Commit Graph

8 Commits

Author SHA1 Message Date
Lohikar
0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00
skull132
24258106da SQL Saves - Season 2 Episode 2 - The Fixening (#1286)
Update the schema
 Modify player_preferences and character related tables
 Readd the incidents + missing CCIAA tables to it
 Fix loading
 Fix saving
 Make it impossible to edit character name after a while
 Sanity check so you cannot enter without a valid (saved) character
 Fix New Character button
 Remove debug messages

Fixes #600 
Fixes #588
2016-12-25 00:56:36 +02:00
LordFowl
51bd200d7c Porting Apollo Infractions Computer (#1033)
Ports Apollo's infraction's system, creating a permanent criminal record for every character. Every minor or medium infraction accrued over the course of a round is added to the character's permanent security record which is available at vanilla records councils. Antagonists are automatically exempt from this process, and players can exercise control over what charges they consider canon or not.

Brigging a person is now dependent on the criminal sentencing computer, which reads a person's ID and applies a brig timer automatically for the charges selected. Personnel without ID's will have to be brigged manually.
2016-12-23 01:00:04 +02:00
skull132
ff7f93cbd8 Saving + Updating + ALL THE THINGS
Everything. Absoloutely positively everything. Fuck.

Hey, it compiles now, doe!
2016-12-11 21:44:35 +02:00
skull132
2b63c7e394 SQL Saves - Loading more vars
Forgot to load some of the new vars.
2016-12-11 00:35:58 +02:00
skull132
7925063160 SQL Saves - Sanitization
Everything is now proper good sanitized!
2016-12-10 19:48:00 +02:00
skull132
cc1d254b6a Partially implement loading
TODO: sanitization
2016-11-21 01:01:40 +02:00
PsiOmegaDelta
e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00