Changes the way savefile version upgrades are done, letting each sub-setting handle it own upgrade path, while also making it easier to transfer settings between preferences and individual characters save slots.
This state has two checks:
A preliminary check of the remote target, ensuring it's powered, etc. If the remote target is fully disabled, it closes the window and conducts no further checks.
It then makes a full check, ensuring that the mob is capable, within range of the source remoting to the remote target, etc.
Unlike most other static interaction states, whoever initializes the remote state is responsible for deleting it properly.
Collection of Security changes:
New heavy vest sprites, replacing the old toggle system.
New helmet sprites.
Heavy vests reduced to 2 pockets.
Regular vests have no pockets.
Holobadge sprite change and badge addition for HoS/Warden.
Teargas Grenades, replace flashbangs in vendor and officer lockers,
flashbangs located in armory and with warden.
Detective 1911 starts with flash magazine, has one rubber magazine in
locker.
Rubber bullet damage halved to reduce frequency of bone breakage and IB.
Flash bullet buffed to cause small halloss.
Armory loadout changed to static 4 e-guns, 4 laser guns, 2 ion rifles, 2
shotguns starting loaded with beanbags, 4 Mk 58s loaded with flash
rounds.
Tactical armor removed, still available in cargo.
Sub-Armory restored to warden access only, officer access storage rack
added.
Now with Changelog.
Threads and Polls located here:
http://baystation12.net/forums/threads/discussion-poll-security-energy-weapons-antag-projectile-weapons.932/http://baystation12.net/forums/threads/discussion-poll-detective-weapon.865/http://baystation12.net/forums/threads/discussion-armory.792/http://baystation12.net/forums/threads/discussion-security-vest-and-helmet.790/
Quick Fix
modified: code/datums/supplypacks.dm
modified: code/game/machinery/vending.dm
modified: code/game/objects/items/devices/uplink_items.dm
modified: code/game/objects/items/weapons/grenades/chem_grenade.dm
modified: code/game/objects/items/weapons/storage/boxes.dm
modified: code/game/objects/structures/crates_lockers/closets/secure/security.dm
modified: code/modules/clothing/suits/armor.dm
modified: code/modules/clothing/suits/storage.dm
modified: code/modules/clothing/under/accessories/badges.dm
modified: code/modules/projectiles/guns/projectile/pistol.dm
modified: code/modules/projectiles/projectile/bullets.dm
modified: code/modules/projectiles/projectile/energy.dm
modified: code/modules/random_map/drop/drop_types.dm
new file: html/changelogs/Raptor1628-Dev.yml
modified: icons/mob/belt.dmi
modified: icons/mob/head.dmi
modified: icons/mob/suit.dmi
modified: icons/mob/ties.dmi
modified: icons/obj/clothing/hats.dmi
modified: icons/obj/clothing/suits.dmi
modified: icons/obj/clothing/ties.dmi
modified: maps/exodus-1.dmm
modified: maps/exodus-2.dmm