Commit Graph

15820 Commits

Author SHA1 Message Date
Sun-Sam-San
a7f606c04f Minor Touchup To Character Setup (#6489)
Reworks home systems, citizenships, factions, and religions to better lore consistency and improve quality of life.

New additions are in italics.

Home System: Tau Ceti, Sol, Wintermute's Perches, Alpha Centauri, Trummer Flotilla, Xanu, Techno-Conglomerate Fleet, Scarab Fleet, New Ankara, Epsilon Eridani, X’yr Vharn’p, Jargon, S’rand’marr, Uueoa-Esa, Unset, Other
Citizenship: Republic of Biesel, Sol Alliance, Frontier Alliance, Republic of Elyra, Eridani Federation, Empire of Dominia, Jargon Federation, People’s Republic of Adhomai, Izweski Hegemony, Zo’ra Hive, K’lax Hive, C’thur Hive, None, Other
Faction: NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, Einstein Engines, Necropolis Industries, None, Other
Religion Sure Looks Lacking: Agnosticism, Deism, Christianity, Islam, Hinduism, Buddhism, Folk Religion, Moroz Holy Tribunal, Qeblak, Weishii, S’rendarr & Messa, Ma’ta’ke, Th’akh, Sk'akh, Aut'kah, None, Other
2019-05-28 23:51:27 +03:00
Mykhailo Bykhovtsev
ba2a601b92 Turrets vs Hostile lifeforms. Plus turret upgrade (#6183) 2019-05-25 13:52:32 +02:00
Baa
323e11ea0a Allows Maintenance Drones to pull disposal pipes. (#6368) 2019-05-24 22:58:52 +02:00
ParadoxSpace
80d07639f1 Contractor IDs (#6470) 2019-05-24 22:57:49 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
fernerr
bcb6fd1704 Fixes being unable to deploy mobile ladders ontop of ash turfs. (#6480)
Fixes #6479
2019-05-23 08:51:07 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
Werner
3323a4a95f Adds a admin verb to manually get the logout report (#6377) 2019-05-22 14:18:39 +02:00
Conspiir
8ef94cc3c0 Adds flavors to LiquidFood rations (#6463)
Adds new flavors of LiquidFood rations based on a list and adjusts the mix to not be overpoweringly chalky. Adding new flavors should be easy, and perhaps could be done for preferred flavors of each species (though note it is all nutriment so Unathi are unaffected). Also sets up a framework for adding flavored variants of other foodstuffs. This should not affect anything other than LiquidFood rations at the moment.

The comments were mostly so I wouldn't get lost, but I just decided to leave them. I screw up something if I don't leave notes.

Some images:
https://puu.sh/Dtjih/9a1d480c33.png
https://puu.sh/DtjbU/ee689aceb2.png
2019-05-20 09:06:07 +03:00
alsoandanswer
4d83d1a568 Sound fixes again (#6467) 2019-05-19 16:23:13 +02:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Kaedwuff
f652293fa2 Moderate shoes update (#6381) 2019-05-19 16:14:45 +02:00
Alberyk
4014355de8 Organizes species datums and icons better (#6440) 2019-05-19 15:49:29 +02:00
Conspiir
f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
Mykhailo Bykhovtsev
e15b7e12ad Fixing diona nymph starting language (#6460) 2019-05-19 15:45:17 +02:00
alsoandanswer
0c0bd572e8 Sprite fixes (#6468) 2019-05-19 15:34:32 +02:00
ParadoxSpace
1ccf4014b4 Replaces NT bank accounts with Idris. (#6448) 2019-05-18 21:47:45 +02:00
Kaedwuff
3cd6c69def Fixes Raiders Hazard Rig (#6441)
Per #6429, someone mapped in a hazard suit into the pirate ship with a modified (and invalid) newlist access value that ATLAS could not understand.

