Commit Graph

25510 Commits

Author SHA1 Message Date
Alberyk
15bfb052d7 Martial arts improvements and additions (#6094)
-adds framework for weapons based martial arts, implementing a very basic swordsmanship
-makes the martial art books more modular
-fixes some minor issues with some of the martial art code
-adds amohdan swordsmen gear, to be used in a future event/sold by the merchant
- fixes #6083
2019-03-10 23:38:00 +02:00
Alberyk
5adc165254 Organizes and fixes some issues with the intern jobs in the occupation menu (#6095)
This pr organizes the intern jobs to fit better in the occupation menu, also fixes security cadets spawning with t-rays
2019-03-10 23:35:59 +02:00
ParadoxSpace
aa24931e10 Duffelbag Resprite/Tweak (#6110)
The old ones were blatantly not duffelbags, nor did they line up with the icon sprites. They are now more visually distinct, hold more than a regular bag, but have a slowdown of 1.
2019-03-10 01:31:53 +02:00
Alberyk
cfce90a93c Bug fixes: vaurca sprite, doors and ration (#6122) 2019-03-08 18:59:07 +01:00
VTCobaltblood
2e747bcb7d Adds 3 new hairstyles (#6109) 2019-03-06 00:06:46 +01:00
Alberyk
fe59347b18 Custom items 27/02 (#6101) 2019-03-04 23:59:00 +01:00
LordFowl
a18fd30476 Tweaks Headbutts and Grabbing by Species (#5951) 2019-03-04 23:45:49 +01:00
VTCobaltblood
7b3251dc96 No more awkward hug misclicks (#6084) 2019-03-04 23:10:01 +01:00
ParadoxSpace
d6e35a171a Self-Diagnostics Verb (#6098) 2019-03-04 22:54:50 +01:00
Mykhailo Bykhovtsev
2c4011dde4 Tesla tweak update to previous update and re-haul[buff] (#5994)
This Pr tweaks previous update

Grounding rods now are vital for how many miniballs of Tesla can be contained without it going nuts and melt stuff. 1 rod = 4 miniballs. So with standard setup 4 rods = 16 miniballs max and that is around 4 million W energy.

Each time Tesla melts coil/rod/emitter it will loose a single miniball and drop in energy.

Tesla miniballs no longer shoot beams, instead they shoot main ball which shoot coils, accounting for energy produced by all miniballs.

Tesla miniballs no longer zap. Instead they shoot main Tesla ball which shoots one single beamn, which accounts how much power each miniball produces.

Tesla now looses more and faster energy with number of miniballs it has. Energy loss changes after 12 balls and after 16 miniballs.

Each miniball produces 156250W

Tesla Engine room is reduced in size, field is now 5x5.

Tesla now moves smoothly tile-by-tile. No more jumps
2019-03-01 20:27:52 +02:00
Alberyk
35822ec970 Fixes aut'akh repair (#6104)
This pr allow aut'akh to repair their assisted organs without having to do impossible robotics surgery on them.
2019-03-01 19:55:24 +02:00
Alberyk
9d32fc3395 Tajaran cuisine: the second revolution (#6066) 2019-02-25 15:16:02 +01:00
LordFowl
985db7d2ff MASSIVE Nerf to Everyone, Especially Unathi and Vaurca (#6081) 2019-02-24 12:17:47 +01:00
Alberyk
edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
Alberyk
2ce5a3f9f7 Make the aut'akh unathi playable (#6085) 2019-02-24 00:30:57 +01:00
VTCobaltblood
6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
Dwago
2458d6ce50 Fixes a few bugs (#6072)
Fixes #6069
Fixes #6062
2019-02-23 23:41:39 +01:00
Werner
1cedf0a054 Gamemode for EBS (#6061) 2019-02-22 19:46:18 +01:00
LordFowl
0537ae6b0c Power Insulated (#6055)
It is now no longer to electrocute yourself by merely clicking on an exposed power cable with an object that happens to be conductive. Power cables are now insulated.

It is now possible to sever cables with an object that is sharp or edgy by clicking on an exposed power cable with said object while on help intent (to alleviate potential misclicks while fighting in maint, which one assumes is normally done in harm intent.) If the sharp object is conductive you will electrocute yourself.
2019-02-20 21:54:17 +02:00
Kaedwuff
1687f4ea6b Bigger Explosive Implants (#5631) 2019-02-20 13:29:17 +01:00
Werner
b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
Werner
d88eeed642 Rig-Shock-Fix (#6067)
If you tinker with the rig while its on the floor you should no longer get shocked by it when you wear insulated gloves.
2019-02-18 10:00:13 +02:00
Erki
25b5f7ca8b Log TGS shenanigans. (#5892) 2019-02-18 08:59:28 +02:00
Alberyk
af2ad442e2 Fixes an issue with an organ going invisible. (#6065)
This fixes an issue with organs taking the east direction and causing some body parts getting invisible icons when removed.
2019-02-17 18:45:11 +02:00
Werner
22f6292e40 Fixes a race condition in the artifact harvester (#6052)
Which can render the anomaly power utilizer unusable after a short time.
2019-02-16 01:15:05 +02:00
alsoandanswer
3dda71d168 Adds new bureaucracy and library sprites (#6021)
*Changes sprites for pens, papers, books, scanners, cabinets and the whole lot.
*needs help with the code cause i cant code a simple animation flick for shit
2019-02-16 01:09:27 +02:00
Mykhailo Bykhovtsev
41b10ef86a Making rigs have slowdown by default, and ERT rigs. Plus buffing HAPT armor rig. (#6030) 2019-02-13 21:47:22 +01:00
ParadoxSpace
a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Dwago
9a26256887 Modified the Mech Teleporter, Fixes #6017 (#6018)
Fixes #5746
Fixes #6017
Fixes #3915
Fixes #5987
Fixes #2151

