Unbanning staff will now be prompted to enter a reason for lifting the ban. The log of a ban being lifted will now also be entered into the player's notes.
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
Makes fax machines and request consoles ping a set of linked PDAs upon the receipt of a message. You can link your PDA with any of these machines through the UI.
Updates the TravisCI config to use the latest stable BYOND release.
Adds client version control taken from /TG/station.
Updates the recommended version for hosting.
Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
Added pocket slots to most armours that didn't have them. 2 slots for vests, 4 slots for coats and fullbody suits. Improved useability of the Tactical Armour internal holster, it functions like a uniform-attached holster now.
More tweaks to how buckling and putting people into medical machines works. Standardised between mousedrop/grab versions, fixed the duplication bug ocurring with operating tables.
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets.
Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
Somewhat rewrote the cyborg jetpack to be an internal component instead of a software upgrade. this allows it to be removed or destroyed, and to work without putting something in the borg's inventory. Also fixed it, it was broken. Cyborg jetpack can now be installed on a wider array of borgs that have reason to go EVA: Crisis, security, engineering, construction (also the unused combat borg, incase that gets re-enabled)
- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
Added alt-attack function to held items/weapons, triggered by holding alt while clicking. Opens a lot of future possibilities. Works for cyborgs too. Only trays use it right now.
Overhauled trays to be useful and not-broken. See changelog for specifics.
Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms. All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc.
Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile.
Scooped critters can now be petted or crushed while held in your hands, using help/harm intent.
Drones and nymphs can now be petted while not-held They are picked up by dragging them onto yourself.
Dead cats can be picked up.
Tabby cats now look correct when held in hand.Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them.
while() loops now properly kick you out when you et knocked unconcious (presence).
And they can be toggled off if you lack the blood required to activate them.
Skrell are now immune to slipping on wet floors, due to eons of evolution towards balancing in amphibious environments. A minor/situational mechanical bonus.
Approved by Loow
* Adding military and janibelts
Adding the syndicate and janitor belts from the old code.
* Belt sprites
* Adding more sprites
* Adding changelog.
* Adding the janitor belt to the janitor's locker
* Mercenaries start with the belt on spawn
Because I have no idea how to merge map things.
Watering hydroponics trays with a bucket of water will no longer waste
the excess water.
Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator
cost adjusted appropriately
Fixed icons getting stuck onscreen when emptying a plantbag into a
biogenerator or grinder
Increased the biogenerator's capacity to be able to hold an entire plant
bag. because it's a giant stationary machine and the small capacity was
nonsensical
Centralises vomiting code to remove duplication and standardise effects.
Makes vomiting empty your stomach a bit (30u, the capacity of a drink
glass)
Adds Ipecac, an emetic to cause vomiting