Commit Graph

61 Commits

Author SHA1 Message Date
Lohikar 521705dc62 Soft-delete fixes & Tajara Coffee overdose tweak (#2749)
changes:

Fixed issues with parallax objects not deleting properly due to hanging refs. (this also seems to fix some mob delete failures, like BSTs)
Fixed issues with hyperzine, inaprovaline, and synaptazine not soft-deleting due to hanging modifier references.
Removed coffee overdoses poisoning Tajara at Mofo's request.
2017-06-18 13:35:24 +03:00
Lohikar 4cf407ea33 More stack icons (#2654)
Top is a stack over 2/3 full, middle is between 1/3 and 2/3 full, bottom is under 1/3 full.

Also converted stacks to use Initialize().

affected stacks:

Ointment
Bandages
Steel Sheets
Plastic Sheets
Glass Sheets
Plasteel Sheets
Reinforced Glass Sheets
Leather
Wet Leather
Hide
Sprites from /tg/.
2017-06-10 09:30:18 +03:00
LordFowl 3c64b62c27 New Map Mining (#1935)
* Alpha Commit

* Alpha Commit

* Seconds

* Some Commit

* Final Commit

* Fixing minedrone synth ID

* Dance Fever

* Fixing Travis part 1

* Satisfying the demands

* Stuff

* Sub-final commit

* Sculpting update

* more sculpting. pr is 99% sculpting, in fact

* kkk

* brightness_off

* swjaugyuwvhuw
2017-03-22 18:14:37 -04:00
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
#	code/controllers/master_controller.dm
#	code/datums/supplypacks.dm
#	code/game/antagonist/antagonist.dm
#	code/game/antagonist/antagonist_print.dm
#	code/game/antagonist/outsider/commando.dm
#	code/game/antagonist/outsider/ninja.dm
#	code/game/area/areas.dm
#	code/game/gamemodes/cult/cult_items.dm
#	code/game/gamemodes/game_mode.dm
#	code/game/jobs/access.dm
#	code/game/machinery/atmoalter/canister.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/mecha/mecha.dm
#	code/game/objects/effects/spiders.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/flash.dm
#	code/game/objects/items/devices/lightreplacer.dm
#	code/game/objects/items/devices/paicard.dm
#	code/game/objects/items/devices/scanners.dm
#	code/game/objects/items/devices/suit_cooling.dm
#	code/game/objects/items/devices/uplink.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/toys.dm
#	code/game/objects/items/weapons/cards_ids.dm
#	code/game/objects/items/weapons/handcuffs.dm
#	code/game/objects/items/weapons/manuals.dm
#	code/game/objects/items/weapons/material/kitchen.dm
#	code/game/objects/items/weapons/material/misc.dm
#	code/game/objects/items/weapons/material/swords.dm
#	code/game/objects/items/weapons/melee/energy.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/scrolls.dm
#	code/game/objects/items/weapons/storage/belt.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/tools.dm
#	code/game/objects/objs.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/janicart.dm
#	code/game/sound.dm
#	code/game/turfs/simulated.dm
#	code/game/verbs/ooc.dm
#	code/global.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/verbs/modifyvariables.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/head/hardhat.dm
#	code/modules/clothing/head/helmet.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/clothing/head/misc_special.dm
#	code/modules/clothing/shoes/jobs.dm
#	code/modules/clothing/spacesuits/alien.dm
#	code/modules/clothing/spacesuits/captain.dm
#	code/modules/clothing/spacesuits/miscellaneous.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces.dm
#	code/modules/clothing/spacesuits/rig/suits/alien.dm
#	code/modules/clothing/spacesuits/spacesuits.dm
#	code/modules/clothing/spacesuits/void/merc.dm
#	code/modules/clothing/spacesuits/void/void.dm
#	code/modules/clothing/suits/armor.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/clothing/suits/storage.dm
#	code/modules/clothing/suits/utility.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/clothing/under/jobs/security.dm
#	code/modules/economy/Events.dm
#	code/modules/economy/Events_Mundane.dm
#	code/modules/economy/economy_misc.dm
#	code/modules/events/blob.dm
#	code/modules/events/event.dm
#	code/modules/events/event_container.dm
#	code/modules/events/event_manager.dm
#	code/modules/events/money_lotto.dm
#	code/modules/events/prison_break.dm
#	code/modules/events/spacevine.dm
#	code/modules/hydroponics/trays/tray.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/emote.dm
#	code/modules/mob/holder.dm
#	code/modules/mob/language/station.dm
#	code/modules/mob/living/bot/cleanbot.dm
#	code/modules/mob/living/carbon/alien/diona/diona.dm
#	code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
#	code/modules/mob/living/carbon/give.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/outsider/vox.dm
#	code/modules/mob/living/carbon/human/species/station/golem.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/carbon/metroid/metroid.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defense.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/admin.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/drone/drone.dm
#	code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
#	code/modules/mob/living/silicon/robot/emote.dm
#	code/modules/mob/living/silicon/robot/robot_items.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
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#	code/modules/mob/living/simple_animal/bees.dm
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#	code/modules/mob/living/simple_animal/friendly/corgi.dm
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#	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob.dm
#	code/modules/mob/mob_grab_specials.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_alien.dm
#	code/modules/organs/organ_external.dm
#	code/modules/paperwork/faxmachine.dm
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#	code/modules/projectiles/guns/energy/rifle.dm
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#	code/modules/projectiles/guns/projectile.dm
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#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
Bedshaped f0df1746f8 Bedshaped's Best Bugfixes #1 (#654)
Fixes #505 (again)
Fixes #626 
Fixes #647 
Resolves #509
2016-08-02 21:47:37 +03:00
skull132 17938853d5 Of Helper Procs & Dumbs
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.