When using the mech teleporter now, if you attempt to teleport into a wall or dense object, the mech will create a large emission at the area before being sent elsewear, causing hallos damage.

Absolute pathed virus2/effect.dm
Fixed a absurd range for cell drain
Fix's Minor mapping issues
2019-02-11 00:35:35 +02:00
Alberyk
f305421fef Adds plastellium to regular seed machines (#6034) 2019-02-10 18:42:39 +01:00
VTCobaltblood
89b6ff1613 Adds a copy of the CMO's jumpsuit to their locker (#6035) 2019-02-10 15:34:22 +01:00
VTCobaltblood
1d46140dba Sprite tweaks (#6026) 2019-02-10 03:24:20 +01:00
Mykhailo Bykhovtsev
12ba33c5b7 wake up, sleepy princess (#5949)
Okay, a big update kinda.

* Shaking, punching, grabbing, pushing, throwing objects, shooting, attacking any carbon mobs while they are willingfully asleep wakes them up instantly. ISkrell in a shared dream will recieve a message if their physical body is being disturbed, message will be different depending on severity of disturbance. If their health is below 50% and they are being attacked/shot/thrown stuff at, they will be forcefully woken up.
* Skrell are no longer displayed as an SSD when while in shared dream. Fixes #5759
* Examining skrell who are in shared dream will display if their astral body is AFK/ghosted.
2019-02-10 00:23:15 +02:00
Werner
1803a3574a Should fix voice changers not working with rigs (#6040) 2019-02-09 23:15:16 +01:00
VTCobaltblood
fa7b31c093 init (#6033) 2019-02-09 23:02:03 +01:00
Alberyk
11b7cded31 Removes combat cyborgs from the station's hands (#6028) 2019-02-08 22:19:55 +01:00
Werner
e025217454 The Butchers cleaver can now be stored in the belt slot (#6004)
Implements: https://forums.aurorastation.org/topic/11077-allow-the-butchers-cleaver-to-go-into-the-belt-slot/
2019-02-06 21:59:56 +02:00
Alberyk
509d4cf3a5 Custom items 02/02 (#6019) 2019-02-06 01:02:35 +01:00
OneOneThreeEight
1c22080e0f Changes to the traitor revolver (#5983) 2019-02-06 01:02:18 +01:00
Alberyk
8d01599af4 Autakh unathi fixes. (#6020)
This pr fixes some issues with the Aut'akh unathi subspecies, such as them counting as synthetic, having full internal robotic organs and organ action buttons not updating properly.
2019-02-04 23:54:07 +02:00
VTCobaltblood
f0e6118366 Removes VTCobaltblood from the game; nerfs skull132 (#6023) 2019-02-04 19:23:54 +01:00
Alberyk
dd9509eaf8 Fixes welding fuel behaving like Zo'rane fire (#6022) 2019-02-04 19:23:03 +01:00
VTCobaltblood
0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
Dwago
ab0b1ee6f7 Add's the Hermes mech to robotics. (#5959) 2019-02-03 14:30:56 +01:00
Werner
ebfaa2a181 Tweaked Unbucklecuffing (#6002)
If you are buckled and cuffed to a chair it now takes 60 seconds longer to unbuckle yourself, but you are uncuffed at the same time.

If you use harm intent, you can break out of your cuffs in around a minute, but you will dislocate one of our arms in the process.
2019-02-03 14:02:23 +02:00
Werner
93472659b7 Adds a helper proc for money transfers (#5876)
Adds a helper proc for money transfers between two accounts.
Cleans up the EFTPOS and cargo delivery code to use said helper proc.
Changes SSEconomy to use indexed lists for accounts and look up the accounts by accessing it via the index.
2019-02-03 01:12:31 +02:00
Werner
24d8abcb0d Adds a balaclava to the uplink (#6003)
Implements: https://forums.aurorastation.org/topic/11250-balaclava-for-uplink/
2019-02-03 01:12:04 +02:00
Alberyk
0f678c3c0d Fixes an issue with removing lights (#6008)
Turns out that for some reason, you could not remove any light that was placed by a light changer, this pr fixes it.
2019-02-01 22:10:29 +02:00
Alberyk
08316f6c3e Fixes red nightshade being really lethal (#6001) 2019-02-01 00:44:40 +01:00