Commit Graph

30447 Commits

Author SHA1 Message Date
Ryan784
a52092b294 Fixes #1789 and most alt-clicking related bugs (#1808)
Fix for the alt-clicking related bugs; users being able to alt-click and
have it work regardless of distance.
2017-02-24 19:30:09 +02:00
Alberyk
54b64c3688 Loadout fix and virus immunity additions (#1804)
-changed some things on the tweak path loadout to avoid runtimes
-fixed some species being affected by virus when they should be immune to them
-fixed being able to miss when firing point blank
-tweaks a bit more the corporate safe contents
-moves some clothing objects to the proper place and fixes some names
2017-02-24 19:12:16 +02:00
skull132
9a2445dc69 Merge branch 'master' into development 2017-02-17 12:16:49 -05:00
Alberyk
539be7f192 Fixing broken magic missiles, corrupted form and rev/cult tweaks (#1766)
-fix magic missiles not working
-corrupt form should not strip the wizard, should last longer and the fully upgraded form was buffed
-heads of staff, except implanted ones, can be converted to rev now
-cultists gets the cult language
-loyalty implants will stop rev convertion
-probably fixed ai and cyborgs being selected as cultists and getting access to aooc
- Fixes #1777
2017-02-17 20:15:10 +02:00
NanakoAC
6e16ad88ff Nanako's cooking rework (#1743) 2017-02-17 20:08:45 +02:00
Ryan784
bc8f9a519e Bug Fixes (#1772)
* Fixes #1769
pAI's can no longer drag people, only items with w_class of 2 or lower
(small items).
* Fixes #1756
No longer makes welding sound when an "off" welder is used on an APC
frame.
* Fixes #1746
Fixes the bug; however, I'm unsure of the repercussions of using
* Fixes #1605
Grab intent can now be used to put people into sleepers.
* Fixes #1703 and updates Sleeper code
Updates the sleeper code.
Broken syringes for Medical Borgs will now be repaired the cyborg
charging station.
* Fixes #1592
Pills created in a Chemmaster loaded with a pill bottle will now go
directly into the pill bottle, provided there is enough space.
2017-02-17 20:07:42 +02:00
skull132
359836247d Changelogs, 17FEB2017 2017-02-17 12:11:41 -05:00
LordFowl
b3ac21c52c Fix organic shell legs (#1792)
Fixes #1657
Fixes #1711
2017-02-17 20:06:31 +02:00
Lohikar
a50d0a8390 Machinery performance tweaks (#1744)
changes:

Machines' process() has been separated from auto_use_power().
Lights no longer process() and instead use auto_use_power() for power calculations.
Computers that didn't really need to process() no longer process().
Airlocks now use the scheduler to auto-close instead of process()ing.
Fixed a bug where clicking on an AI Status display to set its status did not work.
2017-02-15 22:07:47 +02:00
NanakoAC
aba694af6c Lighting Balance Pass (#1724)
Tweaks diona values on all lights, and range/power on a couple

Also adds a slightly dimmer sprite for tube light fixtures that they switch to during night mode. To reduce the incongruity from having a bright tube putting out very little light
2017-02-14 21:50:45 +02:00
Lohikar
2b9aa21421 Spark Fixes (#1764)
changes:

Removed shim for old spark system.
Converted all calls to old spark system with calls to new one.
Processor-based effects are no longer pooled, as it had minimal performance impact and was breaking things.
Tweaked some visible_messages for rogue drones.
PB effects' handling of location is now done at the /datum/effect_system level.
2017-02-14 14:37:16 +02:00
Alberyk
2ac3771ad1 Fix the ccia headset having the wrong key (#1759)
-fix wrong ccia radio key
-fix messed up bike messages
2017-02-12 19:07:46 +02:00
skull132
59cedff4b9 Merge branch 'master' into development 2017-02-12 11:55:38 -05:00
Fire-and-Glory
66466c8d89 Adding Hijab's, a variant of the robe, and alien ninja-suits (#1738)
Just adding contained sprites and code for Hijab's and a differently sprited and described variant of the robe Jackboot really liked a while back.

Hijabs (probably) came from Bay, thanks to Alberyk for handing off the robe sprites months ago.

Nanako told me it'd be a good idea to put both the variant and the original robe sprites into their own contained sprites, but I'd probably need to mess with custom-loadout for that and Alberyk already has a PR for that, so, yeah.

