Commit Graph

6 Commits

Author SHA1 Message Date
skull132
dd94d6b92a Fixes #464, fixes #465, fixes #466 (#499)
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.
2016-06-30 00:20:25 +03:00
skull132
6db7d7f00f Vampire - Frenzy Messages & Modification
Isntead of random probability ticks, the messages are sent every X seconds, depending on how close to frenzy you are. Easier to control the spam that way.

Also cleans up the feed code with easier accessing of vars, and makes feeding reduce frenzy.
2016-05-15 15:40:10 +03:00
skull132
6b7d2c7656 Vampire - Weil Valk Fixes 2
Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00
skull132
1004a53814 Vampire - status flags as opposed to binary toggles
Swaps out a slew of individual binary toggles for a single status bitfield. Easier to manage this way.
2016-05-09 20:31:16 +03:00
skull132
91db04eb3f Vampire Progression
Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00