Redefined in human.dm to check a hand's status and usability.
2016-03-25 20:33:10 +02:00
skull132 3d90716324 Reworking hand usability checks; Fixes #200
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
2016-03-25 17:32:49 +02:00
PsiOmegaDelta dcfe907ff0 Makes it possible to convert uplink TCs into physical form.
These crystals can be inserted into active uplinks, making it possible to trade them.
Variant of https://github.com/ParadiseSS13/Paradise/pull/3174/files.

The uplink now always shows the description to avoid annoying button shifting.
2016-01-11 16:58:42 +01:00
Hubblenaut 3127ee28b5 Fixes subcategories of floor tiles not being placable 2015-12-11 11:08:36 +01:00
PsiOmegaDelta 3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
Hubblenaut 1c8ec1a700 Fixes stack creation logic and return value 2015-10-11 22:02:05 +02:00
PsiOmegaDelta 070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta bd7c475fcc Stack material use now depends on charge costs.
This ensures one does not have to remember to set uses_charge equal to the length of the charge_cost list. Fixes #10943.
2015-10-08 20:29:39 +02:00
PsiOmegaDelta c376c08cc0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/girders.dm
	code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
mwerezak 13c760c5bb Fixes #9453 and fixes #10614 2015-08-22 11:09:17 -04:00
PsiOmegaDelta 1b10f78940 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2015-08-13 09:01:10 +02:00
HarpyEagle 19fbc71249 Removes req_amount from stack_recipe_list
The stack_recipe_list datum itself is not used to make anything, so having
a req_amount made little sense. Fixes #10572.
2015-08-12 15:54:16 -04:00
PsiOmegaDelta c3f0a46c19 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/briefcase.dm
	html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta 7f9996eece Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-05 10:23:23 +02:00
PsiOmegaDelta 65fc980b20 Stack splitting and cable merging fixes.
Split stacks will now keep the same colors.
Can now only join cables of the same color together, unless you are a borg.
2015-06-04 13:24:12 +02:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
PsiOmega d0232732d4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/floodlight.dm
	code/game/objects/items/devices/suit_cooling.dm
	code/modules/organs/subtypes/diona.dm
	code/modules/paperwork/pen.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
Zuhayr c5df326533 Fixes #9414 2015-05-30 03:15:19 +09:30
Kelenius 3bdb5ff9ea Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/leather.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/kitchen.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius 35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
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	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
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	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
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2015-05-20 11:50:28 +03:00
Zuhayr 358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
PsiOmega e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
mwerezak 9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak 1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
Kelenius a0b73140e9 Fixes for synths and decompiler 2015-02-20 13:32:10 +03:00
Kelenius 1c1e644f29 Adds robot synths 2015-02-19 21:04:27 +03:00
Zuhayr 0d071e7f9d Fixes #7683 2015-01-09 03:48:46 +10:30
Zuhayr a7f47e32d7 Merge pull request #7534 from mwerezak/doors
Doors and stacks
2014-12-28 13:14:23 +10:30
mwerezak 07debf9405 Adjusts door repair to use a welding tool 2014-12-25 15:31:15 -05:00
mwerezak f297f7cd0a Stack reorganization, use() now dels after yield
stack/use() now only deletes an empty stack after the current context
yields, removing the need for some awkward patterns when dealing with
stacks. Also adds procs for transferring and splitting stacks.
2014-12-25 15:09:09 -05:00
mwerezak 64e26b2dbd Fixes robot stacks transferability
Cleans up transferring between stacks and makes robot stacks
transferable with regular ones.
2014-12-25 15:06:31 -05:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Mloc-Argent a18c147c37 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	icons/atmos/pipes.dmi
2014-10-15 14:40:42 +01:00
Menshin 70b2c9a1fa Who thought it was a good idea to omit multiplier for 1x ?!? 2014-10-14 22:48:48 +02:00
Menshin 6387c96bb5 Ambiguous expression readded. 2014-10-14 22:31:19 +02:00
Menshin eb707ea9b6 Prevent stacks multiplier href exploit 2014-10-14 18:34:53 +02:00
Kelenius 505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
Kelenius a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
Zuhayr ce4f7d4708 Fixes #4979 2014-05-14 17:02:04 +09:30
DJSnapshot 4492648491 server crash fix based off of https://github.com/tgstation/-tg-station/pull/2943/files 2014-02-28 17:38:58 -08:00