EDIT:Also alien ninja suit sprites, yay.
2017-02-12 19:08:55 +02:00
Alberyk
d0997ee6a2 Beastmen claws, armor changes and fashion update (#1699)
-return claws to their old damage
-added ballistic, ablative and mercenary helmets, placing them in the armoy and merc base
-tweaked some things with some clothing items, like name and pockets
-added scarfs as an accessory, available in the loadout
-added pants, also available in the loadout
-moved some things out of the armor.dmi to where they belong
-move all hats and armor from the security jumpsuit dmi file to the their right places
-moved the tunnel cloak to the xenowear section
-fixed missing heavy vests at the merc base and the missing book scanner at the library
2017-02-11 17:34:41 +02:00
NanakoAC
11a01c0be6 Juggernaut Buff (TEST-MERGE) (#1702)
Result of observing a cult round today, where an outnumbered cultist in a corner managed to create a juggernaut, only for it to be unceremoniously gunned down by a detective with a laspistol.

Me and garnascus agreed these things are far too weak

Increases their health from 250 to 400
2017-02-11 15:39:59 +02:00
NanakoAC
11550748f7 Laser Rebalance (TEST-MERGE) (#1701)
This PR reduces the damage of most normal lasers by 25%, down to 30 per shot. Pistols are reduced slightly more, to 25 per shot.
In addition it also strips or reduces armor penetration in most cases.
2017-02-11 15:39:26 +02:00
Alberyk
decf210cf0 New wizard fixes and tweak (#1741)
-fix familiars being hungry and having wrong attack verbs
-add some extra mechanical differences to familiars
-fix some issues with buckling when it comes to jaunt and polymorph
-fix siphon life not working
Fixes #1737
2017-02-11 15:36:45 +02:00
Lohikar
e99ab0ae68 Movement smoothness tweaks (#1736)
This PR ports /tg/'s movement verbs, which allow for smoother movement that's less dependent on server tick rate.

Also ports /tg/'s Stat() limiter, which reduces how often Stat() updates to reduce pointless server load.
2017-02-11 15:36:02 +02:00
skull132
76b2ae1228 Changelogs, 10FEB2017 2017-02-10 14:42:38 -05:00
Alberyk
2e1d8bfb5b Fix invisible chairs and stools created by the staff of animation (#1745)
Fix invisible chairs and materials things created by the wizard staff of animation
Fixes #1728
2017-02-10 18:11:48 +02:00
Werner
5aa2273625 Fix #1729 (#1733) 2017-02-07 22:46:49 +02:00
Alberyk
66d441898e Fix wizards having the wrong faction (#1734)
Fix the wrong faction in the datum.
2017-02-07 22:15:10 +02:00
Lohikar
f090eb5623 Fix math (#1732)
min/max error caused SM's light to be capped to power of 1.
Also allowed power changes to trigger an SM light update.
2017-02-07 21:45:55 +02:00
skull132
b8ea5fd539 Merge branch 'master' into development
# Conflicts:
#	code/modules/admin/admin_verbs.dm
2017-02-07 21:00:23 +02:00
skull132
3e0b64ad19 Changelogs, 07FEB2017 2017-02-07 12:52:23 -05:00
Lohikar
e2cc0500c2 Supermatter Variable Light (#1727)
changes:

The supermatter's light now changes based on how energetic the crystal is.
2017-02-07 18:48:27 +02:00
Lohikar
8b884953ea Sock Selection (#1706)
Adds socks to the underwear wardrobe as well as cleans up the wardrobe's code a little.
2017-02-07 18:47:17 +02:00
Lohikar
bc441ab9d6 Miscellaneous Tweaks (#1720)
changes:

Refactored footstep sounds to use less operations & only calculate for human-types.
Improved the logging detail of the lighting profiler.
Fixed some shuttle corners that weren't correctly working with parallax space.
Converted get_turf() into a compiler macro.
Solars are now dynamically lit.
Silenced warning from lighting overlays pooling themselves when updated on a space tile.
Fixed a bug where securing a girder was instant when it was supposed to have a delay.
2017-02-07 18:46:39 +02:00
Alberyk
ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00
Lohikar
723f5c3fb2 Aurorastationify Readme & Changelog Template (#1704)
changes:

