky
7082096f1d
Merge pull request #11497 from PsiOmegaDelta/151121-CameraAlerts
...
Engineering alarm monitors now include camera alarms.
2015-11-22 13:01:34 +03:00
Chinsky
5242af4949
Merge pull request #11499 from PsiOmegaDelta/151112-Lighting
...
Re-adds missing lighting initializer.
2015-11-22 13:01:17 +03:00
Chinsky
a04613cfb0
Merge pull request #11493 from Zuhayr/dev
...
Fixes several issues with drones.
2015-11-22 12:31:30 +03:00
Zuhayr
055fe07054
Amending drone mob size.
2015-11-22 19:52:14 +10:30
Zuhayr
9c0ae7fb01
Merge branch 'auroraforensics' of https://github.com/Zuhayr/Baystation12 into dev
2015-11-22 19:45:55 +10:30
PsiOmegaDelta
cb44f202c1
Re-adds missing lighting initializer.
...
Fixes #11494 .
2015-11-21 16:20:04 +01:00
PsiOmegaDelta
446356510a
Engineering alarm monitors now include camera alarms.
2015-11-21 11:52:10 +01:00
Zuhayr
c20275ae64
Fixes minor oversight with robot icon code.
2015-11-21 16:10:57 +10:30
Zuhayr
6d15c43377
Fixes several issues with drones.
2015-11-21 15:01:43 +10:30
GinjaNinja32
8e1928062b
sulphuric acid is "sacid" not "acid"
2015-11-20 21:41:31 +00:00
Bjorn Neergaard
6b742bd44f
Add /tg/-style attack animations
...
Thanks to @GinjaNinja32 for some style tweaks
2015-11-20 15:45:16 -05:00
PsiOmegaDelta
c826d3d237
Fixes being unable to eat.
...
Silly 1-based indexing.
2015-11-20 11:21:39 +01:00
Zuhayr
959e15826b
Fixes grown food not leaving trash.
2015-11-20 20:02:05 +10:30
Zuhayr
8fa345f24a
Diona nymphs and fruit are now able to be holstered.
2015-11-20 19:36:15 +10:30
Zuhayr
e48a54fd85
Holsters will now show as 'occupied' on examine if something is in them.
2015-11-20 19:36:08 +10:30
PsiOmegaDelta
033708b8e6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-19 09:06:32 +01:00
PsiOmegaDelta
aa3a62fe32
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-19 08:59:24 +01:00
Chinsky
a69cbee6e9
Refactored slipping code a little.
...
Moved human Check_Shoegrip() override to human_movement. Parent is in mob_movement, makes sense to keep them in line imo.
Renamed Process_Spaceslipping to slip_chance because it doesn't do any kind of processing. And I hate naming of these procs.
Refactored human slip_chance override to use parent proc instead of doing same checks all over again.
Removed update_gravity (and its only call in life()) and mob_has_gravity(). First one was called precisely once and did /nothing/. Mob-level proc just returns and it is never overriden anywhere. Second one is just a call for has_gravity, meaningless and used only once in that removed line.
Refactored Check_Dense_Object (god I hate these names) to be less, for lack fo better word, retarded.
Instead of weird var for keeping number of dense objects (that is never used, check only used as binary true/false), it now just returns value when it finds a suitabl object.
Used trange and orange instead of oview to avoid fuckery in non-lit places.
2015-11-19 10:17:03 +03:00
Chinsky
a287e47c28
Merge pull request #11364 from PsiOmegaDelta/151024-Btime
...
Scheduler now uses btime, and other improvements.
2015-11-19 10:14:03 +03:00
Chinsky
f9e56ddb18
Merge pull request #11349 from PsiOmegaDelta/151023-Wires
...
Converts the nuclear bomb to the new wire system.
2015-11-19 10:11:13 +03:00
GinjaNinja32
d247584d1b
add a sleep inbetween disabling and enabling hardware mode
...
i've been seeing HW mode not always re-enabling, hopefully this'll fix it
2015-11-18 14:38:46 +00:00
PsiOmegaDelta
4586068823
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-16 18:20:20 +01:00
PsiOmegaDelta
ee13279003
Merge pull request #11453 from Baystation12/master
...
