Commit Graph

7686 Commits

Author SHA1 Message Date
Doxxmedearly
84efb3fd82 Decompiler Tweaks (#7367)
Decompiler now plays a noise when used to decompile small pests. Cronch.

Also adjusted the decompiler to be used on more pests besides rats and lizards. It now handles simple mobs up to size 3 (which includes tindalos, diyaab, yithian, etc). This will help bots keep things clean.

I've excluded cats specifically (size 2.5) because we really don't need maint drones memeing around sucking up station pets. Dogs (even puppies) are excluded by default due to size.
2019-11-13 08:59:13 +02:00
JohnWildkins
03a2627df8 Stuttering markup fix with a side of refactor (#7344) 2019-11-12 20:27:46 +01:00
Matt Atlas
622e355698 Fixes skin preset not changing in antag selector (#7386) 2019-11-10 13:50:42 +02:00
Matt Atlas
f23fd1a980 You can no longer RNG head KO anyone with a helmet (#7342)
What happens: You have a melee weapon. You hit someone with it while aiming for the head. There's always a chance to make them go to sleep for a ridicolous length - like 45 seconds.

But they have a helmet on! This is a pretty lame mechanic in that case.
2019-11-10 00:51:28 +02:00
Matt Atlas
3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
Alberyk
a358b8933d Fixes badly done lobotomization checks (#7361) 2019-11-08 21:30:10 +01:00
Alberyk
52468c4516 Adds the hakhma (#7321) 2019-11-08 20:25:53 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Erki
8e57f61fa9 Allows IPCs Sol Common (#6792)
ENABLES ROBOT POWERCREEP.
2019-11-04 09:37:29 +02:00
fernerr
26f7182fe9 Fixes an issue with Hivebot bombers (#7327)
Basically if two exploded in close proximity to each other it could lead to infinite recursion, crashing the server.
2019-11-04 09:23:10 +02:00
Alberyk
878f99f8a0 Adds emp interaction for simple mobs and some pra robots tweaks (#7314)
-ranged pra robots now leave behind empty casings after firing
-pra robots will now take honorary membership cards in consideration when chosing targets
-adds emp damage to synthetic simple animals
2019-11-04 09:11:17 +02:00
JohnWildkins
61ec0991e3 Cyborg grabber QOL and fixes (#7201)
Tweaks:

    With the gripper, hitting the drop hotkey (Q) now drops the held item. If no item is held, the grabber is put away as normal.
    The scientific gripper can now hold slime steroids.
    The chemistry gripper can now hold paper.

Bugfixes:

    Using the drop hotkey (Q) to put away a module now correctly updates the module list interface. Fixes #4343.
    Modules relying on cyborg synthesizers (nanopaste, et al.) now cannot be used when their synthesizer charge is depleted. Fixes #1288.
    Injecting a monkey cube held in a gripper no longer places the monkey inside the gripper's internal contents. Fixes #1097.
    Cyborgs can now re-lock secured crates. Fixes #4833.
    Service borgs can no longer open a portal to infinite grass tiles. Fixes #3814.
    Clerical borgs can now browse through paper bundles held in their gripper, and can pick up taped paper. Fixes #4479. Fixes #6501.
2019-11-02 19:41:07 +02:00
Matt Atlas
1ab17fbaef Removes fullblock chance (#7284)
Atomized version of my prior PR. This one only removes fullblock chance from armor.

What this entails is that before this PR all armor, regardless of how strong it is, has a chance to completely block a projectile of any kind. This removes that possibility as it's completely dumb.
2019-11-02 12:37:23 +02:00
Geeves
bc59a20bec Kitchen Strikes Back: The Rattening (#7268) 2019-10-31 19:54:44 +01:00
Alberyk
1e3cd89f03 Tweaks ear equipping restrictions and add food renaming limit (#7281)
-makes so that any hat won't stop you from equipping stuff in your ear
-fixes #7279
-fixes a custom item sprite
-fixes mousedrop not unequipping clothing properly
2019-10-28 15:44:35 +02:00
Geeves
27c4eeff5b No More Grab Retaliation (#7276)
* grabs, man

* oops

Co-Authored-By: Werner <Arrow768@users.noreply.github.com>
2019-10-28 10:02:38 +01:00
JohnWildkins
76adc1d93a Death to earmuff duping (and other fixes/tweaks) (#7216)
* earmuff *scream

* don't limit limb breaking that hard
2019-10-27 12:27:38 +01:00
Geeves
5d0c109bfc DESTROYS DISARMING (#7114)
Disarming now takes a portion of your stamina. You cannot disarm if your stamina is near-empty.
    Disarming someone with a weapon in their hand has a chance for them to retaliate by bashing you with it.

