Commit Graph

2534 Commits

Author SHA1 Message Date
BurgerLUA
991a6aaa5d Fixes #4748 (#4770) 2018-05-20 18:17:49 +03:00
BurgerLUA
713b5475d9 Fixes #4743 (#4771)
Vending machines couldn't be restock due to a new variable being introduced that prevents vending machines from being restocked. Now, private vending machines such as seed storage units and booze-o-mats can now be restocked. Public ones like soda machines can't.

Tweaked the Garden to reflect this bug change.
2018-05-20 18:17:33 +03:00
skull132
bdd58ea0c9 Changelogs, 17MAY2018 2018-05-17 22:39:39 +03:00
Mykhailo Bykhovtsev
5f9a4ac859 More bugfixes (#4752)
Made generic empulse_exclusive which takes list of atoms that needs to be excluded.

Wizard disable technology(emp) spell uses empulse_exclusive with caster being excluded from being EMPed. This will allow IPC wizard not damage themselves with cast. But it will still damage other wizard IPCs.

Added screwdriver, crowbar and a wrench to janitor's closet. Fixed #4755

Replaced turrets in ERT ready room with cencomm check turrets. Fixed #4742
2018-05-17 22:38:26 +03:00
Kaedwuff
c011b1d9b8 Fix for Bahama Lizard cocktail. (#4718)
I created some conflicting recipes accidentally with my lizard drinks.

This should fix the problem and allow Bahama Lizards to be made.
2018-05-15 10:15:56 +03:00
skull132
10e0c5eae9 Changelogs, 14MAY2018 2018-05-14 10:18:39 +03:00
BurgerLUA
c4cda59621 This PR is the very definition of "They were right." (#4729)
Fixes various runtime bugs caused due to not testing the requested changes, such as the inhalers not playing sounds or the breath analyzer not analyzing breath.

Also improves some things due to feedback, such as the breath analyzer doing too much damage when thrown, and the garden being weird.
2018-05-14 10:17:20 +03:00
Alberyk
34477cf04d Bug fixes for may update of 2018 (#4726)
-fixes all food having chocolate
-fixes #4725
-removes a bad file that was supossed to be a changelog
2018-05-14 00:45:28 +03:00
skull132
eadc3c4407 Changelogs, 13MAY2018 2018-05-13 19:29:15 +03:00
skull132
674cd94714 Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-3_sublevel.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-5_interstitial.dmm
2018-05-13 19:19:52 +03:00
Werner
caaed22df2 IPCs cant be cultists (#4711)
Implements https://forums.aurorastation.org/viewtopic.php?f=18&t=11130
2018-05-13 18:16:55 +03:00
Werner
520d294c8d Moves the Janitor Back to Civilian (#4716)
The Janitor is moved back to civilian.
2018-05-13 18:07:44 +03:00
BurgerLUA
97a4466ff1 Hydroponics Seed Fix (#4717)
Overview
The hydroponics vending machine was changed to a different variant that uses a better UI, but lacked many of the available seeds. This quick update gives more seeds to bother the garden vendors and the hydroponics vendor.
2018-05-13 18:00:39 +03:00
Alberyk
7b1d5516c0 Adds more loadout option, lore and shoes edition (#4705)
-adds some dominia related clothing options, at request of Zundy to the loadout.
-adds more shoe options, such as cowboy boots, high heels and etc to the loadout.
2018-05-13 17:48:46 +03:00
BurgerLUA
aad698be53 Mental Medication Additions (#4648)
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.

Syringe (drugs) now contains truth serum.

Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.

A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.

The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
2018-05-13 17:39:56 +03:00
Erki
c0db238c11 Lore: bumped Vaurca economic modifier (#4702)
* Some lore thing

* Log
2018-05-12 21:15:56 +02:00
Mykhailo Bykhovtsev
65d58d026d Hostile mobs update (#4690)
This Improves hostile mob logic. They prioritize mobs with lowest health. They also now attack back if they are being either attacked or touched.

Improves efficiency of hostile mob code - decreases number of times expensive ListTargets() is called, while keeping the functionality
Example of why it is useful - spider starts chasing a person, another person comes in and attacks spider while it is chasing person one:

Without my logic - Spider blindly ignores person two and keeps chasing, thus just dying.

With my logic - Spider switches targets to person two. Until then spider check who has lowest health, and targets them.
2018-05-12 12:54:27 +03:00
Mykhailo Bykhovtsev
b6151fb1a9 Fixing AI intercomms (#4709)
PR #4229 did not fix all of the intercoms. This PR has microphone to be off by default for all AI intercoms.
2018-05-12 12:24:46 +03:00
BurgerLUA
3a957f3054 AI Z Protection + Bomb Range Tweak (#4668)
Overview
This prevents the "drop metal rods on ai" meme by adding a layer of reinforced metal on the level above the AI core.

