Commit Graph

57 Commits

Author SHA1 Message Date
Geeves 5a1231082e Maintenance Drone Fix (#10479)
Fixed the maintenance drone ghost spawner.
    Added more info as to why certain ghost spawners are disabled to the ghost spawner menu.
2020-11-10 08:15:14 +02:00
Jiří Barouš 7c3aa58b6a Changes cargo defines (STOCK_ITEM_*) to fix a deep recursion (and eventual runtime) issue (#10465)
The defines now create a subtype under cargo_master for every spawner
proc and use that to define probability and register the spawner instead
of making tons of proc overrides.

This also allows for more flexibility when defining the spawners if
desired.
2020-11-07 19:31:35 +01:00
Werner d88e219c04 Force Away Mission Verb (#10226)
Adds a admin verb to force a specific away mission.
(So there is no need to dig around the the SSpersist_config controller)

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-12 01:27:47 +02:00
Matt Atlas 556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
fernerr b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Erki 7097912fd1 Adds LDAP but for 2d spessmen (#9527) 2020-08-10 13:56:39 +02:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon 546b70652e Lobby Menu Improvements (#9246)
The lobby menu now fades in and out smoothly.
    Removes the old background object which was left in by accident.
    The buttons now get bigger when you mouse over them. Responsiveness!
2020-07-04 00:51:29 +03:00
Matt Atlas 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Matt Atlas 82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Werner 70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
mikomyazaki 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
skull132 3d058d65e1 Fix dynamic maps 2020-01-13 21:42:09 +02:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Karolis 8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Alberyk 8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Werner 6849b23191 Prevents ghosts from freely observing on the derelict. (#6670) 2019-07-12 02:47:00 +02:00
Werner 6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Werner 87efc6aea3 Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues

Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas

* Reworks the space ruin loader

It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in

* Fixes compile warnings

* Change z-levels in aurora.dm

* Moves the SubSystem

* Changes the player_levels back again since the away mission is now loaded after the z expansion
2019-05-09 01:12:28 +02:00
Alberyk 1df9443927 Fixes all the holofloors on the space ruins and fixes the eternal darkness on the ruins (#6389) 2019-05-07 20:09:46 +02:00
Alberyk 6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Erki f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Erki a85c687146 Allow hard daemon reboots at regular intervals to help with memory (#5503)
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds.

Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
2018-11-04 18:38:10 +02:00
Lohikar 4aaee63a12 Refactor random warehouse (#5430)
* Refactor random warehouse garbage

* what do you mean cargo shouldn't get vials of lightning

* this is what I get for doing this file at 2 AM
2018-10-23 22:51:13 +02:00
BurgerLUA 1bd59b6532 [Ready] Asteroid Dungeons (#4884)
Adds Asteroid Dungeons framework to the game. Mappers can make their own asteroid dungeons to the game. Currently there are no asteroid dungeons that can be loaded.

Anyone can make a dungeon like anyone could make a change to a map. A readme file is included inside the maps directory for information regarding how to add your own dungeon to the map.

There's an added config function in the example config that determines whether or not asteroid dungeons spawn. I also included 2 bat files in mapmerge and mapmerge2 that backup the asteroid dungeons spawns so that they can be used in mapmerge.
2018-07-20 22:10:35 +02:00
Lohikar b4fdd35a1e MZ Fixes (#4936)
changes:

Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.

Fixes #4692.
2018-06-26 23:16:23 +03:00
Ron e388235cef Changes (#4594) 2018-05-12 21:15:01 +02:00
Lohikar d02c9551fd Map & Ore sanity (#4321)
changes:

SSatlas will now warn if it detects a compiled-in map.
The asteroid gen no longer stops working if no smelter is mapped in.
Multiple smelters can now be mapped in without all but one being nonfunctional.
2018-02-26 21:27:17 +02:00
Erki 49b62faaae Fixes #4042 (#4154) 2018-01-26 23:24:31 +01:00
Erki 79564fb7d5 Fix code phrases/responses and add to more people (#4058) 2018-01-07 19:46:22 -06:00
Lohikar 1816de4da8 More granular Atlas logs & Holomap Init Tweaks (#4056)
changes:

Atlas now logs init time per DMM.
Map Finalization now separately logs finalize & asteroid generation time.
Added Z_ALL_TURFS() macro to get a list of all turfs in a Z-level.
Misc. performance optimizations for SSminimap init.
2018-01-07 00:36:11 +02:00
Lohikar 6debd29cb7 Iterative Explosions (#3838)
This PR replaces recursive explosions with a new spreading engine: iterative explosions.
Should behave similarly, but also be more reliable, potentially faster.

Iterative explosions also support simple-explosion-esque directional explosion sounds/shake, and will now traverse Z-levels if the explosion is strong enough.

Also changes playsound() to transmit sounds across Z-levels. Uses BYOND's 3rd coordinate on /sound to make sound sound above/below the player if they're using headphones. Removed for now, can't get Z-falloff working right.