I coded this at 1 AM. I want reviewers to look at this critically. In my testing, the stamina worked out pretty well, you could do around 6 disarms before being pooped. Also in my testing, the retaliation never happened, could be bad luck, could be bad code. Anyone got any ideas? I'd love to improve this.
2019-10-27 01:19:24 +03:00
JohnWildkins
9c335f6c00 Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga

tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)

essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts

I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
2019-10-26 22:20:40 +03:00
fernerr
45bec23db7 Hivebots, tweaks and fixes (#7244)
Changes:

    tweak: "Tweaked the hivebot spawnrate and spawn pattern."
    bugfix: "Fixed some miscellaneous bugs related to hivebots and added the beacons to the gold slime core blacklist."
2019-10-26 22:18:23 +03:00
otatoh
a199c0ac71 Adds *Chitter (#7171)
Adds a *chitter emote for vaurca. Sound effects obtained from ZapSplat.com under their standard license
2019-10-26 18:03:46 +03:00
MarinaGryphon
4bca7f2147 Lets Vaurca breathe again (#7263) 2019-10-25 17:06:49 +03:00
Matt Atlas
2bd5baa586 Fixes some bugs (#7252) 2019-10-25 13:42:24 +03:00
MarinaGryphon
65d2338347 Fixes #7189, fixes needle thoracostomy (#7241)
Fixes #7189, fixes needle thoracostomy
2019-10-25 13:41:10 +03:00
Karolis
b7e34d5543 Makes new player panel gap consistant (#7223) 2019-10-23 08:35:12 +05:00
fernerr
5e02e38437 Hivebots: The Second Wave (#7002)
Changed the spawning mechanics of hivebots and expanded their roster with three new types, Bomber, Guardian and Harvester.
    Tweaked the slime infestation event to be a bit more colorful and spawn a couple more slimes than currently.
    Made it so infestation events no longer trigger outside the station at shuttle docks,, inside xenobiology cells, substations, at centcomm or outside etc.
    Fixed the prison break event from not working correctly with virology, added a chance for it to happen at the bridge.
    Fixed some announcements missing their custom titles. Particularly those used by random events. Tweaked their font and size.
2019-10-20 00:18:23 +03:00
JohnWildkins
9069098ba4 Misc. kitchen / reagent fixes (#7182)
Ice now melts at 25C. Other methods to fix the ice-instantly-melting issue didn't end so well ( #6617 et al.) and this seems to be how most baycode implementations handle the problem. If someone has a better solution, please, suggest, and I'll nuke this into the floor. Fixes #6119.

    Soda cans (incl. water bottles) can now be re-filled after bursting open from shaking. This also fixes a crash related to putting these cans into chem machines and the like. Fixes #6499.

    Robots and silicons can no longer be force-fed. Fixes #5016.

    Custom output food from cooking appliances now fits inside storage containers. Fixes #4106.

    Custom output food from the oven now causes a 'ding' as with normal cooking. Fixes #3904.

    Batter now requires proximity to be applied. Fixes #5724.

    Lasagne and doner kebab contents buffed to match the ingredients used in their creation. Fixes #6195.
2019-10-19 22:59:58 +03:00
JohnWildkins
b1f91000eb Fix borg inflatable dispenser (#7193)
Fixes #7191.

Simply put, borg inflatable dispenser didn't have a check to see if it was actively deploying, so you could swap modes and place down an unrecoverable barricade as per issue linked above. This resolves that issue.
2019-10-19 10:59:41 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
BurgerLUA
631c477e98 Machine Overload Nerf (#7025)
Machine overloads are now no longer a joke. The strength of APC machine overloads is now reduced by roughly 2/3rds. As you can see by the below graph, this change is very much needed.

image

X axis is the APC's power cell charge.
Y axis is the strength of the explosion.

Purple line is the strength of the explosion in its current state. As you can see above, it caps out very easily and super fast: Basically 4 AA batteries can destroy nearly everything.

