#8005 just revived.
Tasks to acomplish while here:
Fix merge conflicts
Add ntIRC direct messaging
Things I migth consider adding in future PR:
Porting IRC to VueUI
Porting File Manager to VueUI.
Adds a way to forbid certain animals from eating certain foods.
Right now applied to cows who, upon eating chicken eggs left on the ground, produce dough inside themselves, and also eat that.
Applied it to chickens, too, but since they don't have hunger enabled, there won't be any noticeable difference. Just sort of a precaution for the future
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
-fixes being unable to remove wrist computers by click and dragging
-fixes tajara candy not replacing reagents
-fixes pai being carded/killed creating extra cards
-fixes a borg icon having a wrong direction
* Colored Robots!
The Treadmate and Landmate series + A couple of recolored Basic sprites.
* Create RecoloredLandmate.yml
* Update robot_modules.dm
* Update RecoloredLandmate.yml
* Update html/changelogs/RecoloredLandmate.yml
Done on request by Arrow
Co-Authored-By: Werner <Arrow768@users.noreply.github.com>
* Update aurorastation.dme
* The SD-MAD (Neat little hoverbots)
* Fren sprite updates by request.
* TC-Drone Bugfix
* Just readding something that was lost eons ago.
* Changelog for the bugfix.
* Maint. Drone overlay fixes.
* Update RecoloredLandmate.yml
* The dottening
* Initial PR for the icon animation.
* Updated for this PR.
I wish it were easier to change the changelogs' name.
* Fixed the "
Forgot a " 👀
* Changelog Update
* Deleting the changelog
* I was distracted by Opossums
* Removing this weird overmap thing
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."