-adds framework for weapons based martial arts, implementing a very basic swordsmanship
-makes the martial art books more modular
-fixes some minor issues with some of the martial art code
-adds amohdan swordsmen gear, to be used in a future event/sold by the merchant
- fixes#6083
The old ones were blatantly not duffelbags, nor did they line up with the icon sprites. They are now more visually distinct, hold more than a regular bag, but have a slowdown of 1.
This Pr tweaks previous update
Grounding rods now are vital for how many miniballs of Tesla can be contained without it going nuts and melt stuff. 1 rod = 4 miniballs. So with standard setup 4 rods = 16 miniballs max and that is around 4 million W energy.
Each time Tesla melts coil/rod/emitter it will loose a single miniball and drop in energy.
Tesla miniballs no longer shoot beams, instead they shoot main ball which shoot coils, accounting for energy produced by all miniballs.
Tesla miniballs no longer zap. Instead they shoot main Tesla ball which shoots one single beamn, which accounts how much power each miniball produces.
Tesla now looses more and faster energy with number of miniballs it has. Energy loss changes after 12 balls and after 16 miniballs.
Each miniball produces 156250W
Tesla Engine room is reduced in size, field is now 5x5.
Tesla now moves smoothly tile-by-tile. No more jumps
It is now no longer to electrocute yourself by merely clicking on an exposed power cable with an object that happens to be conductive. Power cables are now insulated.
It is now possible to sever cables with an object that is sharp or edgy by clicking on an exposed power cable with said object while on help intent (to alleviate potential misclicks while fighting in maint, which one assumes is normally done in harm intent.) If the sharp object is conductive you will electrocute yourself.
*Changes sprites for pens, papers, books, scanners, cabinets and the whole lot.
*needs help with the code cause i cant code a simple animation flick for shit
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
Fixes#5746Fixes#6017Fixes#3915Fixes#5987Fixes#2151
When using the mech teleporter now, if you attempt to teleport into a wall or dense object, the mech will create a large emission at the area before being sent elsewear, causing hallos damage.
Absolute pathed virus2/effect.dm
Fixed a absurd range for cell drain
Fix's Minor mapping issues
Okay, a big update kinda.
* Shaking, punching, grabbing, pushing, throwing objects, shooting, attacking any carbon mobs while they are willingfully asleep wakes them up instantly. ISkrell in a shared dream will recieve a message if their physical body is being disturbed, message will be different depending on severity of disturbance. If their health is below 50% and they are being attacked/shot/thrown stuff at, they will be forcefully woken up.
* Skrell are no longer displayed as an SSD when while in shared dream. Fixes#5759
* Examining skrell who are in shared dream will display if their astral body is AFK/ghosted.
This pr fixes some issues with the Aut'akh unathi subspecies, such as them counting as synthetic, having full internal robotic organs and organ action buttons not updating properly.
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
If you are buckled and cuffed to a chair it now takes 60 seconds longer to unbuckle yourself, but you are uncuffed at the same time.
If you use harm intent, you can break out of your cuffs in around a minute, but you will dislocate one of our arms in the process.
Adds a helper proc for money transfers between two accounts.
Cleans up the EFTPOS and cargo delivery code to use said helper proc.
Changes SSEconomy to use indexed lists for accounts and look up the accounts by accessing it via the index.