Red line is the new strength of the explosion in this PR. It's much more reasonable and caps out at APCs with upgrades.

That purple dotted line down the middle is the cell capacity of a normal APC.
2019-10-19 00:01:21 +03:00
Geeves
c8c1fe4dd3 vomit based gameplay addition (#7142)
You will now throw up into disposal bins, sinks, and toilets if you're within range of them, instead of onto the floor, you fucking animal.
2019-10-18 22:36:37 +03:00
JohnWildkins
b5c224344e Binoculars now zoom out if the user moves (#7187)
Fixes the /client/Move check for zoomed entities to check for pixel displacement, and not just view displacement itself (since the binoculars don't change view size)

Fixes #5689
2019-10-17 23:23:13 +03:00
ParadoxSpace
dc09a8dd20 Diona Heat Buff (#7151)
They can now be on fire, but a phoron fire would still wipe them out. Also, the chirp emotes no longer double up.
2019-10-15 23:56:59 +03:00
JohnWildkins
784b76af04 Fix late-join not showing alt-title jobs with differing minimum ages from main job (#7156)
Fixes #7122 - basically just makes IsJobAvailable() check for the player's selected alt-title rather than just the main title, so you can late-join as an 18-year-old medical intern again for example

Also first PR apologies in advance
2019-10-14 22:50:50 +03:00
Alberyk
82cf8aac95 Adds skrell glowing algae (#7145)
At the request of their writer, it works like the skrell ear items, but it glows.
2019-10-13 22:04:04 +03:00
MarinaGryphon
300d0fc8d8 Fixes Alt Title Age Requirements (#7130)
Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
    The latejoin screen now shows what alt-title you have selected.
    The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
    Tidies up the job age requirement system.
2019-10-09 23:07:52 +03:00
Alberyk
17a055278d Adds more dionae customization options (#7119)
* dionae stuff.

* Tree hair

* Finishes this stuff.

* And this.
2019-10-09 12:58:43 +02:00
aleksix
979b754f2f Farmbot UI now shows pest eradication status (#7134) 2019-10-09 12:58:10 +02:00
Matt Atlas
3ac40451e1 Mechanically enforces minimum age requirements for jobs (#7106)
Pretty much a port of Baystation12/Baystation12#27197
2019-10-06 21:47:04 +03:00
Karolis
c48e02439d More themed uis (#7102)
* Applies theming to more UIs

* Change log
2019-10-05 14:31:30 +02:00
Yonnimer
9c3728c4cf Additional Dionae setup choices (#7100)
Adds Dominia, SOL, The Frontier Alliance, and Moghes as citizenship choices for Dionae.
Adds The Tribunal, Th'akh, and Sk'akh as religion choices for Dionae.
2019-10-04 22:04:16 +03:00
Alberyk
425634c166 Changes how hardsuit slowdowns are handled. (#7077) 2019-10-01 17:09:41 +02:00
Geeves
03694576c2 improves partial understanding code (#7050)
As the title says. This improves partial understanding code somewhat.
Ports Baystation12/Baystation12#24192

It prevents the ends of words from getting cut off, and gets rid of repeating ?? and !!.
2019-09-29 21:04:12 +03:00
Geeves
102e4379f6 fixes radio emotes when tcomms script is active (#7078) 2019-09-29 20:45:24 +03:00
Alberyk
392bbbaa1e Changes how vaurca phoron leaking works (#7047)
-vaurca phoron tanks will only leak when damaged
-removed the breeder commanding power
-removes the vaurca monkey exhaling phoron
2019-09-29 13:32:04 +03:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
alsoandanswer
d2af3fe861 Tweaks some coder-sprites (#7011)
Tweaks some coder-sprites.
2019-09-22 15:24:54 +03:00
Mwahahahaha
972e332df3 Adds the ability for baseline frame IPCs to change their screens; re-adds shell frame self-diagnostics (#7006)
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.

Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.

Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
2019-09-21 21:35:14 +03:00
MarinaGryphon
fd49c178dc More Reagent Fixes/Tweaks (#7014)
Fixes service module cyborgs dispensing drinks at the wrong temperature.
    Reagents that should be at room temperature will no longer be described as lukewarm.
2019-09-21 20:30:11 +03:00