Replaces some instances of Baystation 12 with Aurorastation.
Brings the README up-to-date with current SQL setup.
Removed mentions to non-existent IRC channel.
Updated changelog template to properly credit title image.
Replaced bay website links with aurora equivalents.
2017-02-05 22:50:22 +02:00
Lohikar
2854aa67f3 Minor map fixes (#1710)
changes:

Added plastic flaps to medical OR storage to prevent air leakage.
Re-added missing cyborg storage units in Drone Fabrication.
The engineering outpost's SMES spawns enabled now.
Fixed an invalid item path on the library's deck of cards.
Fixes #1691
2017-02-05 22:28:28 +02:00
skull132
61e0ea0461 Fix persistent mob runtimes (#1715)
Runtimes were in:

Movement code
Life()
More movement code
2017-02-04 22:23:40 +02:00
skull132
31162fe328 Fix player_list fixer 2017-02-04 20:06:38 +02:00
skull132
5b8e92fbff In which Skull forgets to pay attention 2017-02-04 17:46:50 +02:00
skull132
1f0ef3497e Implement ban pass phrase (#1714) 2017-02-04 17:43:55 +02:00
Lohikar
ef1b43eaa7 Fix playerlist verb (#1709)
Associated with #1568
2017-02-04 04:53:02 +02:00
skull132
b7c93ac3d7 Merge branch 'master' into development 2017-02-03 19:34:31 -05:00
Lohikar
f544fe43b1 Processor-driven effects system & Minor Lighting Performance Tweaks (#1697)
Adds a new process-based effects system with the goal of reducing insane lag from sparks.
Currently only supports sparks, but should be easily extendable to other types of effects.
Also fixes a bug with airlocks where the light from bolts wasn't updating.

Refactors bears slightly to reduce duplicated code & pointless spark object creation and destruction.
Lighting profiler will now log /turf locations & names correctly.
Doors will no longer trigger way more visibility checks than they need to.
2017-02-04 03:34:13 +02:00
skull132
6480655da5 Changelogs, 03FEB2017 2017-02-03 19:31:35 -05:00
Lohikar
6a1fecbd2a Shredder Movement & Law Controller (#1700)
Paper shredders can now be detached from the floor with a wrench and moved about.
Refactored the law process to not be a process - it didn't tick anyways.
2017-02-04 00:15:49 +02:00
Alberyk
2c280c8341 Mandatory gun update (#1685)
-added new sprites for rubber and rifles casings
-made bullets path less dumb
-added some new gun sprites, like the large crossbow and zipguns
-added a new tatical sprite mask, with support for unathi, tajaran and vox
-added back sprites for some items like bats and scythes
-fixed being able to saw off sawn-off shotguns forever and ever
-fixed a typo on the custom loadout
-nerfed the brain damage of the mind flayer, since brain damage is lethal now
2017-02-04 00:11:34 +02:00
Alberyk
7451b4aff7 Fix not working fake central command announcement (#1692)
- Fixes #1663
-maybe fix pAI not being selected
-fix invisible tactical tracksuits
2017-02-04 00:06:30 +02:00
Lohikar
2165054918 Minor Lighting Process Improvements (#1682)
This PR reduces the tick rate of the lighting process from 1 ds interval to 10 ds interval, and removes some pointless updates from Destroy().

Also removes some left over defines from update_type and darkness overlays that I forgot to remove earlier.

Fixes #1683.
2017-02-01 19:48:28 +02:00
Alberyk
201e064d95 Fixes #1669 & adds missing xenoarch sprite (#1688) 2017-01-31 21:40:46 +02:00
Alberyk
dcd9b0c7e3 Fixes #1671 (#1680) 2017-01-31 01:11:47 +02:00
skull132
b77e04ac4c Merge branch 'master' into development 2017-01-30 16:42:38 -05:00
Lohikar
1d5287dad0 Adaptive lighting updates (#1679)
This PR simplifies the lighting update system (removes update_type) and instead makes the lighting system decide which update method to use based on server load.

Instant updates are used during low-load, scheduled during high.

Also removes: update_lights_now() (redundant), diff_light() (unused).
2017-01-31 00:37:56 +02:00
skull132
18772b58ad Changelogs, 29JAN2017 2017-01-30 16:39:53 -05:00
skull132
84af8b0e40 Fixes an infinite loop in the welcome screen (#1678)
Javascript is butts.
2017-01-31 00:27:22 +02:00