Commit Graph

282 Commits

Author SHA1 Message Date
Evandorf
2ee9c74186 Adds the Unathi Morozi Accent (#20785)
Adds the requisite defines, icon, and information for the accent. Should
be limited to only Unathi with the Empire of Dominia origin.

---------

Signed-off-by: Evandorf <ej_denton@msn.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-06-01 10:57:05 +00:00
smellie
5180627bea The Return of Sol Consulars (#20727)
Unblacklists Sol Alliance citizenship from the consular selection.
Let free the many character designs awaiting.

A thanks to the Human Lore team for their Pharsalia arc :)
2025-05-02 12:30:19 +00:00
FlamingLily
843387d6d8 Added stateless citizenship options to Underhive Diona, Voidtamers, and deep space wildborns. (#20684)
Requested by da lore team

Also i touched up the code for readability but that's not player facing
2025-04-13 10:11:59 +00:00
shimmeristaken
3586ed946b New Accent tags for Sol, new Saturn origin. (#20566)
Per request of human lore.

Adds one new origin and six new accents.

Saturn becomes a new origin, under which three accents become options,
Iapetus (Cassinian), Enceladus, and Titan.

Mercury and Eris accents added to the currently unused 'Sol System'
origin, making it far less redundant than it currently is.

Unity Station accent added as an option for Earth origin.

"Stationer (STA): Similar to the conventional Terran accent, the
“Stationer” accent instead has its roots in North American English,
reflecting the Alliance’s history in the region.

Mercurian (MCY): Mercurian Common is often heard in the boardrooms of
Einstein Engines, which employs much of the planet’s population. Those
who speak with this accent are often – to no fault of their own –
regarded with suspicion by the SCC due to this association.

Enceladian (ENC): Enceladian Common is descended from the accents of
North and South America, and the residents of Saturn’s moon take pride
in ensuring their accent calls back to their ancestral homes on Earth.

Cassinian (CAS): Cassinian Common, the accent of Iapetus, is typically
associated with the Solarian Interstellar Intelligence Bureau, and
characters affiliated with it in Solarian movies will often talk like a
Cassinian: soft-spoken and generally polite, but reserved and often
distant.

Titanii (TIA): The largest offworlder population in the Sol System,
Titanii Common involves plentiful hand gestures and other visual
signals. Linguists have long theorized the prominence of hand gestures
in this accent comes from the moon’s EVA-centric industries.

Erisian (ERN): Erisian Common bears some resemblance to Lunarian Common
due to the planetoid’s long association with the Solarian Navy. Like its
counterpart, it is very hard to effectively replicate for an outsider."


![image](https://github.com/user-attachments/assets/3f8cb86c-a51c-4b76-baa4-6e76797d670e)
2025-03-16 11:17:09 +00:00
FearTheGabby
84cea38d68 Sol Alliance citizenship for Biesellites (#20546)
What it says on the tin. Was discussed with loremaster Triogenix
beforehand.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-03-09 21:37:59 +00:00
Fluffy
c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
FearTheGabby
f6eaa0f5d5 No Orepit diplomatic aides (#20567)
Title. Characters with Orepit citizenship aren't meant to be either
Consular Officers or Diplomatic Aides, but the latter was showing up as
an option in the join menu so this should rectify that. Orepitters might
still able to be Diplomatic Aides for the Coalition depending on how
lore feels, but this doesn't touch that. Should count as a bugfix unless
maintainers decide it isn't.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-03-09 21:37:24 +00:00
naut
55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
FearTheGabby
298117e9fb Lore adjustments to Orepit origins (#20525)
Done with permission from @NobleRow and the synthetic lore team!
Reflects the outcome of the BitByte news article [found
here.](https://forums.aurorastation.org/topic/15858-bitbyte/page/4/#comment-179689)

For humans: "All Orepitters abroad in the Open Doors memorandum would
not work in jobs not requiring an education, and cannot work for
Hephaestus Industries because of its practice of not hiring Trinarists,
nor directly for the Stellar Corporate Conglomerate due to its distrust
of the Church; Orepitters who travel abroad independently, either
because they are not Trinarists or not participants in the memorandum,
are not held to this. Human Orepitters born in the Twenty Parishes
should select the Native Orepitter accent, while humans born in
Providence or the Marches should select the Providence accent."

For IPCs: "All Orepitters abroad in the Open Doors memorandum would not
work in jobs not requiring an education, and cannot work for Hephaestus
Industries because of its practice of not hiring Trinarists, nor
directly for the Stellar Corporate Conglomerate due to its distrust of
the Church; Orepitters who travel abroad independently, either because
they are not Trinarists or not participants in the memorandum, are not
held to this."

