Commit Graph

256 Commits

Author SHA1 Message Date
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Matt Atlas
f9d8fc6f04 Security weaponry and balance tweaks. (#15297) 2023-01-23 15:05:40 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
f9d7f5e9c3 Removes slowdown from firing guns. (#15394) 2023-01-10 18:10:13 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Geeves
252436ae4d Genetic Skeletonization & Mutation Refactor (#15293) 2022-12-18 20:23:43 +01:00
SleepyGemmy
2d06230cd1 Deck 3 Security Mapping Oversights Fixes (#15080) 2022-11-12 22:56:29 +01:00
KingOfThePing
0dfc713512 Adds approx. a billion new gun related sounds (#14169) 2022-06-18 22:17:14 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Wildkins
2bb8db37b9 Clean up runtime errors, fix VueUIs opening offscreen (#14025)
* Clean up runtime errors, fix VueUIs opening offscreen

* woops

* myazaki is based
2022-05-20 18:36:14 +02:00
Matt Atlas
d74568dece Examining things no longer forces you to look at them. (#13700) 2022-05-01 02:16:03 +02:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Matt Atlas
6038bfcdba Autofire now continues firing when you hold down on one tile. (#13403)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-04-03 23:35:37 -03:00
Geeves
2003515939 Grab Stuff (#12731)
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:40 +01:00
Geeves
46007880ab Equip-O-Matic (#12641) 2021-10-25 12:12:46 +02:00
Geeves
15aaa4e873 Powerful Mechs (#12193) 2021-08-31 18:05:09 +02:00
Geeves
e5a34c4f08 Shield Fix (#12074) 2021-06-20 17:32:48 -03:00
Geeves
382b05bd53 Pin Removal Progress Bar (#11508) 2021-03-22 15:20:28 +01:00
Geeves
7861a408ef Gun Notches (#11404) 2021-03-15 21:36:53 +01:00
Geeves
334bbbd7a6 Wielding Guns and Backpacks Fix (#11445) 2021-03-15 12:54:14 -03:00
Matt Atlas
c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
Geeves
cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
fernerr
270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Wildkins
3d9543e877 Bugfix Shotgun 3: The Revengeance (#10737) 2020-12-08 11:45:05 +01:00
Geeves
1d11b74f7c Firemode Runtime Fix (#10675) 2020-12-01 08:52:24 +01:00
JohnWildkins
c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
08ca1a7420 Dual Wielding (#10296)
Added dual wielding. Firing a gun while another is in the off-hand will fire that one as well, at the cost of lost accuracy. You must be on harm intent to do this.
2020-10-28 19:53:12 +02:00
Geeves
d19cf6e3d6 KA Leftovers Fix (#10165)
KAs no longer leave behind phantom projectiles that injure people.
    KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
    KAs now have at least one tile of AoE on all modules.

Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
Geeves
ea9d9c5237 RFD-X Fixes (#10136) 2020-10-01 18:17:40 +02:00
Geeves
157c899df1 Full Auto Fire Fix (#10091) 2020-09-28 13:35:45 +02:00
Geeves
749eea8cb1 Ammo Display Fix (#10096)
Fixed HUD ammo displays being lopsided when ammo counts were between 20 and 9.
2020-09-27 18:41:21 +03:00
Geeves
e4ce70530b Firearm Delay Fix (#10084) 2020-09-27 01:08:16 +02:00
Geeves
66d0a8142f Crossbow Stuff (#9999) 2020-09-25 23:59:10 +02:00
Werner
6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
Geeves
592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Erki
60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
Geeves
1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Geeves
a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00