Commit Graph

1511 Commits

Author SHA1 Message Date
Mykhailo Bykhovtsev
a3e8d9a97c Adding new special pens (#7425) 2019-12-14 21:45:42 +01:00
Joshie
fbe06af535 Latex Gloves Begone (#7610)
* Increasing funding for Sterile Gloves Budget

* Changelog Edit

* Trying to Fix the Conflict

* Icon Fix
2019-12-12 08:42:43 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Wowzewow (Wezzy)
a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
kyres1
15b2247bd3 Freelancer sprites + merc resprite (#7577)
Adds a full resprite of mercenary gear to be less excessively saturated. As well, this adds unique freelancer sprites and gives the freelancers a decent new RIG labelled the "Rhino Hardsuit," one that's actually equipped. It has slightly more bullet resist and less laser resist than the merc hardsuit.
2019-12-07 23:47:37 +02:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Geeves
8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
Geeves
5b05831b69 Implements DNA locks and crushing to RIGs, again (#7364) 2019-12-03 18:57:16 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Wowzewow (Wezzy)
44bc8543ed New radio sprites, to match the new PDAs (and also bowmans) (#7455) 2019-11-23 15:12:30 +01:00
Alberyk
beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Matt Atlas
ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Sharp
a826141ec2 Replaces instances of phisical to physical (#7453) 2019-11-19 18:26:16 +01:00
Alberyk
c324832585 Removes bluespace echo creation from teleportation. (#7239)
What it says in the title. Due to the latest telescience changes, this is not needed anymore. Also, there is no way to echoes inside bodies anymore.
2019-11-17 18:34:22 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Matt Atlas
e669e5cb7f Fixes backpack preferences not working (#7391) 2019-11-11 22:54:15 +02:00
JohnWildkins
5e16af44c7 Fix ninjas spawning with backpacks instead of RIGs and similar issues (#7389)
Fix ninjas spawning with backpacks instead of RIGs and similar issues
2019-11-11 09:28:28 +02:00
JohnWildkins
c49a4f9c00 fix antags not spawning with chosen backpack (#7383)
title, fix no. 30492034 for the loadout refactor that totally didn't just make things worse (tm)
2019-11-10 20:56:22 +02:00
Alberyk
2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
JohnWildkins
a45025b2a4 fix raiders and also (#7377) 2019-11-09 22:59:27 +01:00
Geeves
d84588aec1 Adds the Unathi Kataphracts as a response team (#7345) 2019-11-08 20:47:26 +01:00
Alberyk
fdb7f68144 Replaces in game references of rig with hardsuit (#7325)
* Remove references to rigs.

* Changelog
2019-11-06 18:57:20 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Erki
64f6e6a779 Fixes wizards being unable to use their artifacts (#7336) 2019-11-04 21:57:12 +02:00
Alberyk
c3ad3e84f1 Fixes wizards being unable to use their artifacts. 2019-11-04 14:35:16 -03:00
Alberyk
c9ce268451 Fixes deathsquad showing up when the distress beacon is used (#7328) 2019-11-04 09:20:43 +02:00
JohnWildkins
aa5482ca8e Antag loadout refactor, also deathsquads I guess (#7308)
all antags that previously had massive equip chains now use the outfit datum system
    commandos + deathsquad (aka Syndicate Commandos and NT Asset Protection) have been moved out of nested alert menu hell to the new ERT system as admin-spawned ERTs, they do not appear normally
    all outfit datums will now take into account backpack preferences
    made the ERT job announcement / details more obvious
2019-11-03 19:49:42 +02:00
fernerr
527af99001 Gives the freelance mercs headsets and a couple other tweaks. (#7290)
Gave the freelance mercs headsets. They have the common and response team channels.
    Switched their id-type to agent ones, to allow them to be edited if needed.
    Fixed the freelance merc leader's rifle being the wrong type.
2019-11-01 21:57:26 +02:00
Matt Atlas
62feca073d Fixes ert merc outfit (#7285) 2019-10-27 23:00:22 +02:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Mykhailo Bykhovtsev
f1c5f816ac Tesla Fix (#7256)
bugfix: "Tesla no longer melts ashes, emitter beams, its own energy balls and accelerated particles." Fixes #7249
    bugfix: "Tesla now properly consumes accelerated particles."
2019-10-26 17:57:41 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
Geeves
dfd58ef289 Adds powersink to default ninja rig (#7092) 2019-10-08 22:38:28 +03:00
Fire-and-Glory
c8a485a97f Unapologetic hammer buffs (#7081) 2019-10-01 17:06:16 +02:00
Karolis
60fae57b80 Fixes horrible oversigth in things. (#7069)
Thanks granpa skull!
2019-09-26 23:05:22 +03:00
OneOneThreeEight
617ea81020 Unapologetic Noobkiller Nerfs (#7003) 2019-09-24 13:18:02 +04:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Geeves
6438c3492b Ninja Tweaks + Bugfix (#7019)
"The ninja uplink now gives proper access to the infiltrator store."
    "The powersink now drains more power."
    "The cooldown for the emergency power generator has been reduced to 2 minutes from 5."
    "The power generator now generates 3500 units of power."
2019-09-22 18:02:05 +03:00
Geeves
c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
Lady Fowl
9cd6f2ab11 Bug fix's since i somehow broke my git for the last time (#7008)
Fixes #6758
Fixes #6763
Fixes #6697
Fixes #6495
Fixes #7007
2019-09-18 20:34:14 +03:00
Alberyk
90f9d3d471 Adds the ballistic gauntlet (#6953)
This pr adds a new cool unarmed weapon; the ballistic gauntlet. It is a glove with a gun, that when you punch your target, it fires the gun at them. Traitors can buy those in the uplink.

Sprites were made by kyres.
2019-09-13 22:00:34 +03:00
Nerrathiel
0ce18a64d0 Simple Merchant Changes (#6958) 2019-09-10 23:01:53 +02:00
Nerrathiel
84f1f32ad5 Ai trader box removal V2 (#6904)
Second attempt at removing boxes from merchants - due to wrong checksum for travis had to revert everything and try again. Hope I didn't fuck up again. All the feedback from previous PR should be accounted for.
2019-08-30 22:07:35 +03:00
Alberyk
2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00
Werner
83b9b36012 Further Ghostspawner Adaptations (#6857)
Spawns the rescue pods survivors with a GPS
    Gives a ID to the pod-smuggler
    Removes the prefix/suffix from the entered name if someone accidentally enters it
    Makes the appearance changer configurable (so it´s possible to determine by spawnpoint what someone should be able to change about the char)
    Makes the first part of the name prompt configurable
    Adds species overrides for ghost-spawner equipment.
    Fixes a bug with belt items being spawned twice.
2019-08-13 21:25:26 +03:00
Werner
521cf0ef67 Fixes/Tweaks Ghostspawners (#6842)
* Added a drill to the survivor pod
* Fixed a bug which caused a spawner with unlimited slots to disable itself after the first spawn
* Fixes a bug with the CCIA Equipment. #Fixes #6844
* Added a verb to despawn to admin mobs
* Removed the human respawn delay from the visitor/pod survivor
* Prevents Tajara/Unathi from becoming checkpoint guards to avoid the shoe/gloves issue
2019-08-11 12:31:56 +02:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00