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-03-02 13:48:13 +00:00
hazelrat
d186806afe Adds an accent for Reade (#20476)
Adds an accent tag for Reade, usable by humans with the Reade origin and
by IPCs with all human accents. This is intended as a catch-all for
characters from Reade specifically, and from spacefaring communities
elsewhere in the outer regions of Tau Ceti, such as around Chandras and
Dumas.

The idea has been cleared by Trio, I'll also send this PR over in case
lore wants any changes.


![image](https://github.com/user-attachments/assets/0b9afdc3-5011-48d4-8452-6536c42d8bc3)

---------

Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-27 13:25:25 +00:00
Wowzewow (Wezzy)
88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
FearTheGabby
3580424c01 Changes options for Orepit citizenship and updates important origin i… (#20313)
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.

The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.

I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.


![image](https://github.com/user-attachments/assets/3c48b59f-9019-4477-9c12-492d14acf1a0)
For humans

![image](https://github.com/user-attachments/assets/306cb756-4807-4623-827e-fbcacfca1fa0)
For IPCs

![image](https://github.com/user-attachments/assets/6c6c35fa-ff82-4052-b7f8-1b89ffca414a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-15 13:23:42 +00:00
RustingWithYou
53ad7756c2 Adds noble Dionae and Viridis origins (#20343)
Adds two new Dionae origins for the Viridis, reflecting the recent lore
changes for Hegemony Dionae. The Viridis noble origin comes with a new
accent, Gardensong.

Allows Dionae to be Hegemony consulars as noble Dionae now exist. Also
allows Dionae to take Sinta'Unathi to represent their greater levels of
integration into the Hegemony.
2025-01-12 12:43:36 +00:00
Warbidon
07ce9c05e9 Replace Social Credit Score with Social Compatibility Index (#20230)
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.

: )

Also this is a Cerriq Koh memorial pull request.

---------

Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2025-01-04 00:02:54 +00:00
hazelrat
b8d662df8b Vaurca Consular gun fixes (#20316)
Vaurca consulars of all available citizenships (Zo'ra, C'thur, K'lax,
Biesel, Federation, Hegemony) now consistently spawn with a thermic
blaster on their belt slot, and no other guns.
2025-01-01 16:38:40 +00:00
hazelrat
664c229ac5 Nralakk Consulars spawn with psionic receivers (#20139)
Makes Skrellian Nralakk Federation consulars spawn with a box of psionic
receivers, with the idea that they can advocate for their installation
into crew for ease of work in and with the Federation. Has the okay from
Skrell lore.
2024-11-08 15:35:08 +00:00
Matt Atlas
e6f96de9df Adds corporate aides and genericises aide code. (#19956)
It is now fairly simple to add your own aide to any job. The code has
been made more modular, cleaner, and overall easier to work with.

Added a corporate aide role for representatives. Live out your
privileged wage slave dream.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-11-08 15:34:47 +00:00
FearTheGabby
bf0b77b944 Gives all Ta the Zo'rane thermic blaster + gives the thermic blaster slow self-recharge (#20036)
title . requested by @connorjg1

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2024-10-14 10:36:35 +00:00
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
hazelrat
c9e5c6e591 Vaurca Attendant bugfixes (#19976)
This resolves every issue I could eyeball with Vaurca Attendants.

Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
2024-10-02 10:19:45 +00:00
hazelrat
d50a5dc24e Fixes Lunan accent bug in character creation (#19947)
- The Lunan accent no longer appears twice under the megacorporate IPC
culture in character creation.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19793
2024-09-27 22:15:22 +00:00
hazelrat
8ca6459ab5 Adds radio channels to the Badlands (#19882)
Adds a few lore radio channels to the Badlands. Credit to Schwann for
the writing!
2024-09-21 11:25:11 +00:00
shimmeristaken
0e93bb83af Removes Sparta from being mentioned in Imperial Core Worlds origin. (#19905)
Since Sparta is no longer part of Dominia lore, Schwann requested I
remove it from it's only remaining mention in code.

Sparta Delenda Est.
2024-09-21 11:20:40 +00:00
feartheblackout
f4023528a5 Adds culture/origins for the Underhive Collective (#19701)
done by request of @Caelphon and the Diona lore team

![image](https://github.com/user-attachments/assets/9f935560-303b-4c81-b91d-c0c7af8c1b99)
2024-07-28 12:04:57 +00:00
lavillastrangiato
c03efa6661 Changes mentions of New Ankara to Tabiti (#19609)
As per NEWLORE.

