Commit Graph
2427 Commits
Author SHA1 Message Date
NanakoACandskull132 d1f79a6168 Janitor slot and janicart tweaks (#612)
Adds an extra janitor slot and some mapping work to support it, reworks the janicart a fair bit.

changes:

rscadd: "Increased number of janitor slots to two."
rscadd: "Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty."
tweak: "Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface."
tweak: "Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively."
rscadd: "Janicarts can now be climbed over like tables - Click and drag your sprite onto it."
tweak: "Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor."
tweak: "Added an extra janitorial locker in the custodial closet."
bugfix: "Fixed the Captain's deluxe soap being unuseable for cleaning"
tweak: "Soap can now clean more tiles when wetted"
tweak: "Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts"
2016-08-02 21:42:48 +03:00
LordFowl e66d3fc401 Merge remote-tracking branch 'Upstream/master' into Map-Development
# Conflicts:
#	maps/exodus-2.dmm
2016-07-23 11:12:58 -04:00
skull132andGitHub 67310b42db Fixing Dumbs (#561)
Reverts baystation12.int that I fucked up
Adds a config toggle to host the dev server without clogging up SQL tables
2016-07-12 15:48:18 +03:00
Fire-and-Gloryandskull132 bcf840e02f Blinking lights for the Janitor's wet floor signs (#525) 2016-07-10 01:11:25 +03:00
skull132andGitHub 30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
LordFowl 996dc5187d Update 2016-07-03 19:29:42 -04:00
LordFowlandskull132 56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
skull132 bf45c9e872 Dev Bug-fixes (#354)
* Runtime Fix - parse_db_lists()
Type mismatch.

* Remove Debug
Debug verbs from SQL saving.
2016-05-31 00:43:13 +03:00
skull132 7dacaa28dd SQL Saving - Rewrite + Implenetation (#350)
Rewrite's Mahzel's SQL character and preference saving.
Introduces easy config switching between the new and old system, with no troubles at all.

Also introduces better logging for DBQuery/proc/parseArguments(), should something go wrong. And classes SQL query errors as full on error snow, as opposed to debug data.
2016-05-30 23:39:07 +03:00
skull132 d990b4f854 dbcore.dm - parse_db_lists() proc
Makes the usage of prepared statements with lists easier, by allowed you to set a parameter as a list.

Primarily for `WHERE x IN (y, z, w)` queries.
2016-05-01 13:46:07 +03:00
skull132 6bb74a7a87 dbcore.dm - Better INT Management
`parseArguments()` will now identify 0 as an itneger properly, instead of slotting it under null.
2016-03-14 19:24:49 +02:00
skull132 202b216092 More reworking of DB handling
sqllogging depracted in favour of config.sql_enabled. Database loading is done through /hook/startup/proc/load_databases, with initialize_database_object() being a generalized proc to read any generic database config file. (TODO: config examples in relaiton to last remark.)
2016-03-04 01:41:44 +02:00
skull132 8383f1c03b Generalizing establish_db_connection() and setup_database_connection()
Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
2016-03-04 00:53:37 +02:00
skull132 d46499a310 DBConnection object modifications
Renames the variables of the DBConnection object to make differentiating them easier.
Reworks the `DBConnection/New()` and `Connect()` methods to allow for the automatic creation of the dbi handler string. Adds a con_database variable to DBConnection to enable this. DBConnection objects now also house the current database they're using for this purpose.
Moves the constructor for dbcon under `/hook/startup/proc/connectDB()`, as it needs to be called after the SQL config has been read by `datum/global_init/New()`
2016-03-03 06:55:18 +02:00
skull132 b62e3d301c More dbcore.dm Debugging
This should make future errors trackable during runtime, for easier fixes.
2016-02-16 01:28:05 +02:00
skull132 6d19ca3ad4 Fixes #52
Fixes to the ParseArguments() proc and the warnings panel.
2016-02-06 12:07:18 +02:00
skull132 179431115b Merge remote-tracking branch 'Aurorastation/development' into SQL-backend-import
# Conflicts:
#	code/modules/admin/admin.dm
#	code/modules/admin/admin_verbs.dm