Fixes #2199.
2017-12-30 04:38:12 +02:00
Karolis 00ead7d560 Added webhook implementation of discord integration (#3748)
Adds ability to get server updates to Discord using webhook API, instead of complicated bot API. Simple config options make it a breeze to add / remove linked channels.
2017-12-23 23:56:20 +02:00
Lohikar d202b68c2e Misc priority & init order tweaks (#3977)
changes:

early misc & seeds now load before atlas.
ZAS now has priority 55 down from 80.
Timer now has priority 45 down from (default) 50.
Lighting now has priority 65 up from 20.
The asteroid gen SS has been renamed to map finalization, and now does other map touch-up tasks like area sort, map datum finalization, and uplink init.
2017-12-17 11:23:25 +02:00
Lohikar cd910c072c Asteroid tweaks (#3951)
changes:

Z-levels below the surface now use 'rocky' ash instead of ash turfs. (Sprites from TG)
Fixed an issue where openturfs would incorrectly inherit their mimiced turf's gender.
Tweaked the names & descriptions of sand (now ash) and rock.
Reduced some pointless locate() calls in icon smoothing code for turf paths.
Replaced the empty space map with runtime Z expansion.
Fixes #2756.
2017-12-10 00:20:35 +02:00
skull132 7dc02be204 Merge branch 'master' into development
# Conflicts:
#	code/controllers/subsystems/initialization/misc_early.dm
#	config/example/config.txt
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
2017-11-11 20:57:28 +02:00
Lohikar c1e0952a4f Add support for non-genetic markings (#3643)
Adds support for non-genetic markings which are not embedded into DNA.
2017-11-08 21:26:44 -06:00
TheGreatJorge bf93617278 Fix for disconnected turret controls (#3820)
Fixes #3122

Moved resort_all_areas() from "Late Miscellaneous Init" to "Early Miscellaneous Init", so that list of all areas is filled before turret controls start checking for it.

Hopefully this doesn't break anything else.
2017-11-05 22:47:05 +01:00
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Lohikar b8bb48ef76 Convert clothing to initialize (#3263)
changes:

Converted all clothing types to Initialize.
Added some missing destroys to some custom items.
Char setup now forcibly initializes the mannequin's contents if SSatoms has not finished yet.
/obj/item/clothing/under no longer does in icon_states() in New().
2017-08-13 23:32:07 +03:00
Lohikar a6a9a6ab7b Fix Autodrobes again (#3190)
changes:

Autodrobes no longer steal your clothes if you had an oversuit on but not a custom jumpsuit.
Late Miscellaneous Init (LMI) no longer uses silent init logging.
equip_to_slot_or_del() will now equip even if the target slot would normally be inaccessible.
May fix #2826.
Fixes #2512.
2017-07-31 21:49:23 +03:00
Lohikar 687e56a8e0 Replace a bunch of overlay calls (#3005)
changes:

Converts a bunch of manual overlay manipulation to SSoverlay calls.
Moved more cache lists to SSicon_cache.
2017-07-13 21:12:53 +03:00
Lohikar 33c61f9f1e Remove some world loops (#2965)
changes:

Replaces a lot of in-world loops with more specific lists.
Recipes are now copied in SSmachinery/Recover()
Fixed bad sorting on all_areas list.
Added skeleton Destroy() to SMESes as they did not have one and are failing to GC.
Seems to shorten SSatoms init a bit, maybe from removal of in-world in MULEs?
2017-07-09 00:24:28 +03:00
Lohikar 8af0051fd6 More macros (#2955)
changes:

Holomaps now use an area flag instead of a proc to determine which areas do not draw on the holomap.
The supply shuttle once more has a roof.
The supply shuttle's landing zone is now dynamically lit.
Turfs only generate visibility updates on Initialize() after mapload - visualnet is not initialized by then anyways.
Merged /datum/gas_mixture/(init) into /datum/gas_mixture/New().
Converted a ZAS proc into a macro.
Made ZAS attempt to remove a turf from a zone instead of always rebuilding it in a certain case.
Macroized two misc procs.
Fixes #2947.
2017-07-06 23:37:58 +03:00
Lohikar 9c010f92d1 isopenturf() macro, update_above improvements (#2931)
changes:

Added a isopenturf() macro, equivalent to istype(thing, /turf/simulated/open).
Converted most/all instances of istype(/turf/simulated/open) to isopenturf().
Made update_above()' aware of queue status & inlined a proc-call.
2017-07-03 12:04:18 +03:00
Lohikar 1e965826d5 Fix a stupid mistake (#2861)
AAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaAAAAAAAAAAAAAAA
2017-06-29 01:32:53 +03:00
Lohikar ce54f5a76c Significantly speed up testing server boot (#2846)
Dramatically speeds up boot with testing (MC_TICKLIMIT_INIT > 100) configs; stoplag() would penalize procs that go over 100% tick-usage by delaying them further. This is not required during server boot & the lobby, and resulted in significantly longer boot times.

This PR ports a fix from /tg/ that forces stoplag() only sleep 1 tick if it sleeps during server boot, as well as adjusting the example config to be more suited for testing.
2017-06-29 00:20:14 +03:00
Lohikar 300f238111 vg Holomaps (#2844)
Ports vorestation's implementation of /vg/'s holomaps.

Holomaps are an in-game object that shows a map of (most) of the station with departments highlighted, to aid in navigation around the station. Maintenance, high-security, and asteroid areas are excluded from the maps.

Adds approximately 1.5 seconds to server boot to generate maps.

Holomaps were added at:

Arrivals shuttle dock, north of checkpoint.
Surface level lift.
By entrance to security on main level.
North of the kitchen.
South of Engineering, near tech storage.
Beside the IA office.
Near the lift on each sub-level department.
2017-06-27 20:40:40 +03:00
Lohikar 1423250412 Update DMM Suite (#2711)
Updates the DMM Suite from /tg/ upstream, adding the ability to load tgm format maps, tick-checks, and better compatibility with SSatoms / Initialize().

Also adds some framework for random ruin generation, though it is not functional yet.
2017-06-15 12:41:45 +03:00