Unathi now can no longer eat items, they can no longer swallow mobs whole, and instead they now bite chunks out of mobs instead.
Also, dionae no longer delete mobs inside them when they split.
Added an internals and suit sensors indicator to the strip menu.
Toggle internals in the strip menu now displays whether you're toggling it on or off.
Added an adjust mask and tank pressure check to the strip menu.
Right now you can trade some really easy to get items for really dumb bullshit. Look at this:
A single telecrystal = any of these: energy axe, lwap, combat mech, merc rig, force gloves, A SYNDICATE CYBORG.
This PR splits the ERT file up into a bunch of files, to edit them later much easier.
1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
Bunch of antag roles didn't have a unique bantype defined, so banning for one of them banned for all of them.
This will cause people who are banned from one of these roles to no longer be banned from those roles. So it will require some tweaking of bans by admins. Hopefully not too many people hold antag bans -- Here is the fix if anyone wants to go through that effort, anyway.
Fixes#7462
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.
This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
Apparently some people like to run around with their toes out, or without shoes to show off cyberlimbs if they're synthetic. Currently this means they take a 1 point slowdown.
This change removes that slowdown.
This change will require a config change in game_options.txt -- HUMAN_DELAY 1 to 0 to preserve the current speeds of human mobs, as shoes won't be granting a speed boost any longer.
A few issues:
Async response enums were bad.
Async requests didn't handle an unforeseen error properly.
Get pins were sending an input which would cause a crash of the DLL. (DLL is now fixed to not crash due to this.)
Opening a new PR because I closed my first one accidentally trying to figure out why Travis was being upset. Previous PR
Diona regen was depending on a health value calculated from brain damage, which they never had. Therefore it wouldn't trigger properly when the Diona sustained damage.
Fixes#7655
Implements Rust-g based HTTP requests. Removes old curl-based C library.
Features:
Adjustable method, body, headers.
Support for both HTTP and HTTPS.
Supports blocking (synchronous) operations, and non-blocking (asynchronous) operations.
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.