All conflicts cleared. Wind funciton needs a quick redo as a result.
2016-02-01 16:00:54 +02:00
skull132 c7ae4df416 dbcon_old removal, table prefixing
Prefixes the tables properly with ss13_, and removes active references to dbcon_old and related procs.
2016-01-13 15:59:36 +02:00
skull132 7b9c59a61a dbcore.dm Updates
Brings over the automatic error notification through debug logs, and the parseArguments() function.
2016-01-13 14:37:44 +02:00
Ccomp5950 7dc9b3487a Merge pull request #11739 from PsiOmegaDelta/151214-ObserveThis
Qdel() tweaking and a bonus
2016-01-01 23:58:29 -05:00
Atlantis 0d10e4b1ef Removes oxygen_agent_b and volatile_fuel gases
- oxygen_agent_b wasn't used at all, except for filters which, for some reason filtered it in addition to phoron
- volatile_fuel was only used in two chemistry reactions as reaction result, it was replaced with gaseous phoron.
2016-01-01 00:34:59 +01:00
PsiOmegaDelta a4545f8ded Scheduler, observation, and New() tweaks.
Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs.
Cuts down on the number of created items during server start.
2015-12-27 17:44:53 +01:00
PsiOmegaDelta 1a8fc50f1e Removes suicide code. 2015-12-14 15:57:56 +01:00
PsiOmegaDelta da080df765 Fixes records unintentionally referencing each other.
Because of the limitations of BYOND's bitwise operators (which affect both the old and new implementations of num2hex()), you cannot use numbers larger than 2^16 with that proc.
Manual port of https://github.com/PolarisSS13/Polaris/pull/430.
2015-12-05 09:25:56 +01:00
PsiOmegaDelta 9e321ff6d5 Updates the nuclear bomb code and makes it utilize NanoUI, ported from Paradise. 2015-11-15 13:08:42 +01:00
Chinsky 2a88b4d0aa Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
PsiOmegaDelta 27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta 070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
Zuhayr a41ce0bd93 Added the Resomi. 2015-09-04 08:57:03 +09:30
PsiOmegaDelta d36d6d42e0 Cargo now sorts under their own department in the manifests. 2015-08-24 10:03:15 +02:00
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Chinsky 317eaf4771 Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
Zuhayr c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
mwerezak 2cb46e035c Removes unused obj flags and fixes overlapping flags
Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
PsiOmega e92e819bd9 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-18 18:29:01 +02:00
PsiOmega 8138815dc3 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-08-18 18:05:16 +02:00
Kelenius afc5414ed9 Removes a few outdated mob mentions. Fixes a few things. Almost definitely fixes #7570. 2015-08-18 10:48:22 +03:00
KeleniusandZuhayr 7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta 0380d5d9d4 Completes the feature where mercenaries can setup fake crew announcements and records. 2015-08-14 13:42:11 +02:00
PsiOmegaDelta db565ae2ff Merge remote-tracking branch 'upstream/dev' into 150703-Uplinkery
Conflicts:
	code/datums/datacore.dm
	code/defines/obj.dm
2015-08-13 08:11:32 +02:00
PsiOmegaDelta 9e46dfbb56 Re-arranges data record and crew arrival announcement code. 2015-07-28 11:27:44 +02:00
PsiOmega cee5f1a057 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
GinjaNinja32 25a4fb7d9a Adds 'Provisional' to the list of acting rank prefixes 2015-07-05 12:29:46 +01:00
PsiOmegaDelta 8c51676722 Uplink Items - Part III
Phase III of the antag uplink additions.
Currently contains proof-of-concept falsified announcements.
2015-07-03 16:02:02 +02:00
Zuhayr 4a2d7b661e Merge pull request #9812 from PsiOmegaDelta/150614-MakingYourLifeEvenEasierApplyDirectlyToForehead
Refactors Life() - Part II
2015-06-28 20:20:49 +09:30
Zuhayr 48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
mwerezak 2f1a6eaf83 Adjusts w_class of beach ball and scroll 2015-06-21 01:46:10 -04:00
PsiOmegaDelta 6ed7cee041 mob/living/Life() now handles even more regular hud updates. Relocates action handling. 2015-06-17 16:09:13 +02:00