Also prevents the bomb range from fucking up cargo maint.

Images for more detail: https://imgur.com/a/HcovWo3

Feedback thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11025
2018-05-11 22:41:12 +03:00
Mykhailo Bykhovtsev
115802425f Oxycandles (#4650)
This PR adds new item - oxycandles.

The idea is based of this thread.

chemical bases oxygen candles that when activated can provide enough oxygen to make tiny-small vented spaces with oxygen.
Oxycandles properties:

When activated the chemical reaction cannot be stopped - emergency use only.

Small size, can fit anywhere.

Can restore air in very tiny-small vented place.
2018-05-11 22:22:57 +03:00
skull132
6c82b8b07d Changelogs, 10MAY2018 2018-05-10 00:02:22 +03:00
Kaedwuff
3c2740cddb Fixes resisting out of grabs while hypnotized (or stunned) (#4701)
Previously, people could resist spam their way out of grabs while hypnotized, causing vampires to have to eat shit and die for trying to use their basic solo target abilities.

This was due to there being no special exceptions in place for resisting out of a grab when you are stunned.

Fixes #4689
2018-05-09 23:56:52 +03:00
Alberyk
03cf84880c Adds weaponry permission access and a bit more (#4665)
-adds weaponry permission access, that is used by the securitron to check if the person can use a weapon, added to all security roles, the head of personnel and the captain
-added a firing pin that checks for access
-fixed the ert id having access to things they should not
2018-05-09 10:22:51 +02:00
skull132
3c7cc5b1d5 Changelogs, 07MAY2018 2 2018-05-07 22:32:29 +03:00
Mykhailo Bykhovtsev
9571507b36 More Bugfixes (#4676)
Changed name of Chemistry request console. Fixed #4670 Fixed #4678
Deleted duplicate windoor in the brig. Fixed #4419
Added one more GPS and emergency medical radio link to EMT room. Fixed #4380
Replaced area of Mainlevel Cryostorage from primary hallway to cryostorage. Fixed #4290
Increased size of Toxin's airlock, adding ability to refill canister from main oxygen supply by using air distro that is used in Mining and Xenoarcheology airlocks. Fixed #4145
Changed c_tags for cameras in Medical construction level. Fixed #4677
Merged two definitions of glasses into one.
Renamed few Request consoles in security construction level according to their room names. Fixed #4687
Fixed turrets without control panel not updating their lethal sprite in lethal mode.
2018-05-07 22:31:11 +03:00
skull132
a2fc4f1876 Merge branch 'master' into development 2018-05-07 18:16:22 +03:00
skull132
896844b27a Changelogs, 07MAY2018 2018-05-07 18:14:36 +03:00
BurgerLUA
3a4c927435 Adds Butanol Drinks to Flasks (#4686)
What the title says. It's very simple.

It just werks.
2018-05-06 18:55:00 +03:00
BurgerLUA
f197426b8c Cargo Loot Improvements (#4651)
Since the warehouse is now bigger, it would make sense to increase the amount of loot that spawns in the warehouse. This PR effectively does that, as well as removes some of the more useless items that can spawn in cargo.
2018-05-06 18:23:09 +03:00
ParadoxSpace
49be412edd Adds Cyberpunk Hairstyles (#4671)
Courtesy of TheTrollDoctor and Dukica99, of Baystation12 fame.
2018-05-06 18:13:27 +03:00
BurgerLUA
c11d7ac148 Fixed the Stack Machine from eating Materials (#4688)
The stacker was coded to accept 1 sheet at a time, meaning that if you insert a stack of 50 sheets into the stacker, it will count that as only 1 sheet because people don't know how to code.
2018-05-06 17:21:05 +03:00
Werner
6c460c942d Short Names for Commanded Dogs (#4659)
Adds the ability to call a commanded animal by a short name.
Adds the ability to set the short name of a commanded animal (if you can rename it)
https://forums.aurorastation.org/viewtopic.php?f=18&t=10865&p=96711
2018-05-01 23:49:00 +03:00
Alberyk
b9f6deb229 Adds the ability to partially understand other languages and a bit more (#4625)
Ports the feature added in Baystation12/Baystation12#19868, it allows people that knows a certain language to understand some words from another language, without needing to have it. It is used in all tajaran and unathi languages for now, Already consulted the lore team and it seems this is all they want so far.