To fix this, I have created a new pirate-only subtype of the hazard rig that can be accessed with the pirate's syndicate IDs. I also removed its ability to be viewed through station cameras at the same time, as an added bonus.
2019-05-18 12:59:01 +03:00
Mykhailo Bykhovtsev
b0d6220f33 Fixing admin PM (#6464)
Fixes #6461
2019-05-17 17:26:25 +03:00
Alberyk
fe145fe089 Fixes AIs and cyborgs not being able to understand some languages (#6452) 2019-05-16 18:36:54 +02:00
ParadoxSpace
fbf7f05731 contractor uniform tweaks (#6432) 2019-05-15 23:05:24 +02:00
SonicGotNuked
f6a21b4567 Fixes inhaler description (#6443) 2019-05-15 21:12:19 +02:00
Mykhailo Bykhovtsev
1d9e899e74 Fixing ghosting alert message (#6450) 2019-05-14 23:47:22 +02:00
Alberyk
d973f15083 Fixes a lot of duplicate objects (#6447) 2019-05-14 17:26:47 +02:00
OneOneThreeEight
d925850e91 The fake and real viral infection event should no longer broadcast the name of the disease. (#6416) 2019-05-13 23:57:42 +02:00
Alberyk
3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
Mykhailo Bykhovtsev
71a03e3775 Fixing mobs and turrets (#6444) 2019-05-13 19:15:56 +02:00
Karolis
d22da55cc3 External authetification saga continues (#6417) 2019-05-11 21:50:34 +02:00
Karolis
15ad0755c7 VueUi based voting (#6405) 2019-05-11 21:33:11 +02:00
Alberyk
001565ca2f Adds the contractors uniforms (#6399) 2019-05-11 21:27:15 +02:00
Alberyk
e64c85e644 Adds description_fluff to tajaran items in game (#6408) 2019-05-11 21:26:18 +02:00
Mykhailo Bykhovtsev
e8a282ab2e Albert Einstein's special-relativity equation (#6337) 2019-05-10 01:04:46 +02:00
Karolis
96c2e1c163 Adds external auth (#6380) 2019-05-10 00:05:58 +02:00
fernerr
8356ffb1c7 Adds new kinetic accelerator sprites and wielded variants. (#6324) 2019-05-09 22:44:05 +02:00
ParadoxSpace
03c9246a26 Fixes Vaurca Shoes Entry & Body Sprite (#6398)
oops. I didn't know if this would completely break it or not so here we go.
Also, this shifts the vaurca west facing sprite back one pixel.
2019-05-09 20:27:27 +03:00
William Lemon
b4f2347a2d Pens now clicky clicky (#6393)
Doesn't change how pens work at a functional level, they can just be clicky clicky'd now.
2019-05-09 14:26:46 +02:00
Werner
fdca0f5a01 Fixes borgs blowing up if they enter the recharger (or other objects) (#6403)
Fixes #6400
2019-05-08 14:04:12 +03:00
Alberyk
5b6ccd44ff Fixes gloves sprites and tweaks annoucement sounds (#6391)
-fixes #6390
-tweaks the regular annoucements to don't use the alert level one
2019-05-08 00:02:48 +03:00
ParadoxSpace
ff5933505c Vaurca Addition (#6374)
Adds more bloat
2019-05-07 20:27:41 +02:00
Werner
27125b9df4 Borg Upgrades (#6395) 2019-05-07 20:16:42 +02:00
Alberyk
1df9443927 Fixes all the holofloors on the space ruins and fixes the eternal darkness on the ruins (#6389) 2019-05-07 20:09:46 +02:00
Alberyk
df81303d44 Removes the radio sound and reverts the annoucement sound (#6387) 2019-05-06 01:45:38 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev
b4ef65f3c7 Hostile mobs update (#6356) 2019-05-05 23:38:14 +02:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Dwago
8dcb41bda1 Adds Hair Tugging (#6053) 2019-05-04 13:45:27 +02:00
VTCobaltblood
a0045fdb86 A new skrellian plant, and associated stuff (#6340)
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
2019-05-02 00:44:53 +03:00
Alberyk
9f76f302ca Custom items 24/04 (#6353) 2019-05-01 19:20:55 +02:00
Mykhailo Bykhovtsev
ba6970d7d5 Fixing this (#6371) 2019-05-01 19:20:03 +02:00