- Adds codersprites for tablet programs that are currently required.
- Adds computer icons to some programs that missed them.
- Temporarily removes separate keyboard icon states for consoles. They may be reimplemented in the future in a bit better way.
- Rebalanced sizes of programs a bit
- File manager is no longer downloadable, as it is part of each hard drive's ROM.
- Fixed runtime error when vending a laptop
- Adjusted some code segments as per Techhead's suggestions on github
- Adds changelog.
- Re-opened version of #9274 with few minor adjustments and reduced commit amount.
- Creates new device - Inflatables Dispenser(ID) that can be used to deploy/undeploy inflatables
- IDs are added to Engineering, Construction and Crisis robot modules
- Three IDs replace three boxes of inflatables in engineering storage.
- Re-adjusted weights of inflatables. IDs and boxes may now fit in backpacks, deflated inflatables may fit into pocket.
Collection of Security changes:
New heavy vest sprites, replacing the old toggle system.
New helmet sprites.
Heavy vests reduced to 2 pockets.
Regular vests have no pockets.
Holobadge sprite change and badge addition for HoS/Warden.
Teargas Grenades, replace flashbangs in vendor and officer lockers,
flashbangs located in armory and with warden.
Detective 1911 starts with flash magazine, has one rubber magazine in
locker.
Rubber bullet damage halved to reduce frequency of bone breakage and IB.
Flash bullet buffed to cause small halloss.
Armory loadout changed to static 4 e-guns, 4 laser guns, 2 ion rifles, 2
shotguns starting loaded with beanbags, 4 Mk 58s loaded with flash
rounds.
Tactical armor removed, still available in cargo.
Sub-Armory restored to warden access only, officer access storage rack
added.
Now with Changelog.
Threads and Polls located here:
http://baystation12.net/forums/threads/discussion-poll-security-energy-weapons-antag-projectile-weapons.932/http://baystation12.net/forums/threads/discussion-poll-detective-weapon.865/http://baystation12.net/forums/threads/discussion-armory.792/http://baystation12.net/forums/threads/discussion-security-vest-and-helmet.790/
Quick Fix
modified: code/datums/supplypacks.dm
modified: code/game/machinery/vending.dm
modified: code/game/objects/items/devices/uplink_items.dm
modified: code/game/objects/items/weapons/grenades/chem_grenade.dm
modified: code/game/objects/items/weapons/storage/boxes.dm
modified: code/game/objects/structures/crates_lockers/closets/secure/security.dm
modified: code/modules/clothing/suits/armor.dm
modified: code/modules/clothing/suits/storage.dm
modified: code/modules/clothing/under/accessories/badges.dm
modified: code/modules/projectiles/guns/projectile/pistol.dm
modified: code/modules/projectiles/projectile/bullets.dm
modified: code/modules/projectiles/projectile/energy.dm
modified: code/modules/random_map/drop/drop_types.dm
new file: html/changelogs/Raptor1628-Dev.yml
modified: icons/mob/belt.dmi
modified: icons/mob/head.dmi
modified: icons/mob/suit.dmi
modified: icons/mob/ties.dmi
modified: icons/obj/clothing/hats.dmi
modified: icons/obj/clothing/suits.dmi
modified: icons/obj/clothing/ties.dmi
modified: maps/exodus-1.dmm
modified: maps/exodus-2.dmm
Modified spawn_sync to include the spawning code, thus simplifying it's usage.
Modified spawn_sync to use actual time for failsafes.
A couple of sensibility tweaks for the wireless controller.
Cleaned up devices.dm to use new spawn_sync code.
Suggestions courtesy of @mwerezak
Added a changelog