Also, it adds Delvahhi, a zhan language.
2018-05-01 23:27:55 +03:00
BurgerLUA
652baabb5a More Food (#4644)
Adds more food for the chef to cook. Items include:
Bacon Flatbread (Not pizza)
Breakfast Wrap
Meat Pocket
Fish Taco
Pineapple Rings
Pineapple Pizza
Chocolate Truffles
Bacon Burger
NtMuffin
BLT
2018-05-01 20:11:56 +02:00
BurgerLUA
7e3d3e99e3 Hydroponics Redesign (#4593) 2018-05-01 12:20:27 +02:00
Werner
6158575afc Load static lore news from the DB at the start of the round (#4618)
Converts the news network into a subsystem
Loads news from a database at the start of the round
No longer ties the PDAs to the tcoms system to access the news (which was broken anyway)
Removes the trivial news event
Adds the already existing virology / xenobiology containment events to the rotation
2018-04-29 22:47:30 +03:00
Werner
cfd1900ee4 Security Fines (#4634)
Allows security to fine criminals with the sentencing console
Prints a human readable copy of the charges and the applied sentence
2018-04-29 20:34:49 +03:00
skull132
d27af2445e Merge remote-tracking branch 'upstream/development' into development 2018-04-29 17:32:58 +03:00
skull132
26fc08e65c Merge branch 'master' into development 2018-04-29 17:32:06 +03:00
Alberyk
2988039a3f Adds more tajaran fashion to the custom loadout (#4600)
This pr add some tajaran fashion related items, sprited by coalf, brauser and only god knows who. Also, put most of them into the loadout.
2018-04-29 16:37:40 +03:00
skull132
65cfc48fff Changelogs, 25APR2018 2018-04-25 23:03:40 +03:00
Werner
d4e9990e82 Fixes #4626 (#4658)
Fixes #4626 and converts it to absolute paths
2018-04-25 22:59:25 +03:00
Alberyk
7e131bc383 Fixes vaurca lack of natural insulation (#4654)
-fixes #4597
2018-04-23 22:49:58 +02:00
Hayden
ec553e5796 Enables use of . and , to move through z-levels. (#4630)
Only for hotkey mode, stolen from Baystation.
2018-04-23 17:01:35 +02:00
Alberyk
dda8c563cb Adds more tie options (#4552)
-adds more tie options to the loadout
-replaces the sweater jumpsuit item with an accessory one, removing the old one from loadout
2018-04-20 15:24:08 +03:00
skull132
e7cf7cf49c Changelog, 19APR2018 2018-04-19 23:38:13 +03:00
Mykhailo Bykhovtsev
e6baab0c23 Code and Map Bugfixes (#4514)
- Access to Research Division Maintenance airlock is fixed #4477 
- Changed shower to wash any mob present on active shower tile, also added damage to slimes. #4483 
- Added missing emergency firelocks in interstatial level of security. #4444 
- Fixed wrong spelling of broken light  bulb icon state, issue #4541 
- Added for pool to use reagents water on mobs or objects, now pool cleans itself and user, plus damages slimes. #4544 #4545 
- `crush_act` now checks if atom is simulated. #4001 
- turbolifts now use `crush_act` on atoms.
- Closets have their own crush_act. They now gib mobs inside of them. issue #4538
- Closets uses its internal function to dump content upon destruction.
- Closet now spawn one sheet of steel when destroyed.
- Fixed chainsaw unwielded force to be appropriate. Buffed chainsaw on wielded/unwielded force. Wielded is now `60` and unwielded is `30` if it is powered. #4586 
- Added missing cameras to medical construction level. #4581 
- Hydroponics tray status no longer blocked by light fixture, moved it in a better spot. Added one more light to hydroponics to not have shadows. #4449
2018-04-19 00:03:46 +02:00
skull132
519d22dd0b Changelogs, 15APR2018 2018-04-15 22:27:03 +03:00
BurgerLUA
4075ecff32 Medication + Lotto Ticket Fix (#4616)
Fixed Escitalopram causing insane amounts of drowsiness.
Tweaked the mental medication names to reflect proper naming formats.
Reduced the lottery ticket drumroll sound
2018-04-15 22:15:54 +03:00
BurgerLUA
0e4d376237 The Final Burrito Tweak to End All Burrito Tweaks (#4608)
After playing chef, I've discovered that there have been some new problems regarding burritos. I don't know why these are happening now as they weren't when I implemented it, so I'm changing recipes. For example:

Let's say that there are two recipies, one that calls for A, B, and C, and one that calls for A and B,
if I put in ingredients A, B, and C, it will make the recipe A and B.

I don't know why, but this PR makes it so that could never happen. Burritos are now made differently, and for the 100,000th time that nerd has to update the wiki again.
2018-04-15 22:15:04 +03:00