Commit Graph

61 Commits

Author SHA1 Message Date
LordFowl
692e830c15 Nar-Nar and Blob Fixes (#1569)
Updates Nar'Sie to respect new Baystation flooring mechanics. No longer will ugly floor decals persist even when their base turf has been cultified.
Harvesters, and in fact all constructs, can now use cult runes. Only harvesters can write them.
Updates the "Change Construct Shell" rune available to Harvesters to actually change the construct shell. Technically it's just an armor() rune, so any cultist can change the shell of their construct. Harvester option will replace the artificer options during Hell Rising events, since a harvester is basically just an upgraded artificer.
Harvesters will cultify turf and objects in a 3x3 square whenever they use a spell, just for more A E S T H E T I C
2017-01-15 20:50:01 +02:00
Alberyk
fbe0ea9c25 Porting apollo/bay cooking machines (#1319)
Porting bay's versions of apollo cooking machines, which existed in old code. Most of the coding was done by Zuhayr to Baystation12.

Also, some minor mapping changes were made to the kitchen, so, all of this could fit inside.
2016-12-28 00:02:55 +02:00
LordFowl
93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
skull132
87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
LordFowl
013eb1c466 Vaurca Bugfix #1.1 (#364)
* Vaurca Bugfix

New Vaurca bugfix. Fixes lack of seeds in seed storage, Vaurca spawning
without shoes.
2016-06-01 21:11:42 +03:00
LordFowl
c7ca0887e7 Vaurca Changes
Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
Datraen
3c90b4090a Tweaks plant traits to specified values.http://baystation12.net/forums/threads/suggestion-more-various-needs-for-station-based-plants.665/ Source of the suggestions. 2015-10-23 17:45:02 -04:00
Zuhayr
95f270ad3a Xenomorph Queens can now infest victims. 2015-09-21 20:36:51 +09:30
Zuhayr
22ef779f65 Cherrypicked xenophage-rewrite mechanics over. 2015-09-21 20:36:45 +09:30
Zuhayr
f9134028b6 Fixes #9777 2015-06-10 23:14:34 +09:30
Zuhayr
48b063a96e Fixes #9620 2015-06-10 23:14:33 +09:30
Yoshax
e68f9cec70 Adjusts fruits and stuff to have more juice and stuff. 2015-04-22 15:05:38 +01:00
Zuhayr
bf8ad6d585 Rebalanced xenoflora sprites, fixed numerous issues. 2015-03-22 16:13:15 +10:30
Zuhayr
fb52e095d0 Fixes #8543 2015-03-20 12:37:55 +10:30
Zuhayr
033f758abd Fixes #8477 2015-03-17 20:04:07 +10:30
Zuhayr
145b4442e5 Fixes #8388 2015-03-17 19:49:18 +10:30
Zuhayr
227fda7b4c Fixes #8245 2015-02-28 16:59:37 +10:30
Zuhayr
d0451eaa2d Fixes #8249 2015-02-28 16:30:34 +10:30
Zuhayr
728cb3cffa Working on vines. 2015-02-18 23:37:27 +10:30
Zuhayr
15e666150e Readded pumpkin carving and poultice making. Added a description generator and cache. 2015-02-13 05:02:21 +10:30
Zuhayr
a9d55a17b8 Readded mob products. 2015-02-12 23:24:44 +10:30
Zuhayr
fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Zuhayr
e323bbf6db Integrated xenoarch plants into regular system again. WIP. 2015-02-04 10:54:27 +10:30
Zuhayr
93cf4f73c5 More work on the vine system, fixing multiple bugs. 2015-02-04 10:52:48 +10:30
Zuhayr
09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr
43802dceb7 Removed TRAIT_LIFESPAN. 2015-02-04 10:49:30 +10:30
Zuhayr
8790bfd014 Mature mob-plants have a chance of self-harvesting if the tray lid is not closed. 2015-02-04 10:49:21 +10:30
Zuhayr
0e93c1cf7b Rewriting the /obj/effect/glowshroom into a more general system. 2015-02-04 10:49:09 +10:30
Zuhayr
d616040e8c Renamed some files, did some path replacements 2015-02-04 10:48:18 +10:30
Zuhayr
5359d62735 All mobs produced from hydroponics will look for a player. 2015-02-04 10:47:48 +10:30
Zuhayr
c789f58b3c Converted seed genetics over to a macro-based list of traits 2015-02-04 10:47:24 +10:30
Zuhayr
d08861e25b Moved gas/light/pressure from hydro tray to seed datum 2015-02-04 10:46:10 +10:30
Zuhayr
92d00eb87d Tweaks and fixes for growth and icon generation. 2015-02-04 10:44:16 +10:30
Zuhayr
f978e782f1 Tweaks. Trays now display their status when examined rather than attacked with an empty hand. 2015-02-04 10:44:00 +10:30
Zuhayr
06f26604d1 Xenoflora is now a sub-department of Xenobio rather than Science. 2015-02-04 10:43:50 +10:30
Zuhayr
983ca55c9d Autopopulates the plant and product icon lists at roundstart. Should make missing plant icons obnoxiously easy to spot due to a world output in bright red. 2015-02-04 10:43:33 +10:30
Zuhayr
b3e31bfa14 Reduced darkness of hydro icons. 2015-02-04 10:43:25 +10:30
Zuhayr
78e61d9ccd Tweaks to xenoflora, added plant icons and colours to all plants. 2015-02-04 10:42:39 +10:30
Zuhayr
26fe1a11a4 Adds exploding fruits. 2015-02-04 10:39:14 +10:30
Zuhayr
5538ce5589 Refactored nettles and sunflowers into regular plants. 2015-02-04 10:38:56 +10:30
Zuhayr
7bc70f46b0 Tweaks/fixes for fruit effects. 2015-02-04 10:37:54 +10:30
Zuhayr
b791c92c6e Added a fruit spawning debug proc. 2015-02-04 10:37:40 +10:30
Zuhayr
4791ef2b74 First pass on xenoflora expansion. 2015-02-04 10:37:37 +10:30
GinjaNinja32
0edcf0c349 Fixes a warning in reagent code caused by mistyped reagent ids 2015-01-21 20:34:04 +00:00
Zuhayr
66c6c0f270 Amendment to the previous. 2014-11-23 10:15:31 +10:30
Zuhayr
5568ed15c1 Randomizes strange seed icons, fixes poppies. 2014-11-23 10:15:15 +10:30
Zuhayr
ca13d1d5d8 Fixes chem splicing, bioluminescence and seed packets for xenobotany. 2014-10-15 10:05:50 +10:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
b78e2b0c79 Fixes #6297 2014-09-25 21:49:20 +09:30