---------

Signed-off-by: lavillastrangiato <63124803+lavillastrangiato@users.noreply.github.com>
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
2024-07-27 10:09:52 +00:00
feartheblackout
2a8d6acd86 Adds Sk'akh as a religion option for Unathi Wastelanders (#19690)
title

> Chiefly, they follow the Th’akh religion, though some among them may
have different opinions, or even dip into Sk’akhism.
@RustingWithYou
2024-07-27 10:09:43 +00:00
Fluffy
947487ba62 Updated the Datum Component System and dcs signals handling (#19625)
Updated the Datum Component System and dcs signals handling
2024-07-20 17:33:21 +00:00
Matt Atlas
bd3cebd7f9 Idris IPCs can now use more accents. (#19542)
title, approved by synth lore

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-06-29 20:45:27 +00:00
Pirouette
f7ddf04c89 Adds Golden Deep accents (#19520)
Sprites by whitewolftamer and descriptions by Noble Row.
2024-06-29 20:45:25 +00:00
Sparky
60b2f1330b Luthien Pact origin fix (#19504)
Fixes the Luthien Pact origin not being selectable. This was a mistake
according to Unathi Lore.
2024-06-21 22:37:32 +00:00
feartheblackout
71ef6c3bcd Adds a Lii'kenka origin & citizenship (#19437)
![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/52ed81ab-06c0-427f-845d-14ec1563b7b1)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/7aaee2a9-73ad-489e-abfc-b276e2a7bdeb)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/b44e16b2-7844-46cc-a85e-595779ce16f5)
Done at the request of @desvenlafaxine.
2024-06-20 10:16:58 +00:00
Fluffy
aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
feartheblackout
51faab108a Life Could Be A Dream: Adds several new Vaurca Breeder items (#19262)
Adds hive flag shrouds for all three hives, as well as recolorable
clothing, cape accessories for C'thur and K'lax, and probably more!

Credits to anthony.albanese on Discord for the C'thur flag shroud and
the C'thur, LLC cape accessory. The other sprites were done by me.


![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/43c05189-9792-4a1d-9fca-71d0c9f3076e)
2024-05-31 20:15:00 +00:00
Alberyk
dd136a25ac Adhomai Soul Injection: radio and lobby music (#18966)
This pr adds some minor soulful additions to Adhomai, including radio,
lobby music, and custom survey results for the planets.
2024-05-05 13:58:48 +00:00
naut
80d79a585c Consolidates text files into their own, central folder (#19063)
Sorts the various .TXTs of the game (currently so far the lore radio
stations as well as the "verse books" (Biesel constitution, religious
scriptures, etc)) to a master `texts` file in Aurora's root directory.
Should help with config issues as well as consolidate all the texts in
one place, especially for use in future endeavors where bits of text
like these need to be made.

Should theoretically fix #19060. If it doesn't then, well, I'm stumped.
2024-05-02 16:42:57 +00:00
Alberyk
4ae03a2d1d Adds radio stations to Tau Ceti (#18963)
This pr adds some lore radio stations to Tau Ceti.

TODO:

- [x] get all the stuff the lore team wrote

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-27 01:44:51 +00:00
Ben
18b8a06794 Tau Ceti Port of Call Backend (#18998)
Variables for Tau Ceti sector adjusted in preparation for the Port of
Call map. No major changes, just has the code ready for the map.

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-04-26 00:10:23 +00:00
naut
4229a034d1 Luceism Additions (#18906)
Adds a lot of Luceian stuff for Assunzionis and brings them up to speed
as a contender religion.

- Added several items relating to Luceism, the religion of Assunzione.
- Added chaplain items for Luceism: robes, a cassock, and a new null
rod, the Luminous Sceptre.
- Added a new versebook, the Luceian Book of Scripture, available to
Assunzionii characters. It's a versebook with various texts from
Luceism.
- Resprited the Luceian amulet, Luceian Book of Scripture, and the
Assunzione cloak.
- Compressed the loadout warding sphere and warding sphere case into
just one loadout item that already comes with a case.
- Religions with unique religious books (versebooks) now have their
chaplains spawn with the versebook in question, rather than a generic
black tome.


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/e477d9c7-cbfb-4976-a905-1bda0cd99820)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/7523e3c8-04ee-4146-ae9f-93702020adda)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/68a69aa5-a346-4c38-b891-73516a877615)
2024-04-23 12:09:29 +00:00
naut
d59c35242a More Tau Ceti Radio Stations (#18970)
Adds three additional radio stations to Tau Ceti.