Dev-freeze
2015-11-16 18:13:18 +01:00
PsiOmegaDelta
9e321ff6d5
Updates the nuclear bomb code and makes it utilize NanoUI, ported from Paradise.
2015-11-15 13:08:42 +01:00
PsiOmegaDelta
dbedb0b414
Corrects AI sight.
...
Fixes #11450 .
2015-11-15 10:51:13 +01:00
PsiOmegaDelta
8584513652
Fixes the mining rig camera not properly showing up on the station camera list.
...
Was using "Mine" instead of "MINE. Corrected by replacing all networks with the defined presets.
2015-11-14 00:43:11 +01:00
GinjaNinja32
7c1fb1fde9
Merge pull request #11442 from PsiOmegaDelta/151111-CharacterSetupTweaks
...
Character setup tweaks.
2015-11-13 05:05:32 +00:00
PsiOmegaDelta
1c053c7a9f
Merge pull request #11444 from Baystation12/dev-freeze
...
Dev
2015-11-12 17:48:12 +01:00
Chinsky
f247ea1df6
Merge pull request #11379 from mwerezak/ipctemp
...
Fixes #11354
2015-11-12 02:02:45 +03:00
Chinsky
6f472df56a
Merge pull request #11441 from Kelenius/lathefix
...
Fixes #11347
2015-11-12 02:02:29 +03:00
PsiOmegaDelta
e40246e9df
Character setup tweaks.
...
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433 .
2015-11-11 13:50:22 +01:00
mwerezak
7e472af238
Fixes temperature HUD being incorrect for species with null body_temperature.
2015-11-10 23:53:18 -05:00
mwerezak
52deec9fde
Adds thermal radiation into space for human mobs
...
Main effect is that IPCs won't gain temperature infinitely anymore.
2015-11-10 23:52:41 -05:00
Kelenius
531809efa2
Fixes #11347
...
Jesus Christ how horrifying
2015-11-10 14:15:37 +03:00
PsiOmegaDelta
be542f23b0
Compilation fixes.
2015-11-10 10:56:44 +01:00
PsiOmegaDelta
527254dcc8
Merge remote-tracking branch 'upstream/dev' into 151108-CleanMiceDeath
2015-11-10 10:54:10 +01:00
PsiOmegaDelta
eb37292120
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-10 10:37:22 +01:00
PsiOmegaDelta
2968952913
Merge pull request #11438 from Baystation12/master
...
Dev-freeze
2015-11-10 10:34:40 +01:00
PsiOmegaDelta
b84280871f
Merge pull request #11420 from Datraen/PlantTweaks
...
[BOTANY] [Seeds] Plant trait tweaks.
2015-11-10 08:42:03 +01:00
PsiOmegaDelta
f5e565507d
Merge pull request #11429 from atlantiscze/gridcheck
...
Updates gridcheck behavior
2015-11-10 08:41:54 +01:00
PsiOmegaDelta
6f559779b5
Additional respawn refactoring.
...
Removes a non-utilized config setting.
Adds a config setting to set the respawn timer, defaults to 30 minutes as today.
Makes the MayRespawn() proc utilize this config setting. Makes more uses of MayRespawn() check the respawn delay.
2015-11-08 20:05:37 +01:00
PsiOmegaDelta
4ab55646a6
Cleaner mouse death.
...
Mouse that go splat now call death() instead of doing partial death handling.
When one wishes to join as mouse timeofdeath is checked, instead of a snowflake var.
2015-11-08 13:03:02 +01:00
Atlantis
12330517a5
Minor update
...
- Severity now influences gridcheck duration.
- Adds changelog.
2015-11-07 18:05:47 +01:00
PsiOmegaDelta
5c587e69b6
Exploit fix.
...
Players can no longer immediately respawn as mice by ghosting.
2015-11-07 17:12:50 +01:00