* Adds uniforms and hats for the Grupo Amapola.
* Sprites made by me (Lavillastrangiato), recoloured/modified from the
Sol army uniforms.
To-do:
- [x] Make the rolled sleeves and the rolled-down suit sprites show up
- [x] Figure out why the hats aren't showing in the loadout
---------
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
Co-authored-by: Llywelwyn <lewiiswynne@gmail.com>
The Vaurca integrated mag-claw augment now mimics magboot functionality
(not slipping, etc) rather than deploying an entire pair of magboots
onto the user. Code shamelessly copied from #18875
Bridge Crew could already access some, but not all of the Zeng-Hu
exclusive augments. If this was intentional, I will roll back adding
them to the rest. Corporate Reporter, however, could formerly access
none - they may now access all, seeing as they are also a role that is
now employed by Zeng-Hu (but was not at the time of the augments being
added.)
---------
Signed-off-by: Pirouette <57296132+listerla@users.noreply.github.com>
Adds a new augment, available in loadout to non-Vaurca members of the
Ve'katak Phalanx, which can receive Hivenet broadcasts and transmit from
a selection of preset messages. Sprites done by @GMR25
---------
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: GMR25 <GMR25@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
- bugfix: "Antennas can now be locked when equipped on the head slot."
- spellcheck: "Corrected the name of IPC antennae to antennas."
`the plural, antennas, is used to refer to electrical instruments, and
antennae, to the protuberances found on the heads of insects.`
Adds hive flag shrouds for all three hives, as well as recolorable
clothing, cape accessories for C'thur and K'lax, and probably more!
Credits to anthony.albanese on Discord for the C'thur flag shroud and
the C'thur, LLC cape accessory. The other sprites were done by me.

A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.
The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Hopefully restricting them to off-duties and passengers will prevent
them from being all too overused (might'd be a bit weird to bring your
old guitar with you to work every single day).
---------
Signed-off-by: 4000daniel1 <95170823+4000daniel1@users.noreply.github.com>
This PR adds several sprites for assisted organs, which previously
lacked any sprites at all. In addition, this adds an assisted brain,
which is now available to pick in character creation. Long-term, I'd
like to look into adding assisted implants into the medical gameplay
loop, but for now these are character-creation only. "Mechanical"
prosthetic brains are not possible, and have been excised entirely.
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/organs/organs.dmi | Mechoid (Polaris) | CC-BY-SA |
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Holy Sun Rosette renamed and description updated to specify as being
used by the Kin of S'rendarr. This was confirmed with Tajaran loredevs
to be the case.
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
Character preferences / records are now decoded correctly for the
computer UI and character preference.
Known issues, that already existed before this PR: Security incident
reports cannot be imported (nothing appears), charges and details of an
incident do not show up on the PDA application

Origin traits, as well as species natural armor, will correctly remove
themselves when culture/origin/species is changed.
Vaurca primary language processors (K'lax Sinta'Unathi and C'thur
Nral'malic) are now culture traits rather than loadout items. This means
that they can be added/removed from ghostroles automatically without
having to copypaste the same code 200 times.
Secondary language processors (Sinta'Azaziba, Freespeak, Tradeband) have
stayed as loadout items as some of them do not have distinct cultures or
origins they can be added to.
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.
This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.
Relies on #18741
---------
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
The synthetic vocal cords loadout item is now a selection, which allows
players to pick the normal ones or cheaper/less advanced ones which set
their accent to TTS.
IPCs can also no longer take synthetic vocal cords because they're
robots and don't really have normal vocal cords for it to replace.
Golden Deep Flag and Banner added to loadout, given similar treatment to
Trinary flag to allow for maps to utilize it
Credit to Fyni for the sprites
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
New IPC heads can be selected by changing the head's prosthetic type, as
you would with a robot limb. All sprites by Noble Row.
Relevant to everyone else, this PR adds functionality to whitelist
sprite_accessories to certain prosthetic types, so you could
theoretically add Bishop-only markings for humans.
To-do:
- [x] Facial hair sanitization so that selecting a new head properly
removes the screens.
- [x] Marking sanitization so that selecting an invalid head for the
markings resets them.
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
# Buttons for switching hairstyles and beards
I love that there are so many different hairstyles, but don't like at
all that they can't be quickly matched to a character.
So I decided to add buttons that can be used to sort of quickly switch
between hairstyles without using the select menu.