- 87.5 Mendell City Bugle is a news station bringing the latest
happenings across the city.
- 90.7 Hi-Fi Sports broadcasts an American football game as it happens,
as well as a basketball game written by Desven.
- 93.1 Phoenix FM is a generic talk/music variety station.

I'm aware Alberyk has a PR #18963 up for stations as well. These should
mesh together alright.
2024-04-22 21:08:52 +00:00
RustingWithYou
eb63f6998b New Origin Traits (#18792)
Adds two new origin traits - small pain resistance and a minor stamina
increase. Currently Unathi from the Tza Prairie have the stamina boost
and Unathi from the Zazalai Mountains have the pain reduction.

Also adds drug & alcohol resistance to Crevan Tajara.
2024-04-18 22:50:13 +00:00
RustingWithYou
a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
smellie
3777f0e90d Replaces EUM with the overhauled Hieroaetheria (#18832)
Replaces all things EUM with the overhauled Hieroaetheria.


![icons](https://github.com/Aurorastation/Aurora.3/assets/58568342/ced603c9-2d9d-425b-8357-31d6c75f00b4)

![icons2](https://github.com/Aurorastation/Aurora.3/assets/58568342/ee6c5cbd-d9f8-4e8a-b12c-e955f8b68711)

![icons3](https://github.com/Aurorastation/Aurora.3/assets/58568342/883ec620-a0ad-4f66-816a-85721373c41f)
Above accent icons by Caelphon.

![icons4](https://github.com/Aurorastation/Aurora.3/assets/58568342/34954a29-ba01-45b1-978b-7887960110cd)
Hieroaetherian accent icon by Hollyhock.
2024-04-16 20:05:22 +00:00
lavillastrangiato
ea83d359e4 Many Bug Fixes (#18938)
Fixeeeeees...

* Fixes #17501
* Fixes #15349
* Fixes #18772
* Fixes #15125
* Various incorrect usages of the demonym of Medina (they've been
changed to "Madani")
* Half-fixes #18878. The flak/plates/helmet are all added to the crates,
but I couldn't fix the non-existent wear sprites.
2024-04-16 06:43:48 +00:00
Fluffy
2cf2983507 Fixed a runtime error with the new gadpathur origin item (#18960)
Fixed a runtime error with the new gadpathur origin item
2024-04-15 20:11:29 +00:00
Alberyk
6a193f69a1 Adds Biesel as an exoplanet (#18902)
This pr adds biesel as a visitable exoplanet.

Animals and some ruins will come in their own prs.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-15 08:39:08 +00:00
RustingWithYou
2f097a06fe Origin Trait Changes + Vaurca Language Traits (#18912)
Origin traits, as well as species natural armor, will correctly remove
themselves when culture/origin/species is changed.
Vaurca primary language processors (K'lax Sinta'Unathi and C'thur
Nral'malic) are now culture traits rather than loadout items. This means
that they can be added/removed from ghostroles automatically without
having to copypaste the same code 200 times.

Secondary language processors (Sinta'Azaziba, Freespeak, Tradeband) have
stayed as loadout items as some of them do not have distinct cultures or
origins they can be added to.
2024-04-15 08:37:05 +00:00
Alberyk
91d7507154 Back to home once again (#18720)
This pr adds some basic content for the Tau ceti system.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: GMR25 <GMR25@users.noreply.github.com>
2024-04-08 17:58:12 +00:00
Greenjoe12345
0604f731c2 Fixes PRA diplomatic aide outfit (#18893)
Fixes PRA Diplomatic Aides having the DPRA Diplomatic Aide outfit and
backpack contents
Fixes https://github.com/Aurorastation/Aurora.3/issues/18882
2024-04-07 19:54:42 +00:00
Alberyk
9f458cd0bc Revisits Adhomai and other sector content (#18703)
This pr fixes and updates some old space systems contents.

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Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-02 01:46:14 +00:00
Ben
4bc0ce755e Point Verdant now only spawns when today is a Port of Call (#18670)
* Port of Call Template Flag

* oops

* bitflags

* bitflags but frfr

* I give up + fix

* bitflags again again

* Port of Call Day changes

* remove Horizon check

* small thing :)

* check day directly now

* new proc to check port of call, and possible fix

* Requested Changes

* requested gem changes

* gem gaming

* gemmmmmmmmmmmmmmmmmmmmmmmmmmm

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Co-authored-by: Benedict <Ben10083@users.noreply.github.com>
2024-03-24 14:05:10 +00:00