Vending machines couldn't be restock due to a new variable being introduced that prevents vending machines from being restocked. Now, private vending machines such as seed storage units and booze-o-mats can now be restocked. Public ones like soda machines can't.
Tweaked the Garden to reflect this bug change.
Made generic empulse_exclusive which takes list of atoms that needs to be excluded.
Wizard disable technology(emp) spell uses empulse_exclusive with caster being excluded from being EMPed. This will allow IPC wizard not damage themselves with cast. But it will still damage other wizard IPCs.
Added screwdriver, crowbar and a wrench to janitor's closet. Fixed#4755
Replaced turrets in ERT ready room with cencomm check turrets. Fixed#4742
Fixes various runtime bugs caused due to not testing the requested changes, such as the inhalers not playing sounds or the breath analyzer not analyzing breath.
Also improves some things due to feedback, such as the breath analyzer doing too much damage when thrown, and the garden being weird.
Overview
The hydroponics vending machine was changed to a different variant that uses a better UI, but lacked many of the available seeds. This quick update gives more seeds to bother the garden vendors and the hydroponics vendor.
-adds some dominia related clothing options, at request of Zundy to the loadout.
-adds more shoe options, such as cowboy boots, high heels and etc to the loadout.
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.
Syringe (drugs) now contains truth serum.
Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.
A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.
The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
This Improves hostile mob logic. They prioritize mobs with lowest health. They also now attack back if they are being either attacked or touched.
Improves efficiency of hostile mob code - decreases number of times expensive ListTargets() is called, while keeping the functionality
Example of why it is useful - spider starts chasing a person, another person comes in and attacks spider while it is chasing person one:
Without my logic - Spider blindly ignores person two and keeps chasing, thus just dying.
With my logic - Spider switches targets to person two. Until then spider check who has lowest health, and targets them.
This PR adds new item - oxycandles.
The idea is based of this thread.
chemical bases oxygen candles that when activated can provide enough oxygen to make tiny-small vented spaces with oxygen.
Oxycandles properties:
When activated the chemical reaction cannot be stopped - emergency use only.
Small size, can fit anywhere.
Can restore air in very tiny-small vented place.
Previously, people could resist spam their way out of grabs while hypnotized, causing vampires to have to eat shit and die for trying to use their basic solo target abilities.
This was due to there being no special exceptions in place for resisting out of a grab when you are stunned.
Fixes#4689
-adds weaponry permission access, that is used by the securitron to check if the person can use a weapon, added to all security roles, the head of personnel and the captain
-added a firing pin that checks for access
-fixed the ert id having access to things they should not
Changed name of Chemistry request console. Fixed#4670Fixed#4678
Deleted duplicate windoor in the brig. Fixed#4419
Added one more GPS and emergency medical radio link to EMT room. Fixed#4380
Replaced area of Mainlevel Cryostorage from primary hallway to cryostorage. Fixed#4290
Increased size of Toxin's airlock, adding ability to refill canister from main oxygen supply by using air distro that is used in Mining and Xenoarcheology airlocks. Fixed#4145
Changed c_tags for cameras in Medical construction level. Fixed#4677
Merged two definitions of glasses into one.
Renamed few Request consoles in security construction level according to their room names. Fixed#4687
Fixed turrets without control panel not updating their lethal sprite in lethal mode.
Since the warehouse is now bigger, it would make sense to increase the amount of loot that spawns in the warehouse. This PR effectively does that, as well as removes some of the more useless items that can spawn in cargo.
The stacker was coded to accept 1 sheet at a time, meaning that if you insert a stack of 50 sheets into the stacker, it will count that as only 1 sheet because people don't know how to code.
Ports the feature added in Baystation12/Baystation12#19868, it allows people that knows a certain language to understand some words from another language, without needing to have it. It is used in all tajaran and unathi languages for now, Already consulted the lore team and it seems this is all they want so far.
Also, it adds Delvahhi, a zhan language.
Adds more food for the chef to cook. Items include:
Bacon Flatbread (Not pizza)
Breakfast Wrap
Meat Pocket
Fish Taco
Pineapple Rings
Pineapple Pizza
Chocolate Truffles
Bacon Burger
NtMuffin
BLT
Converts the news network into a subsystem
Loads news from a database at the start of the round
No longer ties the PDAs to the tcoms system to access the news (which was broken anyway)
Removes the trivial news event
Adds the already existing virology / xenobiology containment events to the rotation
- Access to Research Division Maintenance airlock is fixed#4477
- Changed shower to wash any mob present on active shower tile, also added damage to slimes. #4483
- Added missing emergency firelocks in interstatial level of security. #4444
- Fixed wrong spelling of broken light bulb icon state, issue #4541
- Added for pool to use reagents water on mobs or objects, now pool cleans itself and user, plus damages slimes. #4544#4545
- `crush_act` now checks if atom is simulated. #4001
- turbolifts now use `crush_act` on atoms.
- Closets have their own crush_act. They now gib mobs inside of them. issue #4538
- Closets uses its internal function to dump content upon destruction.
- Closet now spawn one sheet of steel when destroyed.
- Fixed chainsaw unwielded force to be appropriate. Buffed chainsaw on wielded/unwielded force. Wielded is now `60` and unwielded is `30` if it is powered. #4586
- Added missing cameras to medical construction level. #4581
- Hydroponics tray status no longer blocked by light fixture, moved it in a better spot. Added one more light to hydroponics to not have shadows. #4449
After playing chef, I've discovered that there have been some new problems regarding burritos. I don't know why these are happening now as they weren't when I implemented it, so I'm changing recipes. For example:
Let's say that there are two recipies, one that calls for A, B, and C, and one that calls for A and B,
if I put in ingredients A, B, and C, it will make the recipe A and B.
I don't know why, but this PR makes it so that could never happen. Burritos are now made differently, and for the 100,000th time that nerd